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Tabris

Good enough?  

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  1. 1. Good enough?

    • Yes.
    • Nah.
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Let's get down to business, shan't we?

 

[spoiler=Pink Guns]

Paradise City

 

Field Spell

 

The original ATK and DEF of all monsters on the field become 0. Negate the activation and/or effect of Spell, Trap, or Effect Monster Cards that would increase the ATK and/or DEF of a monster(s) on the field and destroy them.

 

 

Flaming

 

Normal Trap

 

Activate when a monster that your opponent controls attacks another monster. Tribute 1 monster that you control to activate 1 "Paradise City" from your hand or Deck.

 

 

Chapter 24

 

Quick-Play Spell

 

Tribute 1 face-up monster that you control to Special Summon 1 EARTH Fairy-Type monster from your Graveyard in face-up Attack Position. Your opponent then Special Summons 1 monster from his/her Graveyard in face-up Attack Position.

 

 

Matilda Mother

 

EARTH/LV4/Fairy/1500/1500

 

When this card attacks a monster with a DEF of 0 and destroys it, inflict the difference as Direct Damage to your opponent's Life Points. Face-up monsters that you control are unaffected by the effect of "Paradise City".

 

 

Lucifer Sam

 

EARTH/LV4/Fairy/0/0

 

When this card battles with a monster with an ATK and DEF of 0, this card's original ATK and DEF become 2500 until the end of the Damage Step.

 

 

 

Arnold Layne

 

EARTH/LV4/Fairy/1800/600

 

Once per turn when this card attacks a monster with an ATK and DEF of 0, take control of 1 monster that your opponent controls.

 

 

Pow R. Toc H.

 

Normal Trap

 

Inflict Direct Damage to your opponent's Life Points equal to the combined Levels of all face-up monsters with an ATK and DEF of 0 x 200. Return this card in your Graveyard to your hand during your Standby Phase when both players control a face-up monster(s) with an ATK and DEF of 0.

 

 

The Gnome

 

EARTH/LV4/Fairy/1600/800

 

When this card is destroyed as a result of battle and sent to the Graveyard, select and activate 1 of the following effects:

 

* Special Summon 1 "The Gnome" from your hand or Deck in face-up Attack Position. The summoned monster cannot change its battle position while face-up.

 

* Special Summon 1 EARTH Fairy-Type monster with an ATK or DEF of 1500 or less from your hand or Deck in face-up Attack Position.

 

 

 

 

 

[spoiler=Infernite]

 

[spoiler=Note]These cards are what Konami calls "Infernity" monsters. But, as I think you know, the name sucks eggs. I also changed the Attributes, if only because DARK has been spoiled a bit much.

 

 

 

Infernite Kaiser

 

FIRE/LV10/Fiend/4000/4000

 

You can Normal Summon this card without Tributes. If you do, the original ATK and DEF of this card is halved. While you have no cards in your hand, this card gains the following effect:

 

* Decrease the ATK and DEF of this card by 400 points to draw 1 card. If it is an "Infernite" monster, Special Summon it in face-up Attack or Defense Position. If not, send it to the Graveyard.

 

 

Infernite Doombard

 

FIRE/LV1/Fiend/0/0

 

This card cannot be destroyed as a result of battle with a monster with the same ATK. While you have no cards in your hand, this card gains the following effect:

 

* The original ATK and DEF of this card becomes the ATK of 1 face-up monster with the highest ATK.

 

 

Infernite Blackguard

 

FIRE/LV4/Fiend/1600/1600

 

While you have no cards in your hand, this card gains the following effect:

 

* Destroy all face-up Spell and Trap Cards. Neither player can activate Spell or Trap Cards.

 

 

 

[spoiler=Counter-Fairies]

 

The Queen of Love

 

LIGHT/LV8/Fairy/Synchro/2800/1400

 

1 Tuner Monster + 1 or more non-Tuner Monsters

 

All Counter-Trap Cards that are sent from the field to the Graveyard are returned to your hand instead.

 

 

Immortal Valkyrie

 

LIGHT/LV4/Fairy/Tuner/1200/800

 

You can Special Summon this card from your hand or Graveyard when a player activates a Counter-Trap Card. This card is treated as 2 Tributes for the Tribute Summon of a LIGHT monster. This card cannot be used as a Synchro-Material Monster except for the Synchro Summon of a LIGHT Synchro Monster.

 

Distant Early Warning

 

Counter-Trap

 

Negate the activation and effect of a Spell or Trap Card and return it to its owner's hand. Then pick up cards from the top of your Deck until you pick up a Counter-Trap and Set it on the field. All other cards picked up by this effect are then sent to the Graveyard. While this card is in your Graveyard, both players can activate Counter-Trap Cards during the turn that they are Set.

 

 

 

 

 

That's all for now.

 

If you've any qualms about anything, just post.

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Ho hum.

These look decent. While I do see the advantages of Distant Early Warning (Lightsworn could run this thing with incredible ease) I would still drop it to "Each player can activate this effect once.) Also, Immortal Valkyrie's synchro text should read thus:

"This card cannot be used for a Synchro Summon except for that of a LIGHT monster."

After typing that, I'm not confident about it. But it feels right.

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Distant Early Warning: Are you saying, then, that the Cathedral of Nobles effect deserves exemplary treatment because Cathedral's banned?

 

Immortal Valkyrie: Problem is, I can't exactly remember where I got the inspiration for the last sentence. I do know it came from RGBT, though, so I'm checking.

 

EDIT: Found it. Torapart.

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