burnpsy Posted August 21, 2009 Report Share Posted August 21, 2009 This deck will be his IRL. He has the cash on him (shockingly), but he has to wait for SOVR. Help him update it for September, and overall, please. ・ウォリアー (41) Monsters (21) 2x Breaker the Magical Warrior1x Cyber Dragon2x Junk Synchron2x Marauding Captain3x Quick Synchron2x Quillbolt Hedgehog2x Rose, Warrior of Revenge1x Sangan2x Stardust Dragon/Assault Mode3x Tuningware1x Turbo Booster Spells (11) 2x Book of Moon2x De-Synchro2x Foolish Burial1x Heavy Storm2x Magical Mallet1x One for One1x Reinforcement of the Army Traps (9) 2x Assault Mode Activate2x Bottomless Trap Hole1x Call of the Haunted2x Limit Reverse2x Threatening Roar Extra Deck (15) 1x Armory Arm1x Black Rose Dragon2x Colossal Fighter1x Goyo Guardian2x Junk Warrior1x Magical Android1x Nitro Warrior1x Road Warrior3x Stardust Dragon2x Turbo Warrior Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 21, 2009 Report Share Posted August 21, 2009 I realize your brother is stubborn about changing some things, but would he be willing to take out a Turbo Synchron and Nitro Synchron for 2 Rose, Warrior of Revenge (if you have them that is) obviously if you do not have them ignore that, but Marauding Caption might be good, summon to special summon another monster for a quick synchro, or just to special summon Turret Warrior and power it up to 2400. With both Nitro and Turbo synchrons gone, he could still synchro for Turbo Warrior and Nitro Warrior through Quick Synchron with Tuningware or Turbo Booster and it would result in less dead draws, I think D: Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2009 Author Report Share Posted August 21, 2009 I realize your brother is stubborn about changing some things' date=' but would he be willing to take out a Turbo Synchron and Nitro Synchron for 2 Rose, Warrior of Revenge (if you have them that is) obviously if you do not have them ignore that, but Marauding Caption might be good, summon to special summon another monster for a quick synchro, or just to special summon Turret Warrior and power it up to 2400. With both Nitro and Turbo synchrons gone, he could still synchro for Turbo Warrior and Nitro Warrior through Quick Synchron with Tuningware or Turbo Booster and it would result in less dead draws, I think D:[/quote'] If I tell him that it's good for the deck, he generally does it. He actually has no issue at all here, I asked. We don't have Rose, but he can easily just buy them. Incidentally, you mention of Tuningware and Turbo Booster reminded me, perhaps One for One's a good idea? Also, what to neg for Marauding Captain? Link to comment Share on other sites More sharing options...
Crow™ Posted August 21, 2009 Report Share Posted August 21, 2009 I suppose Mirror Force is out of the Q?Could use Armory Arm too. Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2009 Author Report Share Posted August 21, 2009 I suppose Mirror Force is out of the Q?Could use Armory Arm too. I think Mirror force is pushing it just a little. Armory Arm > a Nitro Warrior. Done. Link to comment Share on other sites More sharing options...
Crow™ Posted August 21, 2009 Report Share Posted August 21, 2009 I don't think adding a Gale would hurt.... Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2009 Author Report Share Posted August 21, 2009 I don't think adding a Gale would hurt.... There's a 10 : 6 : 3 ratio of Non-Tuners : Tuners : /Assault Modes. I don't think there' much space. Incidentally, I think the Breaker could be useful in larger numbers, so it's easier to get SDD and Colossal. What do you think? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 21, 2009 Report Share Posted August 21, 2009 I realize your brother is stubborn about changing some things' date=' but would he be willing to take out a Turbo Synchron and Nitro Synchron for 2 Rose, Warrior of Revenge (if you have them that is) obviously if you do not have them ignore that, but Marauding Caption might be good, summon to special summon another monster for a quick synchro, or just to special summon Turret Warrior and power it up to 2400. With both Nitro and Turbo synchrons gone, he could still synchro for Turbo Warrior and Nitro Warrior through Quick Synchron with Tuningware or Turbo Booster and it would result in less dead draws, I think D:[/quote'] If I tell him that it's good for the deck, he generally does it. He actually has no issue at all here, I asked. We don't have Rose, but he can easily just buy them. Incidentally, you mention of Tuningware and Turbo Booster reminded me, perhaps One for One's a good idea? Also, what to neg for Marauding Captain? ... how about the same cards I suggested for Rose :? One for One could be good, but if you are going to start going for more Breakers, a third Tuningware wouldn't be bad. Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2009 Author Report Share Posted August 21, 2009 I realize your brother is stubborn about changing some things' date=' but would he be willing to take out a Turbo Synchron and Nitro Synchron for 2 Rose, Warrior of Revenge (if you have them that is) obviously if you do not have them ignore that, but Marauding Caption might be good, summon to special summon another monster for a quick synchro, or just to special summon Turret Warrior and power it up to 2400. With both Nitro and Turbo synchrons gone, he could still synchro for Turbo Warrior and Nitro Warrior through Quick Synchron with Tuningware or Turbo Booster and it would result in less dead draws, I think D:[/quote'] If I tell him that it's good for the deck, he generally does it. He actually has no issue at all here, I asked. We don't have Rose, but he can easily just buy them. Incidentally, you mention of Tuningware and Turbo Booster reminded me, perhaps One for One's a good idea? Also, what to neg for Marauding Captain? ... how about the same cards I suggested for Rose :? One for One could be good, but if you are going to start going for more Breakers, a third Tuningware wouldn't be bad. You mean just dropping Rose from the equation altogether? I looked up Rose's price, I don't see the problem... Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 21, 2009 Report Share Posted August 21, 2009 If Rose works, it works, so what else to neg for Maruading... maybe Double Summon and Card Trooper? D: I'm not really sure, but negging Call might be worth it, only testing will tell. Link to comment Share on other sites More sharing options...
burnpsy Posted August 22, 2009 Author Report Share Posted August 22, 2009 If Rose works' date=' it works, so what else to neg for Maruading... maybe Double Summon and Card Trooper? D: I'm not really sure, but negging Call might be worth it, only testing will tell.[/quote'] So, cards that have been considered for addition are: +2 Marauding Captain+1 Tuningware+2 Breaker the Magical Warrior+1 One for One Cards that aren't really needed are: Double SummonCard TrooperMystical Space TyphoonThe Warrior Returning Alive x2Turret Warrior I'll swap them. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 22, 2009 Report Share Posted August 22, 2009 Well Turret Warrior had a nice combo with Marauding D: but yeah Edit: Zombie Charge and V-Zombie of Chaos w/ 0 replies (excluding mine) make DAZ a sad Zombie D: Link to comment Share on other sites More sharing options...
burnpsy Posted August 22, 2009 Author Report Share Posted August 22, 2009 Turret's LV5 just isn't as useful as Marauding's LV3. Is there anything else that can be done to improve the deck? I'm about to test it. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 22, 2009 Report Share Posted August 22, 2009 No, it looks solid, now we need to test and see if it works well Link to comment Share on other sites More sharing options...
burnpsy Posted August 22, 2009 Author Report Share Posted August 22, 2009 Main issues: Consistency. Lack of generic LV5s, 6s, and 7s. BUMPO. Link to comment Share on other sites More sharing options...
sonicyellow Posted August 23, 2009 Report Share Posted August 23, 2009 You need to add magical mallet/Reload, as you usually seem to get bad starting hands.Not sure what to cut, though Link to comment Share on other sites More sharing options...
burnpsy Posted August 23, 2009 Author Report Share Posted August 23, 2009 Magical Mallet's being added, but not because of that. -1 Breaker-2 Assault Teleport-1 LV +1 Quick Synchron+2 Magical Mallet+1 Limit Reverse -3 Junk, Road, and Nitro Warrior +1 Magical Android+1 Goyo Guardian+1 Black Rose Dragon Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 23, 2009 Report Share Posted August 23, 2009 Magical Mallet's being added' date=' but not because of that. -1 Breaker-2 Assault Teleport-1 LV +1 Quick Synchron+2 Magical Mallet+1 Limit Reverse -3 Junk, Road, and Nitro Warrior +1 Magical Android+1 Goyo Guardian+1 Black Rose Dragon[/quote'] I notice a distinct lack of those synchros... Link to comment Share on other sites More sharing options...
burnpsy Posted August 23, 2009 Author Report Share Posted August 23, 2009 erm... fixed. xP Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 23, 2009 Report Share Posted August 23, 2009 It's looking better and better with every fix. Is he set on Colossal/AM? I'm not saying to neg it, but it could be a useful space giving option for later fixes, if needed Link to comment Share on other sites More sharing options...
burnpsy Posted August 23, 2009 Author Report Share Posted August 23, 2009 If necessary, it could be negged. It was just added for synergy with Warriors. xP That said, it's been a dead draw. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 23, 2009 Report Share Posted August 23, 2009 If necessary' date=' it could be negged. It was just added for synergy with Warriors. xP That said, it's been a dead draw.[/quote'] You may want to test a 3rd Marauding in place of it, but I can see the synergy. Mass ATK point reduction is good. Link to comment Share on other sites More sharing options...
burnpsy Posted August 23, 2009 Author Report Share Posted August 23, 2009 If necessary' date=' it could be negged. It was just added for synergy with Warriors. xP That said, it's been a dead draw.[/quote'] You may want to test a 3rd Marauding in place of it, but I can see the synergy. Mass ATK point reduction is good. 2 is enough IMO. That said, I think I need room for more Limit Reverse. He hasn't been able to pull some of his better Synchros, and that solves some of the reasons. Link to comment Share on other sites More sharing options...
Weather Report - Stand Posted August 23, 2009 Report Share Posted August 23, 2009 Might I suggest not to use two Assault Modes? Sure, one is OKAY. But two is a dead draw waiting to happen. You should get rid of the Colossal Fighter/Assault Mode, maybe. Link to comment Share on other sites More sharing options...
AfterlifePaladin Posted August 23, 2009 Report Share Posted August 23, 2009 I see good Syncro Power. This beats Yusei by a mile... or two. Link to comment Share on other sites More sharing options...
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