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Shinning SIlver Force UPDATE!!!! **Good Comments Get +1 Rep**


iGrowlithe

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ENJOY!!!

No one ever pays the much attention to my cards. To be honest, Im starting to get discouraged.

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[spoiler=[size=large] The Cards!![/size]]READ FIRST PLEASE!

Ok so this is my official second set that I have been working on.

The OCG is eh...

Im having a hard time acutally trying to say what I mean on the cards, mainly because they have strange effects where sending cards back to your hand is a plus.

As of now, Im working on getting to 20 monsters done. Then Ill finish the set with a few spells and traps. Hopefully, if it works the way I want it to, youll rely more on you monsters and not need alot of support from Spell and Traps.

You know that way you can add more useful cards like Gold Sar. and Mirror Force and such.

 

Oh! Yeah I only say that cause Im a MEGA NERD! When I finish I actually go and print em out and try the cards out against real decks. Just to see if the cards are unbeatable. I like to make my cards balanced and such.

 

 

Ok enough rambaling. Here is my set so far.

 

PLEASE IF YOU CAME TO LOOK AT THE CARDS LEAVE A COMMENT!!!

(I hate it when you come in, take a look, and just leave. So rude!)

 

 

 

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1 Tuner + 1 or more non-Tuner monsters
When this card is Summoned you can add 1 Spell Card from you hand to destroy 1 card on the field. During the End Phase of the turn this card attacked, you can send 1 "Astral" monster you control back to your hand.

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This card can only be Special Summoned by the effect of "Astral Warrior, Gaia The Charger". When your opponent activates a Spell, Trap or Monster Effect that targets an "Astral" monster on your side of the field you can pay 500 life points to negate and destroy it. When this card is destroyed by battle with a monster whose level is lower than this card, destroy all cards on the field and Special Summon 1 level 5 or lower "Astral" monster from your Graveyard.

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 Astral Knight, Lioon Altera
You can Special Summon this card from your hand by sending 3 cards on the field back to the owner's hand. If you sent cards controlled by your opponent in order to Special Summon this card, this card's original ATK becomes 1900. When this monster is sent from the field to your hand, destroy 2 cards on the field.

Astral Archknight, Pharshath
You can Special Summon this card from your hand by returning 1 monster you control back to your hand. You cannot Summon this turn. When this card destroys a monster as a result of battle, return this card to your hand during your opponent's next Standby Phase. When this card is sent from the Field to your hand, Special Summon 1 "Astral" monster from your hand.

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Astral Archknight Dragon, Alteral Diamon
"Astral Archknight, Pharshath" + 1 or more non-Tuner monsters
When this card is Summon you can return up to 3 cards to their owner's hand. When this card attacks, pick up the top card of your opponent's deck. If that card is a monster, this card gains ATK equal to that monsters original ATK untill the end of the Battle Phase. Then place that card on the bottom of the deck. If this card would be destroyed by a Spell or Trap card you can Tribute this card to negate that card and destroy it and Special Summon 1 "Astral" monster from your Graveyard (except "Astral Archknight Dragon, Alteral Diamon" or "Astral Archknight, Pharshath").

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[spoiler=[color=#FFA500]NEW CARDS![/color]]349736.jpg349736.jpg

Leviathan
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of an "Astral" monster. This card gains the following effect based on how it was Summoned:  From The Hand: Draw 2 cards. From The Graveyard: Send 2 cards on the field to their owner's hand. From The Deck: Special Summon 1 "Astral" monster from your hand.

Gokuenka
If this card was Special Summoned from the Graveyard return it to your hand during the End Phase. When this card is sent from the field to your hand, Special Summon 1 level 5 or lower "Astral" monster from your hand or Graveyard. If you Tribute Summon for this monster you can Tribute this card to add 1 Spell card from your Graveyard to your hand during the End Phase.

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Once per turn you can choose 1 card on the field and toss a coin. If the result is heads, return that card to the owner's hand. If the result is tails, return this card to its owner's hand. When this card is sent from the field to your hand, discard 1 card from your hand to the Graveyard.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 3 Spell or Trap cards you control to the Graveyard. When this card is Special Summoned, you can return up to 3 cards on your side of the field back to your hand to increase this cards ATK by 1000. When this card attacks, remove 1 monster from play in either players Graveyard.

 

 

More to come today! ;P

 

 

 

 

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good set

but with Astral Condor, Zincardo im not even sure thats the name maybe change it to ultimate rare so it's readable

also is it meant to say "When this card is succesfully Summoned you may send 1 Spell card from your hand to the Graveyard to destroy 1 card on the field"?

but other than that you're really onto a good idea

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Yes it is supposed to say that.

I figured he looked kinda like a mage, so I gave him the draw back of having to ditch a spell card to destroy a spell card. It seemed balanced to me.

And yeah you got the name right. I purposefully put him as a secret rare cause I realized you cant read it. Kinda poking fun at the viewers for me. And to see if you guys are really paying attention >> you know?

 

Thanks for commenting. I feel special ;)

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nice cards....some pics have something written on them...you should remove that...the effects are ok...no big ocg errors...

rate: 8/10


just to fix the OCG i saw..

Hand=hand by Gaia

level=Level by Altera

You cannot Summon this turn when this effect was activated by Pharsath

and by Diamon you didn't mentioned what would happen if you draw a Spell or Trap card from your opponent Deck.

 

I think that's it. :D I am glad if I help.

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