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Labyrinth Wall


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Considering how random and inconsistent the rules proved themselves to be during the mere three episodes in which they appeared, it seems to me that, like most of the game played at Duelist Kingdom, such a game would at the very least require every card's text to be rewritten entirely.

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Here are all the differences relating to the maze that I could find:

• Labyrinth Wall is more like a Field Spell that takes up a 9x9 area. Monsters just summoned aren't placed on the maze, but right before it.

• A monster can move as many spaces as its Level.

• Polymerization causes Shadow Ghoul to lose its ATK-increasing ability, but it can travel inside the walls of the labyrinth, using no spaces. It also gets renamed Wall Shadow and cannot be attacked.

• Jirai Gumo apparently is a Trap card that can be placed face-down on any space, but that space is marked with a spider. It also only has 2100 ATK and 1000 DEF. Jirai Gumo also reduces whatever it attacks through its trap effect to its original stats. They also first referred to it as Landmine Spider, and later as Jirai Gumo.

• Apparently Kunai with Chain can transfer its ATK boost to other warriors. Also, two allied monsters can occupy the same space.

• Magical Labyrinth changes the map however you want, just as long as no areas are blocked off.

• Mystic Box doesn't change control of a Dark Magician placed in the box. It also moves the Dark Magician to the same place as the destroyed monster.

• Despite the fact that Sanga is face-down, it's quite easy to tell that it's Sanga, negating the purpose of it being face-down.

• Dungeon Worm can move any amount of spaces under the walls and attack anything. It also hides underground, but attacking the burrows can allow for the attack of the worm. It is also weak to fire, so it loses any ATK bonus not given to it by an equip card.

• The hats hide the monsters in 4 consecutive places.

• Monster Tamer increases the ATK of any monster your teammate controls by 600 and lets it be controlled by you during your turns.

• Gate Guardian acts as all 3 separate monsters as well as one. Each piece can also negate an attack with an attack of its own each turn. Suijin also attacks everything in the maze, but didn't harm the Dark Magician. Gate Guardian can also attack as one monster or as each of its parts.

• Summoned Skull has an electrical attack that can travel directly to Suijin.

• Spellbinding Circle stops Gate Guardian from activating its effects.

• Monsters that move by flying can't enter the labyrinth.

• Riryoku takes away half the opponents' Life Points and add them to a monster's ATK points. It appeared to add one set of Life Points to each of Gate Guardian's remaining 2 sections. Riryoku also ends the turn.

• Shift switches the places of the monsters.

 

So yeah, many cards, if not all, would have to be reworded.

Also, why would Yubel decks be meta in this labyrinth?

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Here are all the differences relating to the maze that I could find:

• Labyrinth Wall is more like a Field Spell that takes up a 9x9 area. Monsters just summoned aren't placed on the maze' date=' but right before it.

• A monster can move as many spaces as its Level.

• Polymerization causes Shadow Ghoul to lose its ATK-increasing ability, but it can travel inside the walls of the labyrinth, using no spaces. It also gets renamed Wall Shadow and cannot be attacked.

• Jirai Gumo apparently is a Trap card that can be placed face-down on any space, but that space is marked with a spider. It also only has 2100 ATK and 1000 DEF. Jirai Gumo also reduces whatever it attacks through its trap effect to its original stats. They also first referred to it as Landmine Spider, and later as Jirai Gumo.

• Apparently Kunai with Chain can transfer its ATK boost to other warriors. Also, two allied monsters can occupy the same space.

• Magical Labyrinth changes the map however you want, just as long as no areas are blocked off.

• Mystic Box doesn't change control of a Dark Magician placed in the box. It also moves the Dark Magician to the same place as the destroyed monster.

• Despite the fact that Sanga is face-down, it's quite easy to tell that it's Sanga, negating the purpose of it being face-down.

• Dungeon Worm can move any amount of spaces under the walls and attack anything. It also hides underground, but attacking the burrows can allow for the attack of the worm. It is also weak to fire, so it loses any ATK bonus not given to it by an equip card.

• The hats hide the monsters in 4 consecutive places.

• Monster Tamer increases the ATK of any monster your teammate controls by 600 and lets it be controlled by you during your turns.

• Gate Guardian acts as all 3 separate monsters as well as one. Each piece can also negate an attack with an attack of its own each turn. Suijin also attacks everything in the maze, but didn't harm the Dark Magician. Gate Guardian can also attack as one monster or as each of its parts.

• Summoned Skull has an electrical attack that can travel directly to Suijin.

• Spellbinding Circle stops Gate Guardian from activating its effects.

• Monsters that move by flying can't enter the labyrinth.

• Riryoku takes away half the opponents' Life Points and add them to a monster's ATK points. It appeared to add one set of Life Points to each of Gate Guardian's remaining 2 sections. Riryoku also ends the turn.

• Shift switches the places of the monsters.

 

So yeah, many cards, if not all, would have to be reworded.

Also, why would Yubel decks be meta in this labyrinth?

[/quote']

 

Don't forget that it causes everyone to rhyme.

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Here are all the differences relating to the maze that I could find:

• Labyrinth Wall is more like a Field Spell that takes up a 9x9 area. Monsters just summoned aren't placed on the maze' date=' but right before it.

• A monster can move as many spaces as its Level.

• Polymerization causes Shadow Ghoul to lose its ATK-increasing ability, but it can travel inside the walls of the labyrinth, using no spaces. It also gets renamed Wall Shadow and cannot be attacked.

• Jirai Gumo apparently is a Trap card that can be placed face-down on any space, but that space is marked with a spider. It also only has 2100 ATK and 1000 DEF. Jirai Gumo also reduces whatever it attacks through its trap effect to its original stats. They also first referred to it as Landmine Spider, and later as Jirai Gumo.

