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[Rise of the Clockworks][19/???]

Tainted Wisdom

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This is my newest set that I am currently working on. Based mostly around Piercing damage.


[align=center][spoiler=[b]Clockwork Beast]



This card inflicts Piercing damage. While this card is face-up, your opponent cannot target any other card except "Clockwork Beast". When this card is targeted by your opponent's monsters, you can pay any amount of Life Points to increase this card's ATK and DEF by that amount until the End Phase



[spoiler=[b]Clockwork Coils[/b]]





[spoiler=[b]Clockwork Condor[/b]]



This card inflicts Piercing damage. This card's ATK and DEF are equal to the combined Level of all monsters you control x150. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower WIND "Clockwork" monster or 1 Level 4 or lower Winged-Beast-Type monster from your Graveyard.



[spoiler=[b]Clockwork Cross[/b]]





[spoiler=[b]Clockwork Dragon[/b]]



This card inflicts Piercing damage. When this card is Summoned select 1 monster you control and roll 1 six-sided die and activate the appropriate effect: ● 1: Inflict damage to your Life Points equal to the selected monster's ATK. ● 2: Destroy 1 Spell Card you control. ● 3: Destroy 1 Monster Card you control. ● 4: Destroy 1 Monster Card your opponent controls. ● 5: Destroy 1 Spell Card your opponent controls. ● 6: You can attack your opponent directly.



[spoiler=[b]Clockwork Gastropod[/b]]



1 "Clockwork Hydra" + 1 Machine-Type Tuner monster + 1 or more non-Tuner monsters

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● If your opponent activates a Spell Card, you can select and Special Summon 1 Gemini Monster from your Graveyard. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field.



[spoiler=[b]Clockwork Hulk[/b]]





[spoiler=[b]Clockwork Hydra[/b]]





[spoiler=[b]Clockwork Vorrac[/b]]





[spoiler=[b]Fragmenting Clockwork Golem[/b]]





[spoiler=[b]Grinding Station[/b]]





[spoiler=[b]Summoning Station[/b]]





[spoiler=[b]Salvaging Station[/b]]





[spoiler=[b]Lockjaw Snapper - The Damned[/b]]



Activate only if "Fragmenting Clockwork Golem" is in your Graveyard during either player's Main Phase 1. After activation, this card becomes a Normal Monster (Machine-Type/DARK/Level 6/ATK 1000/DEF 2600) and is Special Summoned in Defense Position. All of your opponent's monsters in Attack Position must battle with this card during this turn's Battle Phase. During the End Phase, destroy this card. (This card is also treated as a Trap Card.)



[spoiler=[b]Photon Generated Clockwork Cannon[/b]]





[spoiler=[b]Rain of Blades[/b]]





[spoiler=[b]Clockwork Armorhide -NEW!-[/b]]



This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 or more Machine-Type monsters from your Graveyard. Increase this card's Level by 1 for every card Tributed to Special Summon this card. This card's ATK and DEF are equal to this card's Level x400. This card inflicts Piercing damage.




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Nice cards' date=' but Clockwork Beast is VERY OPed, because he can increase his attack PERMENANTLY and not for 1 turn, and with the piercing damage!!



This is actually true, you should make it "until the End Phase". That would make it more balanced.

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