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Golems of the Guardian set 26/??? COME ON DR.GENTLE


Maliki

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[align=center]This is a new set that will be my set that i will be editing for a very long time

 

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Lore:

 

This monster is unaffected by Normal Spell Cards. If you opponent controls 2 or more monsters, this monster can change it's Battle Position during your End Phase. This monster cannot be Special Summoned if your opponent controls 1 face-up "Golem". If your opponent attacks this monster in face-down Defense Position, your opponent's Battle Phase ends. When this monster is Flip Summoned, switch this monster to Defense Position.

 

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Lore:

 

This monster can not be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 monster that you control with "Golem" in its title. If your opponent destroys a monster that you control with "Golem" in its title while this monster is face-up on the field, your opponent takes 1000 of Direct Damage to his/her Life Points. If your opponent takes control of this monster, destroy this monster and Special Summon 1 "Golem" monster with 2000 ATK or less that you control.

 

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Lore:

 

This monster cannot be Normal Summoned or Set if your opponent has 1 or more Dragon-Type monster that he/she controls. This monster can only declare an attack if you have 1 or more "Golem" monster that you control. This monster can attack you opponent's Life Points directly if you divide this monster's ATK in half.

 

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Lore:

 

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 2 "Golem" monsters that you control. Once during your Standby Phase, your opponent must discard 1 random Monster Card from his/her hand, if they cannot, deal 500 of Direct Damage to his/her Life Points.

 

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Lore:

 

1 "Granite Golem" + 1 non-tuner Rock-Type monster

This monster cannot be Normal Summoned or Set. This monster can only be Synchro Summoned. If this monster destroys 1 of your opponent's monsters in Defense Position, this monster can attack again.

 

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Lore:

 

This monster cannot be Special Summoned from your hand or Deck. If your opponent declares an attack against this card while this card is in face-up Defense Position, shift the attack to 1 of the other monsters your opponent controls. If this monster gets destroyed by battle, remove this monster from play instead.

 

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Lore:

 

This monster is also treated as a Zombie-Type monster. If this monster gets Special Summoned that you control by the effect of "Call of the Mummy", cut this monsters ATK in half for 1 turn it is on the field. If you have more than 1 Zombie-Type monster that you control, this monster can attack twice but your opponent takes no damage from the second attack.

 

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Lore:

 

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing from play 2 "Golem" monsters that you control. If there are at least 2 FIRE monsters that you control, this monster gains 300 ATK and DEF for each FIRE monster. If this monster gets sent to the Graveyard by the effect of a Normal Spell Card, Special Summon 1 Lvl 4 or lower "Golem" monster from your Graveyard.

 

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1st monster ocg fix:

This monster is unaffected by Normal Spell Cards. If you opponent controls 2 or more monsters that he/she controls, this monster can change it's Battle Position during your End Phase. This monster cannot be Special Summoned if your opponent controls 1 face-up "Golem"(/.../). If your opponent attacks this monster in face-down Defense Position, your opponent's Battle Phase ends. WhenOnce this monster is Flip Summoned, switch this monster to Defense Position.

 

very nice pics...good effects 8/10

 

2nd monster ocg fix:

This monster can not cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 monster that you control with "Golem" in its title name. If your opponent destroys a monster that you control with "Golem" in its title while this monster is face-up on the field, blabla inflict 1000 damage to your opponent's Life Points. If your opponent takes control of this monster, destroy this monster and Special Summon 1 "Golem" monster with 2000 ATK or less that you control.

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I edited my post later..^^..and i havent pointed every point out, cause i had to go afk.

 

(i also fixed the 2nd card)

 

Golem Rage:

If you control 1 or more "Raging Earth Golem", destroy 1 monster your opponent controls and inflict damage equals to the half of the destroyed monster's ATK to your opponent's Life Points

 

Golem Prisoner:

If this card is destroyed by battle, you can Special Summon up to 2"Golem Prisoners" from your hand or deck. (I cant really word the 2nd effect without any doubt. but..) When this card is Tributed, treat this as 2 Tributed monsters (as i said im not quite sure)

 

 

the rest looks quite better

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