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Mayhem Machine Set


Whimsical

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Chaos and Mayhem

Group: Trap Card

Type: Trap

Activate only if you control a "Mayhem Machine" monster. Shuffle both players Decks then each player shows the top card of thier Decks and applies the following effect based on the type of card shown (the decks are then shuffled): Monster Card: If your opponent's card is a Spell Card, Special Summon the monster. Spell Card: If the opponent's card is a Trap Card, destroy 1 card on the field. Trap: If the opponent's card is a monster card, remove 1 random card in your opponent's hand from play.

 

Chaos Causer

Group: Spell Card

Type: Spell

Icon:Continuous

During each of your Standby Phases both players roll a six-sided die. Each player removes from play the Nth (where N is the result of the die that player rolled) card from the top of their Graveyard. If both cards removed were monsters the player that removed the monster with the highest level shuffles their hand into their Deck and draws a number of cards equal to the removed mosnter's level. If the levels were the same, both players take 1000 damage.

 

Madness Blaster

Group: Spell Card

Type: Spell

Tribute 1 "Mayhem Machine" that you control and roll 1 six-sided die. Inflict damage to your opponent equal to the result of the die x 200 + the level of the tributed monster x 500.

 

Maniacal Mayhem

Group: Spell Card

Type: Spell

Icon:Continuous

When a "Mayhem Machine" monster you control is destroyed, you may return it to your deck with any number of cards in your hand and draw a number of cards equal to the number of cards you returned to your deck - 1. Show your opponent the last card you draw with this effect, if it is not a "Mayhem Machine" monster it is returned to your deck.

 

Mayhem

Group: Trap Card

Type: Trap

Icon:Continuous

If you do not control at least 1 "Mayhem Machine" monster, this card is destroyed. During the Battle Phase, all face-up Attack Position monsters must attack. When a monster battles, that cards opponent chooses the attack target. All Battle Damage inflicted by a monster is inflicted to that monsters controler instead.

 

Mayhem Break

Group: Trap Card

Type: Trap

Icon:Continuous

Tribute 1 "Mayhem Machine" monster and send the top 3 cards of your Deck to your Graveyard. When your opponent activates the effects of a Spell, Trap, or Monster card, and a card of the same type was sent to the Graveyard with this cards effect, you may send this card to the Graveyard to negate the activation and effect of that card and destroy it. Then add 1 card of the negated cards type that was sent to the Graveyard with this cards effect to your hand. (This effect is Treated as Spell Speed 3).

 

Mayhem Buster

Group: Trap Card

Type: Trap

Icon:Counter

Activate when your opponent would add a card from thier Deck to their hand except by drawing and you control a "Mayhem Machine" monster. Remove from play the card then draw 1 card.

 

Mayhem Disruptor

Group: Spell Card

Type: Spell

Return all Spell and Trap cards your opponent controls to their Deck. Then your opponent picks up cards from the top of thier Deck until they have a number of Spell and Trap cards equal to the number of cards you returned, then your opponent sets those cards face down on the field (the rest of the cards are returned to thier deck).

 

Mayhem Fusion

Group: Trap Card

Type: Trap

Pay 500 Life Points when your opponent declares an attack on a face-up "Mayhem Machine" moster you control. Destroy the attacking monster, then the attack target gains the effect of the destroyed monster.

 

Mayhem Instigator

Group: Spell Card

Type: Spell

Your opponent selects 1 "Mayhem Machine" monster from your Deck and you must Special Summon that monster. Then destroy all monsters on the field with a level less then the summoned monster.

 

Mayhem Machine - Armory Archfiend

Attrib: Dark

Type: Machine/Effect

Level:12

Atk: 0

Def: 4000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 "Mayhem Machine" monsters that you control. During the start of your Battle Phase you must tribute 1 monster that you control. This is the only card that can attack during your Battle Phase. This card can attack 3 times during the Battle Phase. This card cannot be destroyed by battle. When this card attacks or is attacked, select and activate 1 of the following effects (The same effect cannot be activated more then once per turn): -This cards ATK becomes 3000 and it inflicts piercing damage. -This cards ATK becomes 2500, if this card destroys a monster by battle, it is removed from play. -This cards ATK becomes 2000, reduce the opposing monsters ATK and DEF by 2000 before damage calculation and by 1000 after damage calculation.

 

Mayhem Machine - Cyborg Kozaky X-01

Attrib: Dark

Type: Machine/Fiend/Fusion/Effect

Level:7

Atk: 1500

Def: 1600

1 "Mayhem Machine" monster + "Kozaky". This card cannot be summoned except by Fusion Summon. If this card is Fusion Summoned, all Fusion Materials must be the correct ones. Increase this cards ATK and DEF by the ATK and DEF of the "Mayhem Machine" fusion matierial, and this card gains its effect. Pay 1500 Life Points during your Standby Phase or destroy this card. When this card destroys a monster by battle, you may pay 1000 Life Points and add 1 Spell Card in you Graveyard to your hand. When this card inflicts battle damage to your opponent's Life Points, you may destroy 2 face-down cards you control and add 1 Trap Card in your Deck to your Hand.

