resol999 Posted August 28, 2009 Report Share Posted August 28, 2009 Okay, I bought the "Spellcaster's Command" Structure Deck, and I just love it! I've lost only once with it, and it was against my friend's brother: who has his own "rules". I won't go in to too much detail with the "rules", but you can "negate" Spell and Trap cards with MST, AND you can play 2 monsters per turn. I'm going to test out my Deck this weekend with the REAL rules. But anyways, I would like some feedback on how to improve this Deck. Here is the list: Total Cards: 43 Monsters: 21 1x Endymion, the Master Magician2x Dark Magician2x Skilled Dark Magician1x Dark Red Enchanter1x Magical Marionette1x Breaker the Magical Warrior2x Magical Exemplar2x Old Vindictive Magician2x Crystal Seer1x Magician of Faith2x Defender, the Magical Knight1x Magical Plant Mandragola1x Jenis, Lightsworn Mender (Doesn't completely fit, but has high DEF and doesn't make me discard cards) Spell Cards: 16 1x Magical Citadel of Endymion2x Magical Blast (These are a KEEP)1x Lightning Vortex1x Pot of Greed1x Fissure1x Swords of Revealing Lights1x Double Spell2x Spell Power Grasp1x Shield Crush1x Mystical Space Typhoon1x Terraforming1x Graceful Charity1x Mage Power1x Exchange Trap Cards: 6 1x Magical Cylinder1x Sakuretsu Armor1x Mispolymerization1x Mirror Force1x Chthnoian Polymer Link to comment Share on other sites More sharing options...
jabber2033 Posted August 29, 2009 Report Share Posted August 29, 2009 First, READ THE BAN LIST!!! Pot of Greed, Graceful Charity, and Magician of Faith are BANNED in Advanced Format. Put it in Traditional if you want to use the Banned cards. If you want to use it in tournaments, use this: Monsters: 203x Endymion the Master Magician3x Breaker the Magical Warrior3x Magical Exemplar3x Royal Magical Library2x Old Vindictive Magician2x Crystal Seer2x Apprentice Magician1x Sangan1x Marshmallon Spells: 153x Magical Citadel of Endymion3x Spell Power Grasp2x Allure of Darkness1x Heavy Storm1x Mystical Space Typhoon1x Giant Trunade1x Swords of Revealing Light1x Magical Dimension1x Terraforming1x Lightning Vortex Traps: 61x Call of the Haunted1x Mirror Force2x Pitch-Black Powder Stone2x Bottomless Trap Hole Far better than yours. Also fairly cheap. Just get 2 more Spellcaster's Command decks and build from there. Link to comment Share on other sites More sharing options...
Ion X Y Z Blaster Posted March 3, 2010 Report Share Posted March 3, 2010 Okay' date=' I bought the "Spellcaster's Command" Structure Deck, and I just love it! I've lost only once with it, and it was against my friend's brother: who has his own "rules". I won't go in to too much detail with the "rules", but you can "negate" Spell and Trap cards with MST, AND you can play 2 monsters per turn. I'm going to test out my Deck this weekend with the REAL rules. But anyways, I would like some feedback on how to improve this Deck. Here is the list: [u']Total Cards: 43[/u] Monsters: 21 1x Endymion, the Master Magician2x Dark Magician2x Skilled Dark Magician1x Dark Red Enchanter1x Magical Marionette1x Breaker the Magical Warrior2x Magical Exemplar2x Old Vindictive Magician2x Crystal Seer1x Magician of Faith2x Defender, the Magical Knight1x Magical Plant Mandragola1x Jenis, Lightsworn Mender (Doesn't completely fit, but has high DEF and doesn't make me discard cards) Spell Cards: 16 1x Magical Citadel of Endymion2x Magical Blast (These are a KEEP)1x Lightning Vortex1x Pot of Greed1x Fissure1x Swords of Revealing Lights1x Double Spell2x Spell Power Grasp1x Shield Crush1x Mystical Space Typhoon1x Terraforming1x Graceful Charity1x Mage Power1x Exchange Trap Cards: 6 1x Magical Cylinder1x Sakuretsu Armor1x Mispolymerization1x Mirror Force1x Chthnoian Polymer You need more traps. One of my friends uses a deck with mostly traps so he can get 3 or 4 out on the first turn and it rocks! Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 3, 2010 Report Share Posted March 3, 2010 Okay' date=' I bought the "Spellcaster's Command" Structure Deck, and I just love it! I've lost only once with it, and it was against my friend's brother: who has his own "rules". I won't go in to too much detail with the "rules", but you can "negate" Spell and Trap cards with MST, AND you can play 2 monsters per turn. I'm going to test out my Deck this weekend with the REAL rules. But anyways, I would like some feedback on how to improve this Deck. Here is the list: [u']Total Cards: 43[/u] Monsters: 21 1x Endymion, the Master Magician2x Dark Magician2x Skilled Dark Magician1x Dark Red Enchanter1x Magical Marionette1x Breaker the Magical Warrior2x Magical Exemplar2x Old Vindictive Magician2x Crystal Seer1x Magician of Faith2x Defender, the Magical Knight1x Magical Plant Mandragola1x Jenis, Lightsworn Mender (Doesn't completely fit, but has high DEF and doesn't make me discard cards) Spell Cards: 16 1x Magical Citadel of Endymion2x Magical Blast (These are a KEEP)1x Lightning Vortex1x Pot of Greed1x Fissure1x Swords of Revealing Lights1x Double Spell2x Spell Power Grasp1x Shield Crush1x Mystical Space Typhoon1x Terraforming1x Graceful Charity1x Mage Power1x Exchange Trap Cards: 6 1x Magical Cylinder1x Sakuretsu Armor1x Mispolymerization1x Mirror Force1x Chthnoian Polymer You need more traps. One of my friends uses a deck with mostly traps so he can get 3 or 4 out on the first turn and it rocks! Thats a BIG Necrobump!!! Reported. Read the date of the thread before posting. Link to comment Share on other sites More sharing options...
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