arkel Posted August 20, 2009 Report Share Posted August 20, 2009 Monsters -20-3 Blackwing - Sirocco the Dawn3 Big Piece Golem3 Vice Dragon1 Cyber Dragon 3 Eccentric Boy3 Breaker the Magical Warrior2 Psychic Commander1 Blackwing - Gale the Whirlwind1 Mind Master Spells -11-3 Magic Planter2 Allure of Darkness2 Fissure1 Smashing Ground1 Emergency Teleport1 Brain Control1 Giant Trunade Traps -9-3 Skill Drain3 Imperial Iron Wall1 Imperial Custom1 Call of the Haunted1 Psychic Tuning Total: 40 Link to comment Share on other sites More sharing options...
burnpsy Posted August 20, 2009 Report Share Posted August 20, 2009 3 Eccentric Boy3 Skill Drain3 Imperial Iron Wall Hey, that was my idea! -.- Whatever, anyways: Why not run Imperial Custom, A Cat of Ill Omen, Dark Bribe, Hyper Synchron, or Trap Monsters? Also, an idea popped into my head from nowhere, Uria? Could be useful at the end of a game. Link to comment Share on other sites More sharing options...
arkel Posted August 21, 2009 Author Report Share Posted August 21, 2009 Why not run Imperial Custom' date=' A Cat of Ill Omen, Dark Bribe, Hyper Synchron, or Trap Monsters? Also, an idea popped into my head from nowhere, Uria? Could be useful at the end of a game.[/quote'] Forgot about Imperial Custom. I'll add it.Cat is too slow.Bribe is meh. Find me room and I'll consider it.4 + 5 = 9. No thanks on Hyper Synchron.I have a Zoma in here. That's a Trap Monster. But it's being negged for Imperial Custom.Uria's a -2 if I can pull its effect off right away. Otherwise it's a -3. Like Montage Dragon. All 3 situations are horrible. Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2009 Report Share Posted August 21, 2009 Cat may be slow, but isn't it the only way that you can search out the Traps you need without using Sarc? Well, you seem to have enough draw, so yeah. Also, I didn't expect Uria to be a good idea. As for Bribe... The more I think about it, the more I remember that most S/T destruction in the new format will be in monster form. I just remembered, where's Krebons? Link to comment Share on other sites More sharing options...
b0b3rt Posted August 21, 2009 Report Share Posted August 21, 2009 If I understand correctly, the idea is to use Eccentric + IIW, with Skill Drain and Magic Planter as a draw engine? Because if you're actually going to use skill drain, I can think of much better things then Big Piece Golem. Link to comment Share on other sites More sharing options...
arkel Posted August 21, 2009 Author Report Share Posted August 21, 2009 @burnpsy: I have enough draw power to draw into my key cards. Cat isn't needed. I decided against Krebons because we hardly have any Level 7 synchros next format. @b0b3rt: The idea is to summon Eccentric and sync with the Level 5 shiz in-hand for a Level 8, and then use IIW to negate Eccentric's side effect. The Continuous Traps serve as a draw engine, and Skill Drain allows me to negate my opponent's effects while hardly negating any of mine. What's your alternative to Big Piece Golem? Link to comment Share on other sites More sharing options...
.:JBM:. Posted August 21, 2009 Report Share Posted August 21, 2009 Krebons > Psychic Commander Link to comment Share on other sites More sharing options...
arkel Posted August 21, 2009 Author Report Share Posted August 21, 2009 Krebons > Psychic Commander 5 + 2 = 75 + 3 = 8 wut? Link to comment Share on other sites More sharing options...
b0b3rt Posted August 21, 2009 Report Share Posted August 21, 2009 Nevermind, I understand how the deck works now and why you need level 5s =P Link to comment Share on other sites More sharing options...
.:JBM:. Posted August 21, 2009 Report Share Posted August 21, 2009 Krebons > Psychic Commander 5 + 2 = 75 + 3 = 8 wut? Psychic Commander is less reliable, and slower. Krebons will stay on the field if you're in a 1 hand, 0 field situation. I suggest at least a 1 and 1 between K and PC. Link to comment Share on other sites More sharing options...
arkel Posted August 21, 2009 Author Report Share Posted August 21, 2009 Psychic Commander is less reliable' date=' and slower. Krebons will stay on the field if you're in a 1 hand, 0 field situation. I suggest at least a 1 and 1 between K and PC.[/quote'] How is Commander less reliable and slower? Both Krebs and Commander have the same exact speed, and Krebs is a lot less reliable than Commander in this deck. If I have 1 card in-hand and no field, chances are I'm horrible at this game. Link to comment Share on other sites More sharing options...
arkel Posted August 22, 2009 Author Report Share Posted August 22, 2009 Bump. Link to comment Share on other sites More sharing options...
BehindTheMask Posted August 22, 2009 Report Share Posted August 22, 2009 Very interesting deck. Link to comment Share on other sites More sharing options...
arkel Posted August 22, 2009 Author Report Share Posted August 22, 2009 Very interesting deck. Thanks. Any fixes? Does 'interesting' mean 'creative but bad' or 'creative and good'? Link to comment Share on other sites More sharing options...
BehindTheMask Posted August 22, 2009 Report Share Posted August 22, 2009 Creative, but I gotta test it first. Link to comment Share on other sites More sharing options...
Azuh Posted August 22, 2009 Report Share Posted August 22, 2009 I honestly think that 3 Breaker is overkill Link to comment Share on other sites More sharing options...
arkel Posted August 22, 2009 Author Report Share Posted August 22, 2009 I honestly think that 3 Breaker is overkill What should I add in its place? Link to comment Share on other sites More sharing options...
-Griffin Posted August 22, 2009 Report Share Posted August 22, 2009 I'd - Big Piece and + The Tricky ? Link to comment Share on other sites More sharing options...
arkel Posted August 22, 2009 Author Report Share Posted August 22, 2009 I'd - Big Piece and + The Tricky ? I like Big Piece since I don't have to discard. What does everyone else think about this? Link to comment Share on other sites More sharing options...
-Griffin Posted August 22, 2009 Report Share Posted August 22, 2009 I was just thinking Tricky since it was a SS, so you can Synchro on the turn you Summon it, it's also much less situational. Link to comment Share on other sites More sharing options...
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