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Quarantine Set Completed! 40 Cards; A.N.T.I. Heroes, Farplaners and more!


Lord Smeagle

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(This set will make a lot more sense if you're familiar with the rest of the saga. Links in mah siggy.)

 

Booster Pack Coming Soon

 

As the attacks of the Remnant forces grow ever more vicious, the situation becomes dire. The Saint Soldiers can no longer defend humanity alone, and humanity looks for a new savior. They find that savior in the professional fighters of the Abnormality Neutralization Teams, Incorporated. These top-notch mercenaries will face any threat and stand against any odds, as long as they can name any price!

 

A.N.T.I. Heroes

 

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Apply the following effect when this card battles a monster of the selected type.

+Warrior: Negate the effects of all other monsters on the field until the End Phase.

+Dragon: Increase this card's ATK by 1000 points until the End Phase.

+Sea Serpent: You can destroy this card and the monster battling this card.

 

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Apply the following effect when this monster battles a monster of the selected Type or Sub-Type.

+Fish: Take control of the opponent's monster until the End Phase.

+Reptile: Decrease this card's ATK by 400.

+Dinosaur: You can pay 500 Life Points to remove the opponent's monster from play.

 

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Apply the following effect when this card battles a monster of the selected type.

+Fiend: Negate the effect of all Fiend-Type monsters on the field until the End Phase of this turn.

+Zombie: Negate the effect of all Zombie-Type monsters in the Graveyard until the End Phase of this turn.

+Fairy: Return this card to your hand without applying damage calculation.

 

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Apply the following effect when this card battles a monster of the selected type.

+Beast: Increase this card's ATK and DEF by 500.

+Winged Beast: Return the opposing monster to the owner's hand.

+Beast-Warrior: This card cannot be destroyed by battle.

 

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Apply the following effect when this card battles a monster of the selected Type.

+Machine: Destroy the opponent's monster with this card's effect without applying damage calculation.

+Psychic: Change this card to Defense Position.

+Insect: The attacking monster's attack becomes a direct attack.

 

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Apply the following effect when this card battles a monster of the selected Type.

+Spellcaster: Place all Spell Counters on the opponent's monster on this card. (This card's ATK increases by 100 for each "Spell Counter" on it.)

+Pyro: You can remove 2 "Spell Counters" from this card to inflict damage to your opponent's Life Points equal to the ATK of a FIRE-Type monster on the field.

+Thunder: Draw a card.

 

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Apply the following effect when this card battles a monster of the selected type.

+Plant: Destroy all Special Summoned Plant-Type monsters on the field after damage calculation.

+Aqua: Halve this card's ATK until the End Phase.

+Rock: Your opponent cannot attack your Life Points directly during their next Battle Phase.

 

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1 Tuner + 1 or more non-Tuner monsters.

Apply the following effect when this card battles a monster of the selected type.

+Fusion: This card can attack an additional time this turn.

+Ritual: Increase this card's ATK by half the ATK of the opponent's monster.

+Synchro: Increase your Life Points by 700.

 

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Apply the appropriate effect when this card battles a monster of the selected Sub-Type:

+Tuner: Your opponent cannot Synchro Summon until the End Phase of their next turn.

+Spirit: Negate the battle and return both monsters to their owner's hands.

+Normal: Double this card's ATK until the End Phase.

 

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1 Tuner + 1 or more non-Tuner monsters

Apply the appropriate effect when this card battles a monster of the selected Attribute:

+FIRE: Inflict damage to your opponent's Life Points equal to half the ATK of the opponent's monster.

+WATER: If this card is destroyed and sent to the Graveyard this turn, return it to your hand.

+WIND: Your opponent cannot activate Trap Cards until the End Phase.

 

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Apply the appropriate effect when this card battles a monster with the selected Type:

EARTH: Destroy the selected monster without applying Damage Calculation.

LIGHT: Flip all face-down cards on the field face-up. (The effects of Normal and Quick-Play Spell and Trap Cards are negated.)

DARK: Flip all face-up cards on the field face-down.

 

New Remnant Monsters:

 

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When this card is Normal Summoned, you can Special Summon one Level 4 or lower "Remnant" monster from your hand. Once per turn, if you control this face-up monster, you can equip it to a "Remnant" monster you control, OR change it back to a monster in face-up Attack Position. A monster equipped with this card may attack twice during the same Battle Phase. If the equipped monster would be destroyed, destroy this card instead.

 

New Monolithic Beast:

 

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This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by its own effect. If you control two or more "Monolithic Beast" monsters, you can place this card in your hand into your Field Spell Card zone as a Field Spell Card. If you control no monsters during either player's turn, you can Special Summon this card from your Field Spell Card zone, select a "Monolithic Beast" other than "Earthcircle Dragon" from your Deck, and place that card in your Field Spell Card zone as a Field Spell Card. While you control this monster, Field Spell Cards cannot be activated or destroyed, and monsters cannot be Special Summoned from the Field Spell Card zone. When this card inflicts Direct Damage to your opponent's Life Points, draw a card.

 

Farplaners:

 

While war rages, mysterious portals make an appearance all over the world, bringing forth the enigmatic agents known only as the Farplaners. Their motives are unknown.

 

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Spell/Trap/Other:

 

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Images courtesy of Google and Photoshop. Enjoi

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