Max Darkness Posted September 3, 2009 Report Share Posted September 3, 2009 [spoiler=Important Note]This will probably be my last set of cards I'll make on YCM. I've exhausted my ideas and creativity. I'd like to thank those who have helped craft this mega-set..:JBM:., Darkstar_316, Mechking, and Chizuru Otohime: For ideas, advice and support.Ragnarok1945: For faultlessly commenting on my threads.~Fallen Soul~ and Raiden600: For what became the "Cimmerian" and "Arcane Evil" monsters.Succubus Queen: For images.Sne Pales and Gefhx: For the holos and Dark Synchros.All Members of the N.D.L.: For making me come up with unique effects on their member cards, which inspired some of cards here.Everyone who felt it worthwhile to comment on my threads. Era 1 : The Forgotten vs. The Malevolent : The war begins This is the beginning of a conflict that scarred mankind for millennia. It influenced events in the distant past and even in the far-off future. A clash of good and evil, started by humans themselves.We begin 20,000 years ago, at the birth of civilisation. Mesopotamia was still over 12,000 years away; but advanced man still existed. The Forgotten and The Malevolent were the rulers of this world. Two very different races. The former was a race of arcane mages and the latter a race of necromancers.It was their fear and arrogance that started the battles that would eventually destroy them and doom mankind to an existance of bloodshed.This is the Ancient Feud. [spoiler= "The History of Man" Part 1]For all those who have read this before. It's basically the same, but with slight editations from Weather Report; so you don't need to read it again. The Forgotten and the Malevolent; two ancient races that existed millennia ago. The Forgotten were a race of wizards and alchemists, and relied on arcane magic and animated stone golems to defend themselves from the more barbaric races. The Malevolent were a race of necromancers; students of the dark arts. They found their strength in black forces and demonic soldiers. Any barbarians captured by the Malevolent were sacrificed to please their gods. They lived in ignorance of each other for centuries, and thus lived in peace. However, peace is never eternal, and a brief encounter changed history. When the two races met, their arrogance and fear led them to war. Arcan, ruler of the Forgotten, saw the Malevolent as a dangerous and twisted force and ordered his army into battle, with the intention of wiping them out. The Malevolent’s rulers, Necros and Lilith; saw the Forgotten as nothing more than fodder for their dark powers. The fear of the Forgotten and the Malevolent’s arrogance began a conflict like no other. Neither side was prepared for the war that was to come. The Forgotten had only fought ignorant men and were unprepared for the devastating power of the Malevolent’s armies. Likewise, the Malevolent did not suspect the Forgotten’s prowess with magic. Thus either side blitzed the other, with huge loses of life for both races. The Malevolent turned to more destructive tactics, creating creatures with darker power than themselves to do their bidding, while the Forgotten applied their alchemy to war and created warriors with inhuman strength and abilities. But still the two sides stayed balanced.Arcan ordered the creation of powerful beasts that would be enough to stop the Malevolent’s advances. The Forgotten Creatures were the result. And stop the Malevolent they did. Their prowess in battle forced a retreat by the Malevolent. Necros and Lilith commanded the creation of similar creatures of war and the Malevolent Beasts were born. The Forgotten did not expect this and were forced backwards. With both sides equal in strength again, the Forgotten used their arcane power to synchronise their monsters and formed Qinglong, a beast unmatched in power until the Malevolent created Valkyre, a creature hewn from the darkest energies. These two monsters feuded in the skies above the warring races. Both sides looked for a way to increase the strength of their armies. The Forgotten created powerful spells in order to summon the Forgotten Dragon, a powerful beasts that would continue to be re-born. The Malevolent created Dullahan, the spirit of a Malevolent hero brought back from the spirit world in order to fight the Forgotten. Eventually, the rulers of each side decided to use their own powers to end the conflict. Lilith was the first. A thousand Forgotten soldiers fell at her blade before Arcan slew her in a legendary battle. Necros’ anger at Lilith’s death drew him to fight with the ruler of the Forgotten; but he was downed as well. The Forgotten thought they were victorious.However, Necros was reborn as a hideous beast of dark energies that would not fall by blade, arrow or spell. In