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Miracle Roll Dice


Sander

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41677947.jpg

 

[align=center]1 Tuner + 1 or more non-Tuner monsters

When this card is Summoned, roll a six-sided die. This cards ATK is equal to the result of the roll x 500. Once per turn, roll a six-sided die. If the result is 1, 3 or 5, destroy up to 2 card's on your opponent's side of the field. If the result is 2, 4 or 6, change this card to Defense Position. This card is changed to Attack Position during your Standby Phase. As long as this card remains in Defense Position, it cannot be destroyed by battle.

 

Rate/hate/whatever you want. And by the way, if you mention wrong OCG or "OCG error" and you don't point it out, I will give you a negative reputation. You have been warned.[/align]

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Zeaux is right, maybe change it so you have to get a result of 2,4, or 6 for it to remain in Defense Position.

 

Anyway good card, I like the image and it fits the whole card, and the effect is creative.

 

The OCG is of course fine, only 1 thing I was able to find:

 

"card's on your opponent's side of the field" = "cards your opponent controls"

 

9/10

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Guest JoshIcy

Lol, Summon Monkable. Should have had it at level 9, so that it wouldn't be borderline (though RDA and SD still tear this to pieces).

One of those created cards, you'd definitely put in your extra deck.

 

Nice job Xander.

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Nice cards but overpower please check it and make it better

 

Or better yet' date=' you stop jabroniing how my card is "overpowered" and suggest how to make it better?

[/quote']

 

sorry you need to lower the effect don't get mad about it

 

And that's helpful suggestion, how excatly?

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