玄魔の王 Posted August 24, 2009 Report Share Posted August 24, 2009 Because Koa'ki Meiru sounds stupid, I call them Core Chimail. Now, here's a few support cards. Core-Chimail VelocorEARTHLevel: 5[Dinosaur/Effect]You can Special Summon this card from your hand by revealing 1 Dinosaur-type monster in your hand or discarding 1 "Core-Chimail's Steel Core". During the End Phase, destroy this card unless you reveal 1 Dinosaur-type monster in your hand or discarding 1 "Core-Chimail's Steel Core".ATK/ 2500DEF/ 1200 Core-Chimail SeerWINDLevel: 4[spellcaster/Effect]During the End Phase, destroy this card unless you reveal 1 Spellcaster-type monster in your hand or discarding 1 "Core-Chimail's Steel Core". Once per turn, when a "Core-Chimail's Steel Core" is sent to the Graveyard, select 1 set card in your opponent's Spell and Trap Card Zones and guess the type of card (Monster, Spell or Trap), then destroy it. If you call it right, draw 1 card. If you call it wrong, your opponent draws 1 card.ATK/ 1200DEF/ 1700 Core-Chimail LauncherWATERLevel: 4[Machine/Effect]When this card is destroyed by a card effect, you can reveal 1 "Core-Chimail" monster in your hand or discard 1 "Core-Chimail's Steel Core" to Special Summon 1 "Core-Chimail" monster with 2000 DEF or less from your Deck in face-up Defense Position.ATK/ 0DEF/ 2000 Core Anti-ArmorEquip SpellEquip only to a "Core-Chimail monster". During battle between the equipped monster and a LIGHT or DARK monster whose DEF is less than the equipped monster's ATK, inflict damage to your opponent equal to the difference. Core PortalContinuous SpellOnce per turn, you can reveal 1 "Core-Chimail's Steel Core" from your hand to Normal Summon or set 1 extra "Core-Chimail" monster this turn. Core BarrierNormal TrapActivate only by revealing 1 "Core-Chimail's Steel Core" in your Graveyard when your opponent declares an attack. Destroy the attacking monster and end the Battle Phase. Core HalberdContinuous TrapAfter activation, this card becomes an Equip Spell Card and is equipped to 1 "Core Chimail" monster. It gains 500 ATK for every LIGHT or DARK monster your opponent controls. If the equipped monster battles a Special Summoned monster, destroy that monster before damage calculation. During your End Phase, destroy this card unless you discard 1 "Core-Chimail's Steel Core". More to come. Link to comment
Bringerofcake Posted August 25, 2009 Report Share Posted August 25, 2009 Their Japanese name is Core Chimera. Also, I made a Core Chimera card awhile back: Synthesis CoreNormal Spell CardYou can treat this card's name as "Iron Core of Koa'ki Meiru" while it exists in your hand. There you are. Go nuts with that. Rating reserved until more cards are added. Link to comment
Zkaiser Posted August 25, 2009 Report Share Posted August 25, 2009 Their Japanese name is Core Chimera. Also' date=' I made a Core Chimera card awhile back: Synthesis CoreNormal Spell CardYou can treat this card's name as "Iron Core of Koa'ki Meiru" while it exists in your hand. There you are. Go nuts with that. Rating reserved until more cards are added.[/quote'] I would never run that in my Core deck. It reeks of dead draw. Now if you changed it to: This card's name is treated as "Iron Core of Koa'ki Meiru" while in your hand or Graveyard. During your End Phase you can remove this card in your Graveyard from play to return 1 "Koa'ki Meiru" card in your Graveyard to your hand. I would run it in threes. Otherwise, it's just wasting deck space by being a one time Core ditch. Link to comment
玄魔の王 Posted August 27, 2009 Author Report Share Posted August 27, 2009 ...Anyone wanna actually comment on my cards? Link to comment
Zkaiser Posted August 27, 2009 Report Share Posted August 27, 2009 Core-Chimair Velocor: He's pretty good. A 25 beater that very easy to Summon. I don't know if there are any worthwhile dinos other that could be run in CCs other than himself though and I usually like to have at least 4-5 of each type in my Cores to ensure maintainence. I would run 2 of this guy though regardless though. The main problem I have with this guy is that he Special Summons which is VERY out of character for the archetype. Core Barrier: Pretty good as well.There are no problems with it. It's like Negate a Sak. If I would change anything I would make the Core have to be in the Graveyard. That way it can help you out if you just discarded your last Core. In my opinion the CC Traps shouldn't need the Core in your hand because they usually get discarded during the End Phase meaning you can't use them during your opponents turn. Link to comment
玄魔の王 Posted August 28, 2009 Author Report Share Posted August 28, 2009 Out of character, eh? Don't know what I can do about that, but I will make that fix on the trap. Also, a new monster and a new spell. Link to comment
-Griffin Posted August 28, 2009 Report Share Posted August 28, 2009 I haven't run them, but Core C seem to need 2 things, maybe you could make them into cards: 1) more Normal Summons, since they're not a SS-centered archtype. 2) more Search. They have Rock, but a pure Core C Deck would need 2 copies of the same card to maintain most of their monsters, so searching to hand is a great thing. EDIT: ah, I see the new cards now, reading. EDIT2:Well, Seer is effective, and activating during the End Phase, when the Core is probably discarded, makes it work well for the Deck.I don't like the Armor as much, since I prefer Core C's which can stand against non-LIGHT/DARK cards, but it could definitely see side-use. Link to comment
玄魔の王 Posted August 29, 2009 Author Report Share Posted August 29, 2009 I haven't run them' date=' but Core C seem to need 2 things, maybe you could make them into cards: 1) more Normal Summons, since they're not a SS-centered archtype. 2) more Search. They have Rock, but a pure Core C Deck would need 2 copies of the same card to maintain most of their monsters, so searching to hand is a great thing. EDIT: ah, I see the new cards now, reading. EDIT2:Well, Seer is effective, and activating during the End Phase, when the Core is probably discarded, makes it work well for the Deck.I don't like the Armor as much, since I prefer Core C's which can stand against non-LIGHT/DARK cards, but it could definitely see side-use.[/quote'] More Normal Summons, more search, more non-LIGHT/DARK power. Got it. I have 1 card for each of those: 1 Monster, 1 Spell, and 1 Trap. Now posted. Link to comment
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