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--->New<--- Call of Duty 4: Modern Warfare RP--->New<---


.GhostRyder

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[align=center]Welcome to the Official Call mof Duty 4: Modern Warfare Rp!

Really there is no plot. Somtimes a plot uprises through actions during the Rp.

Basicly all you do is kill.

Please read the following drop downs and enjoy the rp![/align]

[align=center][spoiler=Weapons & Perks][spoiler=Primary Weapon]

- M16A4 - Attacthable Grenade Launcher

- AK-47 - Attacthable Grenade Launcher

- M4 - Attacthable Grenade Launcher

- G3

- G36C

- M14

- MP44

[All weapons have unlockable attchments:

-Red dot Sight

-Scilencer

-AOCG Scope

(You need tou earn these)]

 

[spoiler=Sub-Machine Guns]

- MP5

- Skorpion

- Mini-Uzi

- AK-74u

- P90

[All weapons have unlockable attchments:

-Red dot Sight

-Scilencer

-AOCG Scope

(You need tou earn these)]

 

[spoiler=Light Machine Guns]

- M249 SAW

- RPD

- M60

[All weapons have unlockable attchments:

-Red dot Sight

-Scilencer

-AOCG Scope

-Grip

(You need tou earn these)]

 

[spoiler=Shotguns]

- W1200

- M1014

(No attachments availible)

 

[spoiler=Snipers]

- M40

- M21

- Dragunov

- R700

- .50 Cal

 

 

[spoiler=Pistols]

- M9 -Scilencer

- USP -Scilencer

- M1911 -Scilencer

- Desert Eagle

 

[spoiler=Perks]

Perk 1

 

Note that attaching a grenade launcher to an assault rifle is possible; if you do so, it will replace whatever perk you select here.

 

* C4 x2: You gain two pieces of C4. You can throw these with the left trigger and detonate them with the right trigger, but you'll be really exposed to enemy fire when you run around with them. Requires a bit of trickery to use well, but if you're good at getting enemies to chase you, then you can leave them special surprises.

* Special Grenades x3: You'll gain an extra three special grenades. Can choose from flash or stun grenades, but not smoke; smoke is only available if you don't use this perk.

* RPG-7 x2: Gives you an RPG and two rounds. Handy for shooting down enemy helicopters, but somewhat more difficult to use against actual players due to the time it takes to actually fire the weapon. If you want to use it on players (for the challenges), try using the RPG on Domination maps, where you're relatively sure to find clusters of foes around flags.

* Unlockable Claymore x2: Two plantable claymores. Useful for covering your back if you're going to camp up and snipe, or to defuse a thorny situation if an enemy is chasing you. Also handy to protect objectives in objective-based gameplay modes. Note that claymores take a second to pop into the ground, so it's tough to use them unless you're relatively clear of enemy influence. The red lines that denotes claymore positions will be a dead giveaway to your foes, if they're visible; try to hide claymores around a corner instead of putting them right in the middle of doorways. Also note that claymores despawn when you die, or shortly thereafter, so try to stay alive if you want to get kills with them!

* Unlockable Frag x3: More frag grenades for you. Handy if you're a throw-and-pray style.

* Unlockable Bandolier: Extra ammunition for primary and secondary weapons. Might be handy if you're an expert at surviving for long periods of time, but in most cases something like extra frag grenades will be more handy to you before you die, especially in the deathmatch modes.

* Unlockable Bomb Squad: You'll be able to see enemy C4 and Claymores on your minimap. Handy if you run into those explosives on a regular basis, but again this will depend on the gametype that you're playing. Domination and Headquarters will often see more use of these explosives than other gametypes will.

 

Perk 2

 

* Stopping Power: Increased bullet damage. A nice perk that'll be effective in almost any situation, although it's not like your enemies will require many bullets to kill normally.

* Juggernaut: Increase health. Again, pretty handy, but you'll still die pretty quickly if an enemy gets a bead on you.

* Sonic Boom: Higher damage from explosive weapons, including C4, frag grenades, RPG rounds, and claymores. This also increases the damage radius. Combine it with the Frag x3 Perk 1 for extra fun, especially in deathmatch or TDM.

* Unlockable Sleight of Hand: Helps you reload more quickly. This is a very, very useful perk, but only for certain weapons. SMGs and assault rifles stand the most to gain from it, since you'll be chewing through ammo very quickly and will have to reload more often. In the case of LMGs, they take a very long time to reload, but in most cases you won't be able to chew through a whole case of ammo before you get killed, at least in more frenetic gametypes. And if you wind up having to reload an LMG, you're likely to either get killed (in deathmatch) or will be safe enough to where the reloading time-saving from Sleight of Hand won't really help all that much.

* Unlockable Double Tap: Increases rate of fire. For SMGs this will simply chew through your ammo clip that much more quickly, but for slow-firing weapons, like some of the light machine guns, it can let you put a lot more metal in the air.

* Unlockable Overkill: Allows you to carry two primary weapons instead of a primary weapon and a pistol. Handy on maps where you think you may need to fire at close range and long range, or if you want to work on two types of weapon challenges at the same time, but in most cases you'll want to pick a weapon and stick with it.

* Unlockable UAV Jammer: Your character does not show up on enemy UAV sweeps. Pretty handy, since most big games will have more or less constant UAV sweeps going down.

 

Perk 3

 

* Extreme Conditioning: You can sprint for longer distances.

* Steady Aim: You're more accurate when firing from the hip. Handy if you want to run-and-gun, but you still shouldn't expect to get headshots from across the map unless you use your sights.

