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Six Samurai (Irou) Fusion Set! (Update! Please Rate!)


Rideouter

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Card Lore:

 

"The Six Samurai - Irou" + "Spirit of the Six Samurai"

This card can only be Special Summoned from your Fusion Deck by removing from play "The Six Samurai - Irou" and returning "Spirit of the Six Samurai" from your field to your Deck. (You do not use "Polymerization".) Once per turn you can send "Six Samurai" monsters from your field to your Graveyard to draw cards from your Deck for each monster sent. You cannot enter your Battle Phase the turn you activate this effect. When you do not control another "Six Samurai" monster, this card is destroyed during your End Phase.

 

 

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Card Lore:

 

"The Six Samurai - Irou" + "Grandmaster of the Six Samurai"

This card can only be Special Summoned from your Fusion Deck by removing the above cards from play. (You do not use "Polymerization".) While this card is face-up on the field "Six Samurai" monsters that you control besides this card cannot be destroyed by card effects. When you do not control atleast 2 other "Six Samurai" monsters, this card is removed from play during your End Phase. When this card is sent to your Graveyard you can pay 500 Life Points to return 1 "Six Samurai" monster card from your Graveyard to the top of your Deck.

 

 

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Card Lore:

 

"The Six Samurai - Irou" + "The Six Samurai - Kamon"

This card can only be Special Summoned from your Fusion Deck by removing from play The above monsters from your field. (You do not use "Polymerization".) Once per turn you can destroy all face-up Spell and Trap cards that are on the field. You cannot enter your Battle Phase the turn that this is activated. When you do not control another "Six Samurai" monster, this card is destroyed during your End Phase.

 

 

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Card Lore:

 

"The Six Samurai - Irou" + "The Six Samurai - Yaichi"

This card can only be Special Summoned from your Fusion Deck by removing from play The above monsters from your field. (You do not use "Polymerization".) Once per turn you can destroy all face-down Spell and Trap cards that your opponent controls. You recieve damage equal to how many cards were destroyed, x500. At the beginning of your Battle Phase, first, you can and must attack with this monster. When you do not control another "Six Samurai" monster, this card is destroyed during your End Phase.

 

 

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Card Lore:

 

"The Six Samurai - Irou" + "The Six Samurai - Yariza"

This card can only be Special Summoned from your Fusion Deck by removing from play The above monsters from your field. (You do not use "Polymerization".) Once per turn you can send 2 "Six Samurai" monsters from your field to your Graveyard. If the 2 sent have different names this card can attack your opponent directly. During your Battle Phase if this card is destroyed by a card effect and sent to your Graveard, you can remove this card from play i order to add 1 "Six Samurai" monster from your Deck to your hand. When you do not control another "Six Samurai" monster, this card is destroyed during your End Phase.

 

 

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Card Lore:

 

"The Six Samurai - Irou" + "The Six Samurai - Nisashi"

This card can only be Special Summoned from your Fusion Deck by removing from play The above monsters from your field. (You do not use "Polymerization".) This card can attack each of your opponent's monster once each. If this card attacks your opponent's Life Points directly you must send 1 "Six Samurai" monster from your field to your Graveyard after damage calculation. When you do not control another "Six Samurai" monster, this card is destroyed during your End Phase.

 

 

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Card Lore:

 

"The Six Samurai - Irou" + "The Six Samurai - Nisashi"+ "The Six Samurai - Yariza"

This card can only be Special Summoned from your Fusion Deck by removing from play the above monsters from your field. (You do not use "Polymerization".) This card can attack opponent's monsters once each. This card can attack 1 additional time for each "Six Samurai" monster on your side of the field. Remove this card from play if you do not control atleast 2 "Six Samurai" monsters.

 

 

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Card Lore:

 

"The Six Samurai - Irou" + "Hand of the Six Samurai"

This card can only be Special Summoned from your Fusion Deck by removing from play the above monsters from your field. (You do not use "Polymerization".) Once per turn you can remove from play 1 "Six Samurai" monster from your Graveyard in order to destroy 1 card on the field.

 

 

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Card Lore:

 

"The Six Samurai - Irou" + "Great Shogun Shien"

This card can only be Special Summoned from your Fusion Deck by removing from play the above monsters from your field. (You do not use "Polymerization".) You can send 1 "Six Samurai" monster from your side of the field to negate and destroy the activation of your opponent's Spell or Trap Card. This card is removed from play during the End Phase that you do not control "Shien's Catsle in the Mist" and you do not control atleast 2 "Six Samurai" monsters.

 

 

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Card Lore:

 

Tribute 1 "Six Samurai" monster that you control, destroy all face-up Attack Position monsters that your opponent controls.

 

 

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Card Lore:

 

Select 1 "Six Samurai" monster that you control, the selected monster cannot be destroyed by battle this turn.

 

 

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Card Lore:

 

Return to the owner's hand 1 face-up "Six Samurai" monster on your side of the field, then the owner of that card Special Summons 1 "Six Samurai" monster from their hand with the same Level as the monster you returned.

 

 

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Card Lore:

 

You can only activate this card while you control only 1 "Six Samurai" monster. If the monster equipped with this card attacks or is attacked it gains 1000 ATK during Damage Calculation only. You cannot control another a monster as long as this card is face-up on the field.

 

 

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Card Lore:

 

When this face-up card is destroy by battle you can add 1 "Shien's Catsle in the Mist" from your Graveyard or Deck to your hand.

 

 

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Card Lore:

 

When this face-up card is destroyed by battle you can add 1 "The First Samurai, Yurei" from your Deck to your hand.

 

 

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Card Lore:

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 6 "Six Samurai" cards with different names on the field or in your Graveyard. You can remove from play 1 "Six Samurai" monster from your Deck or Graveyard in order to negate and destroy the activation of a card effect.

 

 

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Card Lore:

 

"The First Samurai, Yurei" + "Great Shogun Shien"

A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. You can remove from play "Six Samurai" monster(s) from your Graveyard in order for this card to gain the removed monster's effect(s), until the End Phase. It also gains the ATK of the sent monster(s). If this card were to be destroyed, you can remove from play 1 Monster Card from your Graveyard.

 

 

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Card Lore:

 

During the End Phase of your turn that you did not summon a monster, place 1 Calm Counter on this card. All "Six Samurai" monsters gain 500 ATK for each Calm Counter on this card. You can remove Calm Counter(s) from this card to Special Summon 1 "Six Samurai" monster from your hand or Deck for each counter removed. If this card would be destroyed by a card effect, you can destroy another "Six Samurai" monster you control instead.

 

 

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Card Lore:

 

Select up to 4 of your opponent's monsters. For each Attribute of the monster(s) selected Special Summon 1 "Six Samurai" monster from your Graveyard or that is removed from play that has the same Attribute of the selected monster(s). When a monster that your opponent controls is destroyed by battle, select 1 monster that you control that has the same Attribute of the destroyed monster. The slected monster loses 500 ATK.

 

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Got to be the middle pic it is the best by far for the monster name and a cool use of the Union monster of the six samurai!! I read your Effect a few bits need changing nothing major this should read abit better:

 

"The Six Samurai - Irou" + "Spirit of the Six Samurai"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization".) Once per turn you can send "Six Samurai" monsters from your field to your Graveyard to draw cards from your Deck for each monster. you must skip your Battle Phase on the turn this card effect is activated. If you do not control another "Six Samurai" monster, this card is destroyed during your End Phase.

 

You have to remove both cards mate I think or its too little a cost to pay for bring out this card, with its effet and ATK/DEF. Hope this helps, would like to see you make more of these you have a talent for the six samurai and card making 9/10

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