 

Mayhem Machine BDC-02

Attrib: Dark

Type: Machine/Effect

Level:4

Atk: 1800

Def: 500

When this card destroyes a monster by battle, return it to your opponent's deck face-up, when your opponent draws the returned monster, it is sent to the Graveyard.

 

Mayhem Machine CAB-07

Attrib: Dark

Type: Machine/Effect

Level:4

Atk: 1800

Def: 0

Once per turn you can toss a coin for each monster on the field and call each coin. Each time you call a coin toss correctly, destroy the corrisponding monster.

 

Mayhem Machine CAH-04

Attrib: Dark

Type: Machine/Effect

Level:3

Atk: 1000

Def: 0

This card cannot be declared an attack target if you control a face-up "Mayhem Machine" monster. Once per turn you may reduce the ATK of 1 monster your opponent controls by 1000.

 

Mayhem Machine DGU-BETA

Attrib: Dark

Type: Machine/Effect

Level:5

Atk: 600

Def: 1800

This card cannot be Special Summoned. You may pay 1000 Life Points to flip every card on the field face-down and shuffle all face-down monsters on the field and all face-down spell and trap cards on the field. Until your next End Phase, nither play can look at the face-down cards on the field. If a player would activate a card or Flip Summon a monster they normally could not, that card is destroyed instead.

 

Mayhem Machine DWM-01x

Attrib: Dark

Type: Machine/Effect

Level:8

Atk: 2000

Def: 1000

Once per turn you may remove from play 1 "Mayhem Machine" monster in your Graveyard. When this card destroys a monster by battle, remove your opponent's monster from play. This card gains the effect of all cards that are removed from play by its effect. This card cannot be destroyed by its own effect.

 

Mayhem Machine IWG-03

Attrib: Dark

Type: Machine/Effect

Level:4

Atk: 0

Def: 2000

Once per turn you may Special Summon 1 " Invincible Iron Wall Token" (Machine-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. This token cannot be destroyed as long as you control a face-up "Mayhem Machine IWG-03". This token cannot be used as a Tribute or for a Synchro Summon. By Tributing this face-up monster and 2 "Invincible Iron Wall Tokens" you control, you may Special Summon 1 "Mayhem Machine" monster from your Graveyard in Defense Position and increase its DEF by its ATK.

 

Mayhem Machine RCS-01

Attrib: Dark

Type: Machine/Effect

Level:1

Atk: 700

Def: 0

When this card is destroyed by battle, destroy the card that destroyed it. Then flip a coin and call it, if you call it correctly, draw 1 card. If you call it incorrectly, return this card to your deck.

 

Mayhem Machine SGK-01

Attrib: Dark

Type: Machine/Effect

Level:3

Atk: 500

Def: 1000

When this card battles, roll 1 six-sided die. This card gains ATK equal to the result x 400.

 

Mayhem Machine SHR-06

Attrib: Dark

Type: Machine/Effect

Level:4

Atk: 1600

Def: 1000

When this card destroyes a monster by battle, your opponent returns their hand to their deck and draw a number of card equal to the number of cards the returned to their deck - 1.

 

Mayhem Machine SWS-12

Attrib: Dark

Type: Machine/Effect

Level:4

Atk: 1700

Def: 100

When this card inflicts battle damage to your opponent's Life Points, roll 1 six-sided die. Destroy a number of cards on the field equal to the result of the die.

 

Mayhem Mallet

Group: Spell Card

Type: Spell

Activate only if you control a "Mayhem Machine" monster, return any number of cards in your opponent's hand to their deck. Then they pick up a number of cards from thier deck one at a time equal to the number of cards returned to their deck. For each monster they pick up, reduce the number of cards they pick up by 1. For each Spell or Trap they pick up, increase the number of cards they pick up by 1.

 

Mayhem Mechanic

Group: Spell Card

Type: Spell

Special Summon 1 "Mayhem Machine" monster from your Graveyard. During your End Phase, toss a coin and call it. If you call it incorrectly destroy the summoned monster. If you call it correctly, toss a coin and call it, if you call it correctly, Special Summon 1 "Mayhem Machine" from your Graveyard.

 

Mayhem Missial

Group: Spell Card

Type: Spell

Activate only if you control a "Mayhem Machine" monster. Select 2 cards on the field, you opponent selects 1 of them and destroys it. The controler of that card draws 1 card.

 

Mayhem Scrambler

Group: Spell Card

Type: Spell

Icon:Quick-Play

Activate only if you control a "Mayhem Machine" monster and by paying 500 Life Points. Negate the activation and effect of a Normal Spell or Trap card and destroy it.

 

Mechanical Mayhem

Group: Spell Card

Type: Spell

Icon:Continuous

When you draw a "Mayhem Machine" monster during your Draw Phase, you may show it to your opponent, then send it to the Graveyard and destroy 1 card on the field.

 

The Miracle of Mayhem

Group: Spell Card

Type: Spell

Roll 1 six-sided die and pay Life Points in intervals of the Result * 250 (You may choose not to pay Life Points after you roll the die). Speical Summon a number of "Mayhem Machine" monsters in your Graveyard to the field equal to the number of intervals of Life Points you paid.

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