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}-His World: Sonic-{ - Cards Added Everyday! (55/??) +Space Colony ARK/Biolizard


Symbiote

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[align=center]I know this idea has been overused so many times, but I just kinda wanted to make this...

 

[spoiler=[b]Normal Forms - 12[/b]][spoiler=Sonic the Hedgehog]271237l.jpg

 

[spoiler=Shadow the Hedgehog]271237k.jpg

 

[spoiler=Silver the Hedgehog]271237b.jpg

 

[spoiler=Tails the Fox]271237o.jpg

 

[spoiler=Espio the Chameleon]271237j.jpg

 

[spoiler=Knuckles the Echidna]271237n.jpg

 

[spoiler=Dr. Eggman]271237.jpg

 

[spoiler=Mighty the Armadillo]271237r.jpg

If there are 2 or more Rock-Type monsters in your Graveyard, this card does not require a Tribute to be Normal Summoned. Once per turn, during your Standby Phase, increase this cards' DEF by 100. When this cards' DEF becomes 2000, you can pay 700 Life Points to swap the ATK and DEF of this card until the end of your turn.

 

[spoiler=Amy Rose]271237av.jpg

 

[spoiler=Blaze the Cat]271237c.jpg

 

[spoiler=Nazo the Hedgehog]271237j.jpg

This card cannot be Normal Summoned except by Releasing 2 monsters you control with 4 or more Chaos Counters on them. Once per turn, during your Main Phase 1, place 1 Chaos Counter on this card (max. 4.). During your Main Phase 1, you can Release this card with 4 Chaos Counters on it and 1 other monster you control with 4 or more Chaos Counters on it to Special Summon 1 "Perfect Nazo" from your hand or Deck.

 

[spoiler=Scourge the Hedgehog]271237mc.jpg

 

 

[spoiler=[b]Super Forms - 8[/b]][spoiler=Super Sonic]271237j.jpg

"Sonic the Hedgehog" + 1 or more non-Tuner monsters

This card cannot be Summoned except by Synchro Summon. For each card in your hand, place 1 Chaos Counter on this card (max. 6). When this card is destroyed, you can remove 6 Chaos Counters to Special Summon 1 "Sonic the Hedgehog" from your hand. If this effect is activated, destroy 1 Level 4 or lower DARK monster on the field.

 

[spoiler=Super Shadow]271237.jpg

"Shadow the Hedgehog" + 1 or more non-Tuner monsters

This card cannot be Summoned except by Synchro Summon. Place 1 Chaos Counter on this card for each "Shadow" monster in your hand and Graveyard (max. 5). During your Main Phase 1, you can remove 5 Chaos Counters from this card to select 1 monster your opponent controls and remove it from play. Then your opponent searches his/her Deck for cards of the same name and removes them from play.

 

[spoiler=Super Silver]271237.jpg

"Silver the Hedgehog" + 1 or more non-Tuner monsters

This card cannot be Summoned except by Synchro Summon. This card is also treated as a Psychic-Type monster. For each Tuner monster in your hand and Graveyard, place 1 Chaos Counter on this card (max. 4). During your Main Phase 1 you can remove 4 Chaos Counters from this card to select 1 face-down card your opponent controls and destroy it.

 

[spoiler=Super Eggman]271237x.jpg

"Dr. Eggman" + 1 or more non-Tuner monsters

This card cannot be Summoned except by Synchro Summon. Increase the ATK of all face-up Machine-Type monsters by 300. During your Main Phase 1 you can Release 2 Machine-Type monsters you control to increase the ATK of this card by 1000 until the End Phase. This effect can only be activated once.

 

[spoiler=Super Espio]271237s.jpg

"Espio the Chameleon" + 1 or more non-Tuner monsters

This card cannot be Summoned except by Synchro Summon. When this card is Synchro Summoned succesfully, add 1 Equip Spell Card or Trap Card from the top 5 cards of your Deck to your hand. For each Spell Card on the field, place 1 Chaos Counter on this card (max. 4). You can remove 4 Chaos Counters from this card to negate the effect of a Spell or Trap Card and destroy it.

 

[spoiler=Super Tails]271237jm.jpg

"Tails the Fox" + 1 or more non-Tuner monsters

This card cannot be Summoned except by Synchro Summon. When this card is Synchro Summoned successfully, place 4 Chaos Counters on it. Once per turn, during your Main Phase 1, you can remove 1 Chaos Counter from this card to inflict 200 points of Damage to your opponent's Life Points.

