Bringerofcake Posted August 8, 2009 Report Share Posted August 8, 2009 The name of this Archetype sounded like fun, and I even have a strategy for it! You guys know the drill. R/C/H it. Knight of the Pentagram - ZulonskEARTHWarrior6/2300/2300If two or more monsters on the field share an Attribute and you control no monsters, you can Special Summon this card from your hand. It cannot attack the turn it is Summoned with this effect. Pentagram WizardWATERSpellcaster/Tuner2/700/700Each time the Attribute of a monster(s) changes, put a Spell Counter on this card. Increase the ATK and DEF of this card by 300 for each Spell Counter on the field. If a "Pentagram" card would be destroyed, you can remove a Spell Counter from a card on the field instead. When this card is used for a Synchro Summon, remove the Synchro Material monsters from play. Knight of the Pentagram - FenocLIGHTWarrior4/1700/1700Once per turn, you can select a monster that shares an Attribute with this card. Negate that monster's effect(s) until the End Phase. Knight of the Pentagram - RenskoDARKWarrior3/1500/1500If your opponent controls a monster that shares an Attribute with this card, this card is treated as a Tuner monster. Once per turn, you can remove a monster in your hand that shares an Attribute with this card from play to increase the Level of this card by 1. Knight of the Pentagram - ReskenonDARKWarrior1/100/100If this card in your hand is removed from play, add it to your hand during your End Phase. Knight of the Pentagram - ServeknonWINDWarrior1/100/100If this card in your hand is removed from play, add it to your hand during your End Phase. Knight of the Pentagram - ForeknonFIREWarrior1/100/100If this card in your hand is removed from play, add it to your hand during your End Phase. Knight of the Pentagram - HalaknonWATERWarrior1/100/100If this card in your hand is removed from play, add it to your hand during your End Phase. Knight of the Pentagram - HuraknonEARTHWarrior1/100/100If this card in your hand is removed from play, add it to your hand during your End Phase. Pentagram War DogEARTHBeast4/1200/1200You can send this card from the field to the Graveyard to Special Summon a Level 3 "Pentagram" monster from your hand or Deck. Its effects are negated and it cannot attack this turn. Knight of the Pentagram - KuloskLIGHTWarrior4/1400/1400When this card battles a monster with the same Attribute as this card, destroy that monster after applying damage calculation. Knight of the Pentagram - MontaukLIGHTWarrior3/900/900If there is a monster on your opponent's side of the field with the same Attribute as this card, increase the ATK and DEF of this card by 1000. Knight of the Pentagram - BeirenLIGHTWarrior4/1600/1600This card cannot be destroyed by monsters that have the same Attribute as this card. Knight of the Pentagram - WelionLIGHTWarrior5/2100/2100When this card is Summoned, you can select 1 monster on the field. This card's Attribute is also treated as that monster's Attribute. If your opponent only controls monster(s) with an Attribute that is the same as this card's, this card can attack directly. Knight of the Pentagram - FerclosWINDWarrior4/1900/1900If this card destroys a monster with the same Attribute as this card in battle, this card can attack once again in a row. You cannot activate this effect more that twice in a turn. Pentagram Avenger - TeskatonLIGHTWarrior/Synchro7/2800/28001 Tuner monster + 1 or more "Pentagram" monsters that shares an Attribute with the Tuner monsterThis card's Attribute is also treated as the Attribute of the monsters used to Synchro Summon it. When this card is Synchro Summoned, return 1 "Pentagram" card removed from play to your hand. When this card battles a monster, destroy it before Damage Calculation if it does not share an Attribute with this card. If this card would be sent from the field to the Graveyard or removed from play, you can remove another "Pentagram" monster you control to return this card to the Extra Deck. Horenitas - King of the PentagramLIGHTWarrior/Synchro8/3300/33001 Tuner monster + 1 or more "Pentagram" monsters that shares an Attribute with the Tuner monsterThis card can only be Special Summoned by Synchro Summon. This card is not affected by "Elemental Pentagram". This card's Attribute is also treated as DARK, EARTH, FIRE, WATER, and WIND. During your End Phase, if you activated the effect of "Elemental Pentagram", return the removed from play "Pentagram" monster to your hand. When this card is removed from the field, during your End Phase negate the effects of an "Elemental Pentagram" you control and destroy it to activate a "Supreme Pentagram - The Five Pronged Horizon" from your hand, Deck, or Graveyard. God of the Five SoulsLIGHTFairy/Synchro10/0/01 Tuner monster + 2 or more non-Tuner monstersWhen this card is Synchro Summoned, you can remove the non-Tuner monsters used to Summon this card from play. This card's original ATK and DEF are equal to the number of "Pentagram" cards removed from play x800. If this card is sent to the Graveyard or removed from play, you can return a removed from play "Pentagram" monster to the Graveyard instead. Elemental PentagramContinuous SpellThis card cannot be removed from the field while you control at least 1 "Pentagram" monster. Once per turn, remove a monster in your hand (except a LIGHT monster) from play to select an Attribute. All monsters you control are treated as that Attribute until your opponent's next End Phase. You can discard a card in your hand to the Graveyard (except for a LIGHT monster) to destroy 