Tabris Posted August 11, 2009 Report Share Posted August 11, 2009 Let's get down to business, shan't we? [spoiler=Pink Guns]Paradise City Field Spell The original ATK and DEF of all monsters on the field become 0. Negate the activation and/or effect of Spell, Trap, or Effect Monster Cards that would increase the ATK and/or DEF of a monster(s) on the field and destroy them. Flaming Normal Trap Activate when a monster that your opponent controls attacks another monster. Tribute 1 monster that you control to activate 1 "Paradise City" from your hand or Deck. Chapter 24 Quick-Play Spell Tribute 1 face-up monster that you control to Special Summon 1 EARTH Fairy-Type monster from your Graveyard in face-up Attack Position. Your opponent then Special Summons 1 monster from his/her Graveyard in face-up Attack Position. Matilda Mother EARTH/LV4/Fairy/1500/1500 When this card attacks a monster with a DEF of 0 and destroys it, inflict the difference as Direct Damage to your opponent's Life Points. Face-up monsters that you control are unaffected by the effect of "Paradise City". Lucifer Sam EARTH/LV4/Fairy/0/0 When this card battles with a monster with an ATK and DEF of 0, this card's original ATK and DEF become 2500 until the end of the Damage Step. Arnold Layne EARTH/LV4/Fairy/1800/600 Once per turn when this card attacks a monster with an ATK and DEF of 0, take control of 1 monster that your opponent controls. Pow R. Toc H. Normal Trap Inflict Direct Damage to your opponent's Life Points equal to the combined Levels of all face-up monsters with an ATK and DEF of 0 x 200. Return this card in your Graveyard to your hand during your Standby Phase when both players control a face-up monster(s) with an ATK and DEF of 0. The Gnome EARTH/LV4/Fairy/1600/800 When this card is destroyed as a result of battle and sent to the Graveyard, select and activate 1 of the following effects: * Special Summon 1 "The Gnome" from your hand or Deck in face-up Attack Position. The summoned monster cannot change its battle position while face-up. * Special Summon 1 EARTH Fairy-Type monster with an ATK or DEF of 1500 or less from your hand or Deck in face-up Attack Position. [spoiler=Infernite] [spoiler=Note]These cards are what Konami calls "Infernity" monsters. But, as I think you know, the name sucks eggs. I also changed the Attributes, if only because DARK has been spoiled a bit much. Infernite Kaiser FIRE/LV10/Fiend/4000/4000 You can Normal Summon this card without Tributes. If you do, the original ATK and DEF of this card is halved. While you have no cards in your hand, this card gains the following effect: * Decrease the ATK and DEF of this card by 400 points to draw 1 card. If it is an "Infernite" monster, Special Summon it in face-up Attack or Defense Position. If not, send it to the Graveyard. Infernite Doombard FIRE/LV1/Fiend/0/0 This card cannot be destroyed as a result of battle with a monster with the same ATK. While you have no cards in your hand, this card gains the following effect: * The original ATK and DEF of this card becomes the ATK of 1 face-up monster with the highest ATK. Infernite Blackguard FIRE/LV4/Fiend/1600/1600 While you have no cards in your hand, this card gains the following effect: * Destroy all face-up Spell and Trap Cards. Neither player can activate Spell or Trap Cards. [spoiler=Counter-Fairies] The Queen of Love LIGHT/LV8/Fairy/Synchro/2800/1400 1 Tuner Monster + 1 or more non-Tuner Monsters All Counter-Trap Cards that are sent from the field to the Graveyard are returned to your hand instead. Immortal Valkyrie LIGHT/LV4/Fairy/Tuner/1200/800 You can Special Summon this card from your hand or Graveyard when a player activates a Counter-Trap Card. This card is treated as 2 Tributes for the Tribute Summon of a LIGHT monster. This card cannot be used as a Synchro-Material Monster except for the Synchro Summon of a LIGHT Synchro Monster. Distant Early Warning Counter-Trap Negate the activation and effect of a Spell or Trap Card and return it to its owner's hand. Then pick up cards from the top of your Deck until you pick up a Counter-Trap and Set it on the field. All other cards picked up by this effect are then sent to the Graveyard. While this card is in your Graveyard, both players can activate Counter-Trap Cards during the turn that they are Set. That's all for now. If you've any qualms about anything, just post. Link to comment
Bringerofcake Posted August 11, 2009 Report Share Posted August 11, 2009 Ho hum.These look decent. While I do see the advantages of Distant Early Warning (Lightsworn could run this thing with incredible ease) I would still drop it to "Each player can activate this effect once.) Also, Immortal Valkyrie's synchro text should read thus:"This card cannot be used for a Synchro Summon except for that of a LIGHT monster."After typing that, I'm not confident about it. But it feels right. Link to comment
Tabris Posted August 11, 2009 Author Report Share Posted August 11, 2009 Distant Early Warning: Are you saying, then, that the Cathedral of Nobles effect deserves exemplary treatment because Cathedral's banned? Immortal Valkyrie: Problem is, I can't exactly remember where I got the inspiration for the last sentence. I do know it came from RGBT, though, so I'm checking. EDIT: Found it. Torapart. Link to comment
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