• Apparently Kunai with Chain can transfer its ATK boost to other warriors. Also, two allied monsters can occupy the same space.

• Magical Labyrinth changes the map however you want, just as long as no areas are blocked off.

• Mystic Box doesn't change control of a Dark Magician placed in the box. It also moves the Dark Magician to the same place as the destroyed monster.

• Despite the fact that Sanga is face-down, it's quite easy to tell that it's Sanga, negating the purpose of it being face-down.

• Dungeon Worm can move any amount of spaces under the walls and attack anything. It also hides underground, but attacking the burrows can allow for the attack of the worm. It is also weak to fire, so it loses any ATK bonus not given to it by an equip card.

• The hats hide the monsters in 4 consecutive places.

• Monster Tamer increases the ATK of any monster your teammate controls by 600 and lets it be controlled by you during your turns.

• Gate Guardian acts as all 3 separate monsters as well as one. Each piece can also negate an attack with an attack of its own each turn. Suijin also attacks everything in the maze, but didn't harm the Dark Magician. Gate Guardian can also attack as one monster or as each of its parts.

• Summoned Skull has an electrical attack that can travel directly to Suijin.

• Spellbinding Circle stops Gate Guardian from activating its effects.

• Monsters that move by flying can't enter the labyrinth.

• Riryoku takes away half the opponents' Life Points and add them to a monster's ATK points. It appeared to add one set of Life Points to each of Gate Guardian's remaining 2 sections. Riryoku also ends the turn.

• Shift switches the places of the monsters.

 

So yeah, many cards, if not all, would have to be reworded.

Also, why would Yubel decks be meta in this labyrinth?

[/quote']

 

Don't forget that it causes everyone to rhyme.

 

This

Every card would have to be reworded

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It's an interesting concept, but they would have to introduce new types and stuff for it. Such as the ability of Flying and such, for we dont know if the monsters actually USE there wings.

 

This sux.

Konami hates BW.

 

This was around before BW. So technically, you cant say that >.>

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It's an interesting concept' date=' but they would have to introduce new types and stuff for it. Such as the ability of Flying and such, for we dont know if the monsters actually USE there wings.

 

This sux.

Konami hates BW.

 

This was around before BW. So technically, you cant say that >.>

 

but it is pretty much given then that winged beasts will most likely have Auto-Fly

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It's an interesting concept' date=' but they would have to introduce new types and stuff for it. Such as the ability of Flying and such, for we dont know if the monsters actually USE there wings.

 

This sux.

Konami hates BW.

 

This was around before BW. So technically, you cant say that >.>

 

but it is pretty much given then that winged beasts will most likely have Auto-Fly

 

Well, that would only make sense, but that doesn't mean other types of cards dont have wings.

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It's an interesting concept' date=' but they would have to introduce new types and stuff for it. Such as the ability of Flying and such, for we dont know if the monsters actually USE there wings.

 

This sux.

Konami hates BW.

 

This was around before BW. So technically, you cant say that >.>

 

but it is pretty much given then that winged beasts will most likely have Auto-Fly

That's true. But I want to play a card game, not Dungeons and Dragons <,<

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Blackwings would screw on this.

 

Multiple summonings ftw.

 

You forget that BW cannot enter the Labyrinth' date=' so fail.

[/quote']

 

Fair enough.

 

Syncrow is screwed. and my Vayu D:

 

However, my Earthbounds are fine. Bar Aslla, and Wiraqocha. :(

 

Wow... I thought that big creatures couldn't enter the Labyrinth, which explained why Gate Guardian couldnt?

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Blackwings would screw on this.

 

Multiple summonings ftw.

 

You forget that BW cannot enter the Labyrinth' date=' so fail.

[/quote']

 

Fair enough.

 

Syncrow is screwed. and my Vayu D:

 

However, my Earthbounds are fine. Bar Aslla, and Wiraqocha. :(

 

Wow... I thought that big creatures couldn't enter the Labyrinth, which explained why Gate Guardian couldnt?

 

Flying Creatures can't.

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Blackwings would screw on this.

 

Multiple summonings ftw.

 

You forget that BW cannot enter the Labyrinth' date=' so fail.

[/quote']

 

Fair enough.

 

Syncrow is screwed. and my Vayu D:

 

However, my Earthbounds are fine. Bar Aslla, and Wiraqocha. :(

 

Wow... I thought that big creatures couldn't enter the Labyrinth, which explained why Gate Guardian couldnt?

 

Nope, I think only flying creatures couldn't. Since Gate Guardian could attack any monster anywhere (or at least Suijin could) it wouldn't need to move into the labyrinth.

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Blackwings would screw on this.

 

Multiple summonings ftw.

 

You forget that BW cannot enter the Labyrinth' date=' so fail.

[/quote']

 

Fair enough.

 

Syncrow is screwed. and my Vayu D:

 

However, my Earthbounds are fine. Bar Aslla, and Wiraqocha. :(

 

Wow... I thought that big creatures couldn't enter the Labyrinth, which explained why Gate Guardian couldnt?

 

Nope, I think only flying creatures couldn't. Since Gate Guardian could attack any monster anywhere (or at least Suijin could) it wouldn't need to move into the labyrinth.

 

Oh k. Do you think that the Meteor of Destruction would have it's effect changed so that it could destroy the labyrinth and all monsters inside or something?

 

Would a Synchro Monster be placed in the average positions of its materials?

 

I would of thought that a Synchro would require all of there materials at the starting point.

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Would a Synchro Monster be placed in the average positions of its materials?

 

I don't think so. It would probably be placed either at the beginning or in either of the two places. I think a similar thing would happen with Fusions and Rituals. Or maybe the material would be required to occupy the same space or consecutive spaces and it gets summoned in any of the spots where the material are.

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