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Charging Battery...!


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Monsters: 13

x3 Batteryman AA

x3 Batteryman Micro-Cell

x2 Diamond Dude

x2 Plasma

x1 Sangan

x1 Super-ElectroMagnetic Voltech Dragon

x1 Stratos

 

Spells: 17

 

x2 Allure of Darkness

x2 Battery Charger

x1 Book of Taiyou

x1 D-Draw

x3 Inferno Reckless Summon

x1 Monster Reborn

x3 Quick Charger

x1 Recycling Batteries

x2 Short Ciruit

x1 Trade-In

 

Traps: 5

x1 Judgement of Thunder

x1 Mirror Force

x3 Portable Battery Pack

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Right' date=' And then they're dead in your hand, except for discard fodder and all cards that need a discard cant use Thunder Dragon

[/quote']

 

Then axe both Thunder Dragon and Thunder Knight. Point is, Knight gets in the way here, and Thunder Dragon helps you deckthin to draw what you need. The fusion is irrelevant and bad.

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