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First Tournament all spots full Round 3 posted!!


Subtlety

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My card:

 

 

243929s.jpg[spoiler=Card Lore:]This card cannot be Special Summoned. Once during your Standby Phase, you can discard 1 card to move 1 monster your opponent controls to the Spell & Trap Card Zone directly behind it. If there is a Spell Card in that Zone, destroy it and move the monster back to it's original Monster Card Zone. If there is a Trap Card in that Zone, destroy the monster. If there isn't a card in that Zone, the monster switches Battle Positions.

 


Maybe you should change the thread's title.

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my card:

308298a.jpg

[spoiler=Lore]This card cannot be Special Summoned. When this card is successfully Summoned, you can add 1 Level 3 or lower WIND monster from your Deck to your hand. Once per turn, you can place 1 "Monk Counter" on this card(max.3). This card gains ATK by 200 for every counter placed on it. By sending 3 "Monk Counter" that are placed on this card, this card gains the additional effect: If this card destroys a FIRE monster by battle and send it to the Graveyard, this card can attack twice during the same Battle Phase.

 

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My card:

353612g.jpg

[spoiler=Lore]This card cannot be Special Summoned. Non-WIND Monsters cannot be Special Summoned unless their owner pays 600 Life Points. Once per turn during your Standby Phase, you can Special Summon 1 WIND Monster from your Deck or Extra Deck. Destroy it during your End Phase and then pay Life Points equal to its Level x 100. You cannot Normal Summon Monsters the same turn you activate this effect.

 

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Here's my card:

312813n.jpg

[spoiler=Effect]This card cannot be Special Summoned. Once per turn select 1 Spell or Trap card from your Graveyard and add that card to your hand. You cannot Set or activate that card until you take 1000 or more direct damage to your Life Points. This card cannot attack unless you take 500 or less damage during your opponent's Battle Phase.

 

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342537c.jpg

[spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Destroyed in Battle, lower the Attacking monsters Stars by 2, and Decrease its Attack by 800. You can discard 1 card to prevent this card from being Destroyed from Battle once per turn. When this card Attacks a monster that has been affected by its effect, remove that monster from play at the end of the Battle Phase.

 

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alright, here's my round one card, best of luck to everyone else.

314636q.jpg

Effect:This card cannot be Special Summoned. When this card is Summoned, place 3 "Lonely Counters" on this card (max 6). Once per turn, place 1 "Lonely Counter" on any monster card on the field. when this card attacks a card with a "Lonely Counter" on it, reduce the monsters attack to 0. During your opponent's Standby Phase, you may pay 300 Life Points to place 1 "Lonely Counter" on this card.

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My Entry

333959.jpg

This card cannot be Special Summoned. When this card is successfully summoned, you can select 1 level 4 or lower WIND monster except "Zephyrus The Wind Oracle" from your Deck and remove it from Play. Special Summon the monster removed by this effect, during the 3rd Standby Phase. When this card is destroyed as a result of battle, you can pay 400 LP to add 1 WIND monster from your Deck to your Hand.

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