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My Psychic Deck


InfernoASK

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This the best psychic deck I could make with the cards that are available to me.

 

Deck (40)

 

Monsters (20)

Copy Plant

Destructotron

Doctor Cranium

Giant Rat

Gigantes

Krebons (x2)

Master Gig (x2)

Mind Protector (x2)

Noisy Gnat

Power Injector

Psychic Commander (x2)

Psychic Snail

Quillbolt Hedgehog

Silent Strider

Telekinetic Shocker

Turbo Booster

 

Spells (10)

Dian Keto the Cure Master

Emergancy Teleport

Mist Body

Monster Reincarnation

Mystical Space Typhoon

Poison of the Old Man

Psychic Path

Swords of Revealing Light

Synchro Boost

Telekinetic Charging Cell

 

Traps (10)

Magic Cylinder

Magic Jammer

Metaphysical Regeneration

Mind Over Matter

Negate Attack

Psychic Tuning

Sakuretsu Armor

Synchro Deflector

Telepathic Power

Waboku

 

Extra Deck (2)

Hyper Psychic Blaster

Magical Android

 

Let the flaming begin. :D

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  • If you go to the Ancient Prophecy Sneak Peek, you could try and get some of the new cards required to make the Brain Exploitation Research Lab OTK.
  • This is like, the only good psychic deck I've run.
     
     
    Monsters: 16
    3 - Krebons
    3 - Mind Master
    3 - Power Injector
    3 - Reinforced Human Psychic Borg
    2 - Psychic Snail
    2 - Destructotron
    1 - Genetic Woman
     
    Spells: 24
    3 - Brain Exploitation Research Lab
    3 - Hand Destruction
    3 - Telekinetic Power Well
    2 - One for One
    2 - Pot of Avarice
    2 - Terraforming
    1 - Magical Mallet
    1 - Card Destruction
    1 - Emergency Teleport
    1 - Heavy Storm
    1 - Monster Reborn
     
    Traps: 3
    3 - Reckless Greed
     
    Extra Deck
     
    Ally of Justice Catastor
    Black Rose Dragon
    Brionac, Dragon of the Ice Barrier
    Dark Strike Fighter
    Dark-End Dragon
    Goyo Guardian
    Mist Worm
    Naturia Balkion
    Red Dragon Archfiend
    Stardust Dragon
    Thought Ruler Archfiend
    Psychic Lifetrancer
    Magical Android
     
     
  • In a nutshell, Lab lets you put a counter on it instead of paying for a Psychic.
    When it's removed from the field, you take 1000 damage for each counter. So win
    before that happens.You need 1 Psychic and a mind master on the field, Brain Lab,
    Telekinetic Power Well available, and 3 krebons in your deck / already in the grave.
    Revive 3 krebons with Power Well, take 1800, and then send off all the psychics
    you need until you have 2 power injectors, reinforced cyborg, and psychic snail.
    Boost twice, boost with borg, go twice with snail, and if you really need it, get out
    another Injector to let them get even stronger. Win.
  • The rarest card is E-Tele, and you have it. The synchros are just backup, not
    necessarily needed. Everything else is rare or lower, easy trading, or just look through
    your local store's trade binder.

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