1 face-up card with the same attribute as the discarded card. Supreme Pentagram - The Five Pronged SkylineField SpellYou can only activate this card by the effect of "Horenitas - King of the Pentagram". This card's name is also treated as "Elemental Pentagram". This card cannot be removed from the field while you control at least 1 "Pentagram" monster. During each Standby Phase, remove a monster in your hand from play. All monsters on the field and in each player's hands are treated as that Attribute until the End Phase. You cannot choose the same Attribute two turns in a row. When this card is removed from the field, activate an "Elemental Pentagram" from your Deck or Graveyard. Pentagram DrawNormal SpellRemove from play 2 "Pentagram" monsters in your Graveyard. Draw 2 cards. Pentacle ShotNormal SpellActivate only while you control "Elemental Pentagram". Remove "Pentagram" monsters in your hand with different Attributes from play to destroy that many cards on the field (max 5). Cry of the PentacleNormal SpellReturn up to 5 of your removed from play "Pentagram" monsters to your deck. Draw 3 cards. Penta-BlastNormal TrapYou can only activate this card while exactly 5 monsters on the field have the same Attribute. Deal 2500 damage to your opponent. Pentacle RevivalContinuous TrapSpecial Summon 1 "Pentagram" monster in your Graveyard. When this card is removed from the field, remove the equipped monster from play. When the monster is removed from the field, destroy this card. Quint-essenceNormal SpellIf you control "Elemental Pentagram", select an Attribute. Increase the ATK of all monsters of that Attribute by 600 until the End Phase. Pentacle SummonNormal TrapYou can only activate this card if you control "Elemental Pentagram" and/or a "Pentagram" monster. Special Summon 1 "Pentagram" monster from your Deck. Its effects are negated and it cannot change its Attribute until your next Standby Phase. Penta-BindContinuous TrapYou can only activate this card if you control "Elemental Pentagram" and/or a "Pentagram" monster. Select 1 monster your opponent controls. That monster cannot change its battle position or attack, and has its ATK become 0. If this card would be sent from the field to the Graveyard, you can Set this card instead. Burial Rites of the ElementsContinuous TrapAll monsters in either player's Graveyard are treated as the same Attribute as the Attribute designated by "Elemental Pentagram". Rescind the Power!Quick-Play SpellYou can only activate this card after the effect of "Elemental Pentagram" has been applied. Select a "Pentagram" monster you control. That monster can have only 1 Attribute during this turn. Quick-Shot! Correspondence Element MagicNormal TrapYou can only activate this card if your monster battles. Select and activate one of the following effects:~If you control a monster that shares an attribute with your battling monster, increase the ATK of the battling monster by 700.~If your battling monster share an Attribute with your opponent's battling monster, destroy your opponent's battling monster. Spirits of the PentagramNormal TrapSpecial Summon 1 "Pentagram" monster that has been removed from play. It is destroyed at the End Phase. Pentacle SubversionCounter TrapActivate only if a "Pentagram" monster is attacked by your opponent's monster with 2000 or more ATK than the "Pentagram" monster. destroy both monsters and deal damage to your Life Points equal to the "Pentagram" monster's ATK. This card's activation cannot be chained to. Pentagram RevitalizationNormal TrapYou can only activate this card when a "Pentagram" card is destroyed by a monster. Increase that monster's ATK by 500, destroy that monster, and gain Life Points equal to its original ATK. Five-Point CounterCounter TrapYou can only activate this card when your opponent attacks. Remove a "Pentagram" card in your hand from play to negate the attack and destroy the attacking monster. Link to comment
stunnero101 Posted August 8, 2009 Report Share Posted August 8, 2009 lol.. lol...vanilla's defender bringer of the cake..10/10 lol Link to comment
WithTheWind Posted August 8, 2009 Report Share Posted August 8, 2009 Brilliant cards. 10/10 Link to comment
Umbra Posted August 8, 2009 Report Share Posted August 8, 2009 You do know that there are only four Knights, right? Anyway, interesting set. I think Homunculus could do wonders in here, but I'm not sure. Link to comment
玄魔の王 Posted August 8, 2009 Report Share Posted August 8, 2009 You do know that there are only four Knights' date=' right? Anyway, interesting set. I think Homunculus could do wonders in here, but I'm not sure.[/quote'] Hell yeah he could. 9.5/10 on the set. Nothing I say can damage these cards. Link to comment
Bringerofcake Posted August 8, 2009 Author Report Share Posted August 8, 2009 9.5/10 on the set. Nothing I say can damage these cards.Aw c'mon Darkdust. Nothing? Give your best shot. There's always room for improvement. You do know that there are only four Knights' date=' right? Anyway, interesting set. I think Homunculus could do wonders in here, but I'm not sure.[/quote']Now there are six. The only real thing I'm going to be doing with the number five is Penta-Blast and E Pentagram. Having said that, added...let's see... 4 new monsters, 2 of them Synchros, 2 new Spells, and 2 new traps. Aw, heck, let's make that 5 new monsters. Link to comment
Bringerofcake Posted August 11, 2009 Author Report Share Posted August 11, 2009 Reviving this thread with some new support. Link to comment
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