 

[spoiler=Burning Blaze]271237tn.jpg

This card can only be Ritual Summoned with the Ritual Spell Card, "Seven Sol Emeralds". You must also offer monsters' whose total Level Stars equal 7 or more as a Tribute from the field or your hand. This card is also treated as a Pyro-Type monster. For each FIRE monster in your Graveyard, place 1 Chaos Counter on this card (max. 7). During your Main Phase 1, you can remove 7 Chaos Counters from this card to destroy all cards your opponent controls. Then destroy this card and Special Summon 1 "Blaze the Cat" from your hand or Deck. The Summoned monster cannot attack during the Battle Phase.

 

[spoiler=Perfect Nazo]271237a.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Nazo the Hedgehog". For each card in your hand, place 1 Chaos Counter on this card (max. 6). During your Main Phase 1, you can remove 6 Chaos Counters from this card to remove from play 2 monsters whose names include "Hedgehog" in them from your opponent's hand, Deck, or side of the field.

 

 

[spoiler=[color=#E6E6FA]Hyper Forms - 3[/color]][spoiler=Hyper Knuckles]271237w.jpg

"Knuckles the Echidna" + 1 or more non-Tuner monsters

This card cannot be Summoned except by Synchro Summon. For each Beast - Warrior-Type monster in your hand and on the field (excluding this card), place 1 Chaos Counter on this card (max. 4). During your Main Phase 2, you can remove 4 Chaos Counters from this card to select 2 cards in your opponent's Deck. Your opponent selects 1 of them. The selected card is added to his/her hand. The other card is removed from play. This effect can only be activated once.

 

[spoiler=Hyper Sonic]271237s.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 "Sonic" monster you control equipped with "Seven Super Emeralds". For each Spell Card on the field and in your hand, place 1 Chaos Counter on this card (max. 8). During your Main Phase 1 you can remove 4 Chaos Counters from this card to negate the effect of a Spell or Trap Card and return it to the owner's hand. When this card is destroyed and has 8 Chaos Counters on it, destroy 1 monster your opponent controls and Speclal Summon 1 "Sonic the Hedgehog" from your hand or Deck. It is treated as an Effect Monster.

 

[spoiler=Hyper Shadow]271237h.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 "Shadow" monster you control equipped with "Seven Super Emeralds". For each DARK on the field and in your hand, place 1 Chaos Counter on this card (max. 5). When your opponent Summons a monster during his/her Main Phase 1, you can remove 5 Chaos Counters from this card to destroy the Summoned monster. If this effect is activated, your opponent skips his/her Battle Phase.

 

 

[spoiler=[b]Dark and Fleetway Forms - 6[/b]]

[spoiler=Dark Super Sonic]271237f.jpg

This card cannot be Normal Summoned except by Releasing a Level 5 or higher "Sonic" monster you control when a monster you control is destroyed. For each monster in your Graveyard, place 1 Chaos Counter on this card (max. 6). When this card is removed from the field and has 6 Chaos Counters on it, destroy all monsters your opponent controls that have destroyed a monster you control.

 

[spoiler=Dark Super Silver]271237wv.jpg

This card cannot be Normal Summoned except by Releasing a Level 4 or higher "Silver" monster you control when a monster you control is destroyed. This card is also treated as a Psychic-Type monster. For each monster in your hand, place 1 Chaos Counter on this card (max. 4). During your Main Phase 1 you can remove 4 Chaos Counters from this card to return 1 monster your opponent controls to his/her hand. If that monster is the only monster your opponent controls, you must skip your Battle Phase.

 

[spoiler=Dark Super Amy]271237tc.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the hand or Deck when a monster you control is destroyed and you Release 1 "Amy" monster you control. For each monster in your Graveyard that includes "Hedgehog" in its name, place 1 Chaos Counter on this card (max. 5). During your Main Phase 1, remove 5 Chaos Counters from this card to destroy all non-DARK monsters on the field. For each card destroyed, increase the ATK of this card by 100.

[spoiler=Fleetway Super Sonic]271237u.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand or Deck unless a monster you control is destroyed and you Release a "Sonic" monster you control. For each DARK monster on the field (excluding this card) place 1 Chaos Counter on this card (max. 5). During your Main Phase 1, remove 5 Chaos Counters from this card to destroy all cards on the field. You can then Special Summon 1 "Sonic the Hedgehog" from your hand or Deck.

