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Spellcaster [Spell Counter] Deck


resol999

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Okay, I bought the "Spellcaster's Command" Structure Deck, and I just love it! I've lost only once with it, and it was against my friend's brother: who has his own "rules". I won't go in to too much detail with the "rules", but you can "negate" Spell and Trap cards with MST, AND you can play 2 monsters per turn. I'm going to test out my Deck this weekend with the REAL rules. But anyways, I would like some feedback on how to improve this Deck. Here is the list:

 

Total Cards: 43

 

Monsters: 21

 

1x Endymion, the Master Magician

2x Dark Magician

2x Skilled Dark Magician

1x Dark Red Enchanter

1x Magical Marionette

1x Breaker the Magical Warrior

2x Magical Exemplar

2x Old Vindictive Magician

2x Crystal Seer

1x Magician of Faith

2x Defender, the Magical Knight

1x Magical Plant Mandragola

1x Jenis, Lightsworn Mender (Doesn't completely fit, but has high DEF and doesn't make me discard cards)

 

Spell Cards: 16

 

1x Magical Citadel of Endymion

2x Magical Blast (These are a KEEP)

1x Lightning Vortex

1x Pot of Greed

1x Fissure

1x Swords of Revealing Lights

1x Double Spell

2x Spell Power Grasp

1x Shield Crush

1x Mystical Space Typhoon

1x Terraforming

1x Graceful Charity

1x Mage Power

1x Exchange

 

Trap Cards: 6

 

1x Magical Cylinder

1x Sakuretsu Armor

1x Mispolymerization

1x Mirror Force

1x Chthnoian Polymer

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First, READ THE BAN LIST!!! Pot of Greed, Graceful Charity, and Magician of Faith are BANNED in Advanced Format. Put it in Traditional if you want to use the Banned cards. If you want to use it in tournaments, use this:

 

Monsters: 20

3x Endymion the Master Magician

3x Breaker the Magical Warrior

3x Magical Exemplar

3x Royal Magical Library

2x Old Vindictive Magician

2x Crystal Seer

2x Apprentice Magician

1x Sangan

1x Marshmallon

 

Spells: 15

3x Magical Citadel of Endymion

3x Spell Power Grasp

2x Allure of Darkness

1x Heavy Storm

1x Mystical Space Typhoon

1x Giant Trunade

1x Swords of Revealing Light

1x Magical Dimension

1x Terraforming

1x Lightning Vortex

 

Traps: 6

1x Call of the Haunted

1x Mirror Force

2x Pitch-Black Powder Stone

2x Bottomless Trap Hole

 

Far better than yours. Also fairly cheap. Just get 2 more Spellcaster's Command decks and build from there.

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  • 6 months later...

Okay' date=' I bought the "Spellcaster's Command" Structure Deck, and I just love it! I've lost only once with it, and it was against my friend's brother: who has his own "rules". I won't go in to too much detail with the "rules", but you can "negate" Spell and Trap cards with MST, AND you can play 2 monsters per turn. I'm going to test out my Deck this weekend with the REAL rules. But anyways, I would like some feedback on how to improve this Deck. Here is the list:

 

[u']Total Cards: 43[/u]

 

Monsters: 21

 

1x Endymion, the Master Magician

2x Dark Magician

2x Skilled Dark Magician

1x Dark Red Enchanter

1x Magical Marionette

1x Breaker the Magical Warrior

2x Magical Exemplar

2x Old Vindictive Magician

2x Crystal Seer

1x Magician of Faith

2x Defender, the Magical Knight

1x Magical Plant Mandragola

1x Jenis, Lightsworn Mender (Doesn't completely fit, but has high DEF and doesn't make me discard cards)

 

Spell Cards: 16

 

1x Magical Citadel of Endymion

2x Magical Blast (These are a KEEP)

1x Lightning Vortex

1x Pot of Greed

1x Fissure

1x Swords of Revealing Lights

1x Double Spell

2x Spell Power Grasp

1x Shield Crush

1x Mystical Space Typhoon

1x Terraforming

1x Graceful Charity

1x Mage Power

1x Exchange

 

Trap Cards: 6

 

1x Magical Cylinder

1x Sakuretsu Armor

1x Mispolymerization

1x Mirror Force

1x Chthnoian Polymer

 

You need more traps. One of my friends uses a deck with mostly traps so he can get 3 or 4 out on the first turn and it rocks!

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Okay' date=' I bought the "Spellcaster's Command" Structure Deck, and I just love it! I've lost only once with it, and it was against my friend's brother: who has his own "rules". I won't go in to too much detail with the "rules", but you can "negate" Spell and Trap cards with MST, AND you can play 2 monsters per turn. I'm going to test out my Deck this weekend with the REAL rules. But anyways, I would like some feedback on how to improve this Deck. Here is the list:

 

[u']Total Cards: 43[/u]

 

Monsters: 21

 

1x Endymion, the Master Magician

2x Dark Magician

2x Skilled Dark Magician

1x Dark Red Enchanter

1x Magical Marionette

1x Breaker the Magical Warrior

2x Magical Exemplar

2x Old Vindictive Magician

2x Crystal Seer

1x Magician of Faith

2x Defender, the Magical Knight

1x Magical Plant Mandragola

1x Jenis, Lightsworn Mender (Doesn't completely fit, but has high DEF and doesn't make me discard cards)

 

Spell Cards: 16

 

1x Magical Citadel of Endymion

2x Magical Blast (These are a KEEP)

1x Lightning Vortex

1x Pot of Greed

1x Fissure

1x Swords of Revealing Lights

1x Double Spell

2x Spell Power Grasp

1x Shield Crush

1x Mystical Space Typhoon

1x Terraforming

1x Graceful Charity

1x Mage Power

1x Exchange

 

Trap Cards: 6

 

1x Magical Cylinder

1x Sakuretsu Armor

1x Mispolymerization

1x Mirror Force

1x Chthnoian Polymer

 

You need more traps. One of my friends uses a deck with mostly traps so he can get 3 or 4 out on the first turn and it rocks!

 

Thats a BIG Necrobump!!!

 

Reported.

 

Read the date of the thread before posting.

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