his new form, he sought out Arcan and cut him down. Necros swept through the Forgotten’s armies, immortal and ruthless. However, the necromancy sustaining him eventually ran dry and he collapsed, his soul lost forever. With the rulers dead, both sides looked to their divinities for assistance. The Angel of The Forgotten, written in legend as father of the Forgotten, was summoned to help their struggle. The Malevolent used all their dark powers to summon their ancient god, the Transcend Malevolent. In the two transcend monsters’ first attacks; the damage inflicted on both sides was incredible. As the Transcend Malevolent struck, Qinglong was the only creature to survive the blow. It was quickly finished off by the dark monstrosity. Elsewhere, all but Valkyrie were finished when the Angel of The Forgotten attacked; but the dark creature was wiped out moments later. However, the damage caused was nothing to what would be. When the Transcend and the Angel met; they begin a conflict of even greater proportions. Blazing light and consuming darkness struck again and again; destroying all beneath them. But the two creatures had long stopped caring about those who had summoned them, and used the very earth itself to craft minions for themselves. These minions were Anzu, Gilgamesh, Tiamat, Hellbourne, Naka and Typhoon. The eight creatures fought in the sky, sea and on the land, decimating everything. The world burned as these beasts clashed. In a showdown, the Angel and the Transcend struck each other with equal force at the same time. The resulting shockwave critically wounded both monsters. With the last gasps of strength, they fused their minions together to form two creations even stronger than themselves. And thus, Marduk was formed, and so was Apollion. The former a glowing angel born from glorious light, the latter a demonic dragon created from a vortex of darkness. Yet more destruction was wreaked upon the two fallen races. The Malevolent’s dark fortresses were obliterated. The Forgotten’s great palaces and temples were razed to the ground. But the conflict did not stop. Although both creatures were equally matched, Marduk had something Apollion did not. Cunning. Apollion was powerful, but was also a mindless beast of destruction. Marduk gained the upper hand and lanced through Apollion. As the dark dragon fell, the Forgotten were victorious.It was a costly victory. The Forgotten lost everything; and so faded out of history along with the Malevolent. The remains of their empire became the legendary societies of Agartha, Atlantis and Lemuria. [spoiler=The Forgotten][spoiler=Effect Monsters] Effect: If your opponent controls either "Lilith-Malevolent Queen" or "Necros-Malevolent Tyrant", you can Special Summon this card from your hand. When this card is Special Summoned, all "Malevolent" monsters lose 500 ATK. When this card is Tribute Summoned, all "Malevolent" monsters lose 500 ATK and DEF and as long as this card remains face-up on the field, "Malevolent" monsters with Malevolent Counters on them cannot attack. During the End Phase of your turn, you can Tribute this card to Special Summon up to 3 "Forgotten" monsters. Effect: This card can only be Normal Summoned or Set when your opponent controls a Level 8 or higher "Malevolent" monster. When this card is summoned, remove all Malevolent Counters from all monsters on the field. When this card is summoned, Special Summon 2 "Forgotten Swordmaster" cards in Attack Position. As long as this card remains face-up on the field, all effects of Malevolent Counters are negated. Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your End Phase, discard 2 cards from your hand. If you do not, this card is destroyed. Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, your opponent discards 1 DARK monster from their hand. If this card is destroyed in the turn it is Summoned, destroy all "Malevolent" monsters your opponent controls. Effect: If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. During each of your opponent's Standby Phases, this card inflicts an amount of damage to your opponent equal to the number of "Forgotten" monsters in your Graveyard x 200. When the equipped monster is removed from the field, this card is removed from play. Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a "Forgotten" monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster cannot be destroyed by battle. (Damage calculation is applied normally.) (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Effect: If this card attacks a DARK monster, this card gains 300 ATK during the Damage Step only. When this card destroys a "Malevolent" monster by battle, gain Life Points equal to the destroyed monster's Level x 100. Effect: FLIP: This card is also treated as a LIGHT monster. Destroy all Level 5 or lower DARK monsters on the field. During the End Phase of the turn this effect was activated, discard 1 Level 3 or lower "Forgotten" monster from your hand. If you do not, this card is destroyed. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Castle of The Forgotten" or "Enigma Dragon". When this card destroys a monster by battle, destroy all Attack Position monsters your opponent controls. Effect: This card is also treated as a LIGHT monster. By sending this face-up card from the field to the Graveyard, Special Summon 1 Level 5 or 6 "Forgotten" monster from your hand. Effect: This card can only be Summoned in Defense Position. During your End Phase, if this card is in Attack Position, switch it to Defense Position. As long as this card remains in Defense Position, this card cannot be destroyed by battle. (Damage calculation is applied normally.) Effect: If this card attacks an opponent's monster, this card gains 600 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 600 ATK during the Damage Step only. Effect: This card cannot be Normal Summoned or Set. This card cannot be Normal Summoned except by Tributing 1 face-up "Forgotten Messenger" you control. When this card is Summoned, pick up a number of cards from your Deck equal to the number of "Forgotten" monsters on the field. For each "Forgotten" monster picked up, destroy 1 monster on the field with 1 or more Malevolent Counters on it. Place all picked up cards on the bottom of your Deck. Effect: Once per turn, during your Standby Phase, you can Tribute 1 "Forgotten" monster you control. If you do, this card can attack your opponent directly during your Battle Phase. Once per turn, during your End Phase, you can pay 1000 Life Points. If you do, Special Summon the Tributed monster from your Graveyard in Attack Position. Effect: When this card is Normal Summoned or Set, Special Summon 1 Level 5 or lower "Forgotten" monster in face-up Defense Position. When this card is Special Summoned, destroy 1 Level 5 or lower face-up "Malevolent" monster your opponent controls. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Champion of The Forgotten". As long as this card remains face-up on the field, all "Malevolent" monsters lose 400 ATK. Effect: During each of your Standby Phases, you can change the battle position of 1 monster your opponent controls. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). Effect: This card gains 300 ATK for every "Forgotten" monster on the field. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Effect: If this card is used as a Synchro Material Monster for the Synchro Summon of a "Forgotten" Synchro Monster, this card is treated as a Level 4 Monster Card. Effect: This card is treated as a "Forgotten" monster. If this card does not attack whenever possible, the controller of this card pays 500 Life Points during the End Phase. [spoiler=Fusion Monsters] Effect: "Forgotten Beast" + "Forgotten Idol" + "Guardian of The Forgotten"When this card is Summoned, Special Summon up to 3 Level 4 or lower "Forgotten" monsters from your hand in face-up Defense Position. As long as you control a different face-up Level 7 or higher "Forgotten" monster, this card cannot be destroyed by battle and any Battle Damage this card's controller takes is reduced to 0. When this card is removed from the field, destroy all monsters Summoned by this card's effect. Effect: "Earth-Shaker" + "Victor's Sword"This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a "Forgotten" monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster is treated as LIGHT monster. Also monsters this card destroys by battle are removed from play instead of going to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [spoiler=Ritual Monsters] Effect: This card is used to Ritual Summon "Enigma Dragon". You must offer 1 "Forgotten Dragon" as a Tribute from the field. Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Aeons Past". During each of your Main Phases, put 1 Forgotten Counter on this card (Max. 5). Once per turn, you can remove any number of Forgotten Counters from this card. Destroy a number of face-up Level 9 or lower non-"Forgotten" monsters your opponent controls equal to the number of removed counters. If this card is removed from the field, Special Summon 1 "Forgotten Dragon" from your Graveyard. Effect: This card is used to Ritual Summon "Forgotten Spellcaster". You must also offer Spellcaster-Type monsters as a Tribute whose total Levels equal 5 or more from the field or your hand. Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Millennia Ago". When this card is summoned, add 2 Spell or Trap Cards from your Deck to your hand. Once per turn, you can remove up to 4 Malevolent Counters from monsters on your side of the field. If you do, pay Life Points equal to the number of removed counters x 200. Effect: This card is used to Ritual Summon "Divine Dragon". You must offer 1 "Forgotten Dragon" as a Tribute from the field. Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Rise Into The Light". When this card is Summoned, Special Summon up to 3 LIGHT monsters from your opponent's Graveyard. As long as this card remains face-up on the field, monsters Summoned by this card's effect cannot be destroyed. (Damage Calculation is applied normally.) Once per turn, you can discard any number of cards from your hand. If you do, destroy an equal number of Spell or Trap Cards your opponent controls. [spoiler=Synchro Monsters] Effect: "Mage of The Forgotten" + 1 or more non-Tuner monstersWhen this card is Synchro Summoned add a number of "Forgotten" monsters to your Deck from your Graveyard equal to the number of monsters used to Synchro Summon this card. Once per turn, during your Standby Phase, you may pay 1000 Life Points. If you do, this card can attack twice during your Battle Phase. Effect: 1 Tuner + 1 "Forgotten Creature" monsterWhen this card is Summoned, you can pay 500 Life Points. If you do, switch all monsters your opponent controls to Defense Position. As long as this card remains face-up on the field, Level 6 or lower "Malevolent" monsters cannot attack. During each of your End Phases, Special Summon 1 Level 4 or lower "Forgotten" monster in face-up Defense Position from your hand or Deck. If you do not, this card loses 500 ATK and DEF. [spoiler=Spell Cards] Effect: Send 1 each of "Forgotten Gate", "Forgotten Temple" and "Forgotten Tower" you control to the Graveyard to Special Summon 1 "Forgotten Dragon" from your hand or Deck. If "Forgotten Dragon" is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. Effect: Equip only to a Warrior-Type monster. The equipped monster is treated as an EARTH monster. The equipped monster gains 250 ATK for each EARTH monster on the field. Effect: This card can only be placed on the field if "Forgotten Temple" or "Forgotten Tower" is on the field. When this card is activated, you can Special Summon 2 "Guardian of The Forgotten" cards from your hand or Deck in Attack Position. Effect: Discard 3 cards from your hand. Add 1 "Magic of The Forgotten" from your Deck to your hand. Effect: Each time a "Forgotten" monster is Normal Summoned or Set, put 1 Forgotten Counter on this card (Max. 3). If you Tribute Summon a "Forgotten" monster, you can remove a number of counters from this card equal to the number of required Tribute(s). If you do, substitute the removed counter(s) for Tribute(s). Effect: When this card is activated, add up to 3 "Forgotten" cards from your Graveyard to your Deck. Discard a number of cards from your hand equal to the number of cards added by this card's effect. When this card is activated, you can Special Summon 1 "Forgotten Idol" from your hand or Deck in Attack Position. Effect: Once per turn, during your Draw Phase, you may swap 1 card from your hand with 1 card from your Graveyard. When this card is activated, you can Special Summon 1 "Forgotten Beast" from your hand or Deck in Attack Position. Effect: This card gets these effects, based on the number of "Forgotten" monsters you control. - 1+: This card cannot be destroyed by a card effect. - 2+: Once per turn, you can halve the Battle Damage you take. - 3+: You can discard 1 "Forgotten" monster from your hand to negate the activation of a Spell or Trap Card and destroy it - 4+: Once per turn, during your End Phase, you can Special Summon 1 Level 4 or lower "Forgotten" monster from your Deck. - 5+: Once per turn, look at the top 5 cards of your Deck and rearrange them. Effect: Tribute 1 "Forgotten" monster you control. Special Summon 1 "Agarthan", "Denique", "Lemurian" or "Phoenix" monster from your Deck whose Level is equal to the Tributed monster's, ignoring the Summoning conditions. The Summoned monster is destroyed during your second End Phase after this effect was activated. Effect: While this card remains on the field, during your Draw Phase, add 1 of "Forgotten Castle", "Forgotten Temple", "Forgotten Tower", "Forgotten Beast", "Forgotten Idol", "Guardian of The Forgotten" or "Forgotten Ruins" from your Deck to your hand. If this card would be destroyed by a card effect, you can pay 500 Life Points to negate the effect. Effect: Send up to 5 monsters you control to the Graveyard. Gain 500 Life Points for every monster sent to the Graveyard by this card's effect. Effect: Equip only to a "Forgotten" monster. Each time the equipped monster destroys a monster by battle, the equipped monster gains 300 ATK. [spoiler=Trap Cards] Effect: Activate only when you control a face-up "Forgotten" monster. As long as this card remