SephirothKirby Posted August 22, 2009 Report Share Posted August 22, 2009 Bickuribox - Toon EmperorDARKLevel 7Fiend / Fusion / Toon1 "Toon" monster + 1 "Toon" monsterThis card can only be Fusion Summoned by removing from play the above Fusion monsters on your side of the field (you do not use "Polymerization".) This card cannot be Special Summoned unless "Toon World" in on the field. If your opponent does not control a "Toon" monster, this card can attack your opponent's Life Points Directly. Once per turn, you can select and activate 1 of the following effects. If you do, you cannot conduct your Battle Phase.● Add 1 "Toon" card from your Graveyard to your hand.● Select cards in your opponent's graveyard up to the number of Toon Monsters you control. Return them to the opponent's deck.● Discard 1 "Toon" card. Randomly select 1 card in your opponent's hand and add it to their deck.ATK/ 2300 DEF/ 2000 Toon Paradise[Field Spell]While on the field or in the Graveyard, this card's name is treated as "Toon World". When this card would be destroyed and sent to the Graveyard, you can discard 1 "Toon" card to add it to your hand instead. Toon Fortress[Continuous Spell]Activate by sending 1 "Toon World" you control to the Graveyard. While on the field, this card's name is treated as "Toon World". Once per turn, you can negate the attack of 1 of your opponent's monsters. When a "Toon" monster you control would be destroyed, you can destroy this card instead. When this card is would be destroyed, activate 1 "Toon World" from your hand, Deck, or Graveyard. Then send this card to the Graveyard. Toon RabbitDARK**** (4)Beast/Toon/TunerThis card can only be Special Summoned if you control "Toon World" and 1 Toon Monster. This card cannot attack during the turn that it is Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card is destroyed, other than by it's own effect, select 1 card on the field and return it to the top of the owner's deck.ATK/ 1100 DEF/ 1500 Toon ParrotWIND**** (5)Dragon/ToonThis card can't be Special Summoned unless you control "Toon World". You can Special Summon this monster from your hand by tributing 1 monster. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to the opponent's Life Points, destroy 1 Spell or Trap card on the field.ATK/ 2000 DEF/ 1300 Toon CrocodileWATER**** (4)Reptile/ToonThis card can only be Special Summoned if you control "Toon World". This card cannot attack the turn it is Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When a Toon Monster you control would be destroyed, you can destroy this card instead. During the End Phase of a turn you used this effect, send 1 card you control to the Graveyard and Special Summon this monster.ATK/ 800 DEF/ 1600 Toon Ryu-RanFIRE******* (7)Dragon/ToonThis card can't be Special Summoned unless you control "Toon World". You can Special Summon this monster from your hand by tributing 2 monsters. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. This card can attack monsters your opponent controls once for each Toon Monster you control. If you do, this card cannot attack your opponent directly and all Battle Damage dealt is halved. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.ATK/ 2200 DEF/ 2600 Toondust DragonWIND******** (8)Dragon/Synchro/Toon1 Toon Tuner + 1 or more Non-Tuner Toon MonstersThis card cannot be Special Summoned unless you control "Toon World". When "Toon World" on the field is destroyed, this card is also destroyed. You can tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that would destroy a Toon card on the field, and destroy that card. If you do, Special Summon 1 level 4 or lower Toon Monster from your Graveyard and Special Summon this card during your next Standby Phase.ATK/ 2500 DEF/ 2000 ATK/ 2500 DEF/ 2000 Toon Emperor Dragon - Envoy of ChaosDARK******** (8)Dragon/ToonThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 6 Unique Toon Monsters in your Graveyard, and controlling "Toon World". This card cannot attack the turn it is Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Once per turn, you can pay 1,000 Life Points and destroy 1 "Toon World" you control to destroy up to 3 cards on the field. If you do, this card cannot attack this turn.ATK/ 3000 DEF/ 2500 Link to comment
danilyu Posted August 22, 2009 Report Share Posted August 22, 2009 These are some much-needed Toon support; I've come up with some Toon supports myself! Anyways, I have some comments: -Toon Ryu-Ran isn't needed, even if it does get new effects (there's already Manga Ryu Ran). Maybe you can make it into something else?-Wouldn't Toon Emperor Dragon - Envoy of Chaos's effect kill itself since it requires destroying your Toon World? Also, in that case, the effect of it being unable to attack is not necessary. Anyways, I give your cards a rating of 8/10 Link to comment
SephirothKirby Posted August 22, 2009 Author Report Share Posted August 22, 2009 Toon World and Toon Fortress can protect themselves when Toon Emperor Dragon blows them up. Link to comment
Tabris Posted August 22, 2009 Report Share Posted August 22, 2009 Bickuribox: I've seen a number of attempts to render the Fusion into somethin' more serious. This one's decent, but wouldn't be convinced to play it. Really. Paradise: Nice trick, this one - at least you don't lose face. Fortress: Too situational, though quite beneficial once it's on the field. Rabbit: It'd be nice if the spin triggers when it's removed from the field, but I might be asking too little of ye. Parrot: I'd rather play, uh, Breaker? Crocodile: NO. Ryu-Ran: Horrid card design much, given that Toons A and B always attack directly? Link to comment
Sephiroth_The_Legend Posted August 22, 2009 Report Share Posted August 22, 2009 Very nice, always considered making a toon deck (a competitive one to say the least) and if they were real, it would be viable for a change. congratulations on the cards 9/10 Link to comment
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