 

[spoiler=Fleetway Super Shadow]271237v.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand or Deck unless a monster you control is destroyed and you Release a "Shadow" monster you control. When this card is Summoned, place 4 Chaos Counters on this card (max. 4). During each of your Standby Phases, remove 1 Chaos Counter from this card. When this card has no Chaos Counters on it, destroy 1 monster your opponent controls and remove it from play. Chaos Counters can only be removed from this card by this card's effect.

 

[spoiler=Fleeway Super Silver]271237a.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand or Deck unless a monster you control is destroyed and you Release a "Silver" monster you control. This card is also treated as a Psychic-Type monster. Place 1 Chaos Counter on this card for each Spell Card on the field (max. 5). During your Main Phase 1, you can remove 5 Chaos Counters to destroy all Spell and Trap Cards your opponent controls. If any of those card affected a monster you control, remove it from play.

 

 

[spoiler=[b]Werehog Forms - 1[/b]]

[spoiler=Werehog Sonic]271237zr.jpg

This card cannot be Normal Summoned except by Releasing 1 "Sonic" monster you control equipped with "Moonlight Power". For each card in your hand, place 1 Chaos Counter on this card (max. 6). During your Main Phase 1, you can remove 6 Chaos Counters from this card to destroy 1 monster and 1 Spell or Trap Card your opponent controls. This card cannot attack this turn.

 

 

[spoiler=[size=medium]Machines - 6[/size]]

[spoiler=Space Colony ARK]271237wd.jpg

 

[spoiler=Metal Sonic]271237u.jpg

This card cannot be Normal Summoned unless there is 1 or more Machine-Type monsters in your Graveyard, or by the effect of "Metal Madness". Increase the ATK of this card by 300 for each "Eggman" monster in the Graveyard. When this card is destroyed, remove from play 1 monster in your opponent's Graveyard.

 

[spoiler=Silver Sonic]271237gg.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Metal Madness". When this card destroys a monster, place 1 Chaos Counter on this card (max. 3). During your Main Phase 1, you can remove 3 Chaos Counters from this card to Special Summon 1 Machine-Type monster from your hand, Deck, or Graveyard, ignoring Summoning conditions. Destroy this card.

[spoiler=Metal Knuckles]271237v.jpg

 

[spoiler=Mecha Knuckles]271237j.jpg

 

[spoiler=Metal Shadow]271237kc.jpg

 

 

[spoiler=[size=medium]Chao - 4[/size]]

[spoiler=Baby Chao]271237o.jpg

 

[spoiler=Hero Chao]271237q.jpg

Once per turn, you can equip this card to a LIGHT monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when the equipped monster destroys a DARK monster, increase your Life Points by the Level of the destroyed monster X 100. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)

 

[spoiler=Dark Chao]271237z.jpg

Once per turn, you can equip this card to a DARK monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, increase the ATK of the equipped monster by 100 for each other DARK monster on the field and in your hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)

 

[spoiler=Shadow Chao]271237i.jpg

 

 

[spoiler=[b]Other - 1[/b]]

[spoiler=Biolizard]271237h.jpg

You can Release 2 Machine-Type monsters you control to Special Summon 1 "Space Colony ARK" from your hand or Deck. Once per turn, during your Main Phase 1, place 1 Chaos Counter on this card (max. 3). During your Main Phase 1 you can remove 3 Chaos Counters from this card to increase the ATK of this card by 500.

 

 

[spoiler=[color=#00BFFF]Spells - 12[/color]][spoiler=Ninja Illusion]271237d.jpg

 

[spoiler=Chaos Spear]271237l.jpg

 

[spoiler=Chaos Control]271237.jpg

 

[spoiler=Silver Flash]271237j.jpg

 

[spoiler=Chaos Combine]271237dh.jpg

 

[spoiler=City Escape]271237z.jpg

 

[spoiler=Chaos Blast]271237a.jpg

 

[spoiler=Double Chaos Blast]271237x.jpg

 

[spoiler=Seven Sol Emeralds]271237z.jpg

 

[spoiler=Metal Madness]271237u.jpg

 

[spoiler=Pumpkin Hill]271237s.jpg

 

[spoiler=Wind Driver]271237am.jpg

 

 

[spoiler=[color=#9400D3]Traps - 3[/color]]

[spoiler=Emerald Explosion]271237x.jpg

 

[spoiler=Sonic Wind]271237i.jpg

 

[spoiler=Out of Time]271237n.jpg

 

 

 

 

 

Many more to come.[/align]

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