Big Mac Posted August 16, 2009 Report Share Posted August 16, 2009 So Ive had this idea since the release of Zombie World, but I could never work out the kinks. Soooooo I cataloged it away for later use. I figure now would be as good a time as ever to bust it out. All advice is welcome. Total: 41 Monsters: 20Grandmaster x3Shogun x2Zanji x3Irou x2Yaichi Hand x2Spirit Zombie Master x3Mezuki x2Plague Spells: 14Zombie World x3TerraformingBook of Life x2Foolish x2HeavyB-ConSix Sam United x3Rota Traps: 7Double-Edged Sword Technique x2PWWB x2Bottomless x2Call of the Haunted Extra: Generic + Zombie stuff No side deck presently Link to comment Share on other sites More sharing options...
Snitch Posted August 16, 2009 Report Share Posted August 16, 2009 [align=center]LOL, he runs a forbidden deck!-cry- But that means he can't use it...LOL, but he's a nub! ;D Laughed, cried, laughed more.[/align] Link to comment Share on other sites More sharing options...
Big Mac Posted August 16, 2009 Author Report Share Posted August 16, 2009 ummmm...I fail to see anything forbiden. This deck was made with the new banlist in mind. So if your talking about Call and Mezuki, your wrong. Link to comment Share on other sites More sharing options...
-Berserker- Posted August 16, 2009 Report Share Posted August 16, 2009 Getsu Fuhma works with your Zombie Samurais. Link to comment Share on other sites More sharing options...
Big Mac Posted August 16, 2009 Author Report Share Posted August 16, 2009 True, Getsu Fuhma works in Zombie World Decks, but she dosent get the Samurai Support the six sams get from each other. So no. Link to comment Share on other sites More sharing options...
-Berserker- Posted August 16, 2009 Report Share Posted August 16, 2009 It's RotAble Link to comment Share on other sites More sharing options...
Big Mac Posted August 16, 2009 Author Report Share Posted August 16, 2009 True, but im not running Rota...wait a minute. Im not running Rota 0_o This could be a problem. This must be fixed. -1 Spirit+1 Rota Link to comment Share on other sites More sharing options...
Big Mac Posted August 17, 2009 Author Report Share Posted August 17, 2009 BUMP Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 17, 2009 Report Share Posted August 17, 2009 2 Shoguns gets cloggy and dead drawy, take out one for another Yaichi for s/t destruction fun, that's pretty much all the fixes I have. Looks good. Link to comment Share on other sites More sharing options...
Big Mac Posted August 17, 2009 Author Report Share Posted August 17, 2009 2 Shoguns gets cloggy and dead drawy' date=' take out one for another Yaichi for s/t destruction fun, that's pretty much all the fixes I have. Looks good.[/quote'] I actualy think 2 is a good # for shogun. At 1, you can never seem to draw him when you need him and at 3 you draw him to much. If only he was LV 8. At least then he would be trade-inable. But still I think im okay with 2 shoguns and only one copy of Yaichi. Link to comment Share on other sites More sharing options...
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