* Deep Impact: Bullets will penetrate thicker materials. Allows you to hit enemies on the other side of some walls. Depending on the level, this can be really handy, but it's difficult to know when it'll work without a lot of experience.

* Eavesdrop: Allows you to hear the voice chat of enemy soldiers as you get close to them.

* Unlockable Last Stand: When you take lethal damage, you'll drop to the ground, pull out your pistol, and gain a few seconds in which to try and hit your killer with your sidearm. This only does you any good if your enemy killed you up-close; if they hit you from a distance it won't be possible to hit them, and if they notice you rolling around with your pistol they can continue to fire on you and kill you for real. Also, most good players will know that you have this perk when it activates, since they won't get the experience from the kill until you completely die, so they'll either run and let you bleed out or finish you off with another burst.

* Unlockable Martyrdom: When you die, you drop a live grenade directly on your body. Probably handier than Last Stand, since your opponents will immediately get the experience gain and think you're dead (since you are), but the sound the grenade makes when it drops will tip off better players and encourage them to run. Still, there's a good chance that they won't notice the sound in the heat of the battlefield, or will have migrated from Halo and think they'll be cool by teabagging you, making this perk an amusing way to exact your revenge. You do get experience and kill credits for anyone the grenade kills, even though you'll be dead when it explodes.

* Unlockable Iron Lungs: You can hold your breath for a longer period time when sniping. Only handy for snipers, obviously, but pretty handy for them.

* Unlockable Dead Silence: You make less sound when you move. The last perk you'll unlock, and arguably one of the best if you like sneaking up on people, but keep in mind that you'll still show up on your opponent's minimaps.

 

 

[/align]

[align=center][spoiler=Ranks]

Call of Duty 4 Ranks

Rank Title Unlocks

1 Private All starting equipment

2 Demolitions Class

3 Sniper Class

4 Lance Corporal Create a Class

5 Gun Challenges

6 New playlists

7 Corporal M40 Sniper Rifle

8 Last Stand Perk (slot 2)

9 Boot Camp Challenges

10 Sergeant M4 Carbine Assault Rifle

11 UAV Jammer Perk (slot 2)

12 Clan Tag

13 Staff Sergeant Mini Uzi Submachine Gun

14 Bomb Squad Perk (slot 1)

15 Boot Camp Challenges 2

16 Gunnery Sergeant M1911 Pistol

17 Martyrdom Perk (slot 2)

18 Boot Camp Challenges 3

19 Master Sergeant M60E4 Light Machine Gun

20 Sleight of Hand (slot 2)

21 Operations Challenges

22 Master Gunnery Sergeant Dragunov Sniper Rifle

23 Claymore Perk (slot 1)

24 Operations Challenges 2

25 2nd Lieutenant G3 Assault Rifle

26 Iron Lungs Perk (slot 3)

27 Operations Challenges 3

28 1st Lieutenant AK-47U Submachine Gun

29 Double Tab Perk (slot 2)

30 Killer Challenges

31 Captain M1014 Shotgun

32 Bandolier Perk (slot 1)

33 Killer Challenges 2

34 Major R700 Sniper Rifle

35 Eavesdrop Perk (slot 3)

36 Killer Challenges 3

37 Lieutenant Colonel G36C Assault Rifle

38 Overkill Perk (slot 2)

39 Killer Challenges 4

40 Colonel P90 Submachine Gun

41 Frag x 3 Perk (slot 1)

42 Humiliation Challenges

43 Brigadier General Desert Eagle Pistol

44 Dead Silence Perk (slot 3)

45 Humiliation Challenges 2

46 Major General M14 Assault Rifle

47 Humiliation Challenges 3

48 Humiliation Challenges 4

49 Lieutenant General Barret Sniper Rifle

50 Humiliation Challenges 5

51 Elite Challenges

52 General MP44 Assault Rifle

53 Elite Challenges 2

54 Elite Challenges 3

55 Commander

Gold Desert Eagle

[/align]

[spoiler=Promotions/Killing] To rank up you need to get 100 Army exp. To get these points you can fight hard, or kill.When you kill a person you gain 10 army exp. When you damage a person but dont kill them you gain 5 army exp.

When you are in a 1-1 battle with and opponent you need to make it realistic. If you dont you will be removed from the rp and your character will become a NPC.

If you are killed you must wait 30 minutes before you can come back into the rp.

 

[spoiler=Application]

Name:

Age

Clothing

Team:(SAS,Marines,Tangos)

Primary Weapon:(Chosen amung being giving a rank by me so you get to chose from the choices)

Side arm:(Chosen amung being giving a rank by me so you get to chose from the choices)

Grenade:(Flash,stun,smoke,bang)

Bio:

Anyother info:

(Ranks will be givien by me or the co-rp master)

[spoiler=My apps]Name:Major General John Baker

Age: 25

Clothing:Wears a desert camo coat and trousers.

Team:(SAS,Marines,Tangos)SAS

Primary Weapon:(Chosen amung being giving a rank by me so you get to chose from the choices)G36C - Red dot sight

Side arm:(Chosen amung being giving a rank by me so you get to chose from the choices)Desert Eagle

Grenade:(Flash,stun,smoke,)Flash + Bang

Perk 1: Claymores

Perk 2:UVA Jammer

Perk 3:Last Stand

Bio:He can be nice if you get to know him but hes care goes to his troops. Especially his main regiment.

Anyother info:He loves his weapons

 

 

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