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Archetype: Pirate(Complete)


sora200115

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Monsters:

The Endeavor

LV: 10/WATER/Machine/Synchro Effect Monster

ATK: ? DEF: ?

1 Tuner monster + 1 or more non-tuner monster

Effect: When this card is summoned to the field, remove from play all monsters on your side of the field except this card. When this card is Summoned successfully, Special Summon 4 "Cannon Tokens" (Machine-Type/WATER/Level 3/ATK: 1000/DEF:1000) in Attack Position on your side of the field. These tokens can't attack or be used to Tribute Summon. The original ATK and DEF points of this card is equal to the number of "Cannon Tokens" you have on the field x1000. This card cannot be selected as an attack target and be destroyed by a card effect. This card can attack directly.

 

Pirate- Cabin Boy

LV: 3/WATER/Warrior/Tuner Monster

ATK: 1000 DEF: 600

Lore: A kid with dreams of adventure. He maybe a cabin boy today, but someday he will be ruler of the high seas.

 

Pirate- Swabie

LV:2/WATER/Warrior/Effect Monster

ATK: 900 DEF:400

Effect: While this card is face up on the field, you gain 500 lifepoints for every card you draw.

 

Pirate- Deckhand

LV:3/WATER/Warrior/Effect Monster

ATK: 1300 DEF:700

Effect: While this card is face up on the field during your Standby Phase, you can add one card to your hand from your Deck or graveyard that has "Pirate" in its name or in its text. You cannot use the card that was added to your hand by this effect until your next turn.

 

Pirate- Cannon Loader

LV:4/WATER/Warrior/Effect Monster

ATK: 1800 DEF: 500

Effect: When this card attacks, you can search your deck and add one Equip Spell card to your hand.

 

Pirate- Stowaway

LV: 1/WATER/Warrior/Effect Monster

ATK: 500 DEF: 0

Effect: This effect can only activate in face up Attack Position. When this card is selected as an attack target, switch the control of this card to your opponent. This card cannot be used to Tribute Summon.

 

Pirate- Captain

LV:6/WATER/Warrior/Tuner Monster

ATK: 2300 DEF: 1700

Effect: When this card is Summoned, Special Summon one Level 4 or lower "Pirate" monster from your deck.

 

Pirate- First Mate

LV:4/WATER/Warrior/Effect Monster

ATK: 1600 DEF: 1200

Effect: If this card was Special Summoned by a card effect, you draw 1 card and your opponent discards 1 card from his/her hand.

 

Pirate- Raider

LV:4/WATER/Warrior/Effect Monster

ATK: 1900 DEF:1000

Effect: When this card inflicts Battle Damage, both you and your opponent draw 1 card.

 

Pirate- Swashbuckler

LV:4/WATER/Warrior/Effect Monster

ATK: 1800 DEF: 900

Effect: When this card attacks, it gains 300 attack points until the end of the turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Pirate- Buccaneer

LV: 5/WATER/Warrior/Tuner Monster

ATK: 2100 DEF: 1000

Effect: When this card is summoned to the field, you can Special Summon 1 Level 4 or lower "Pirate" monster from your hand.

 

Pirate- Terror of the High Seas

LV:8/Water/Warrior/Synchro Monster

ATK: 3000 DEF: 2000

1 "Pirate" tuner + 1 or more non-Tuner Monsters

Effect: This card gains 100 ATK for every "Pirate" monster in the graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card inflicts Battle Damage to your opponent, you and your opponent draw 2 cards.

 

Pirate- King

LV:9/WATER/Warrior/Synchro Monster

ATK: 2000 DEF: 2000

1 "Pirate" Tuner + 1 or more non-Tuner Monsters

Effect: You can only control one "Pirate- King" on the field. Once per turn, you can special summon one "Pirate" monster from your hand, Deck, or graveyard. While this card is face up on your side of the field, all "Pirate" monsters on the field gains 500 attack points. Your opponent cannot select this card as an attack target while there are other "Pirate" monsters on the field (excluding Pirate- King).

 

Spells/Traps:

Jeweled Cutlass

Equip Spell

Effect: A Warrior type monster equipped with this card gains 300 ATK points. If equipped to a "Pirate" monster, when it destroys a monster in battle, draw 1 card.

 

Hand Cannon

Equip Spell

Effect: A "Pirate" monster equipped with this card gains 1000 ATK points. When the equipped monster destroys a monster in battle, inflict damage of half of the destoryed monsters attack points. During every End Phase of when the monster attacked, the equipped monster attack points decrease by 400.

 

Rum Bottle

Equip Spell

Effect: This card can only be equipped to "Pirate" monsters. Decrease attack points by 500. The equipped monster can attack directly, if you use this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect.

 

Treasure Cove

Field Spell

All Warrior type monsters ATK and DEF points increase by 300. If you or your opponent have drawn a card(s) by an effect, you gain 500 life points.

 

Spoils of the Victory

Continuous Spell

If you destroyed a monster(s) in battle, at the end of the Battle Phase, draw 1 card.

 

Pirate Rankings

Normal Spell

Send one "Pirate" monster you control to the graveyard, Special Summon 1 "Pirate" monster with one level higher then the selected monster from your Deck.

 

Abandoned Ship!

Trap Card

Effect: You can only activate this card when The Endeavor is destroyed. Special Summon as many monsters from your hand or graveyard of Levels that is equal to the level of the destroyed monster.

 

Improvised Escape

Normal Trap

You can only activate this card if a "Pirate" monster is targeted by a card effect. Return the selected target back to the deck and shuffle, then draw 1 card.

 

Mutiny

Normal Trap

You can activate this card when your opponent controls your monster on his/her side of the field. Switch back the control of your monster to your side of the field and chose one of the following effects:

*Inflict 1000 points of damage to your opponent.

*Destroy 1 face up monster on your opponents field.

*Take one card from you opponent's hand and add it to your hand.

 

Parley

Continuous Trap

(Both players can use this effect) Negate an attack of a monster and your opponent gains one of the following effects of their choice:

*Draw 1 card.

*Gain Lifepoints of half of the negated monsters ATK points.

*Add one Level 4 or lower monster to their hand.

 

Cursed Aztec Gold

Continuous Trap

Put 5 Cursed counters onto this card. Once per turn, you can remove one Cursed counter on this card and put it to one of your monsters(max.1). Monsters with Cursed counters become Zombie-Types, cannot be destroyed in battle, and are unaffected by trap cards. Pay 500 life points for each monster with a Cursed counter, if not remove the counters. When this card is destroyed, monsters with Cursed counters are also destroyed. This card is destroyed if there are no Cursed counters any where on the field. If this card is destroyed inflict 2000 points of damage to the controller of this card.

 

Treasure Overhaul

Continuous Trap

At the End Phase, if you have cards in your hand that exceeds the hand size limit, you can add them to your deck and shuffle it. Gain 1000 lifepoints for each card sent back to your deck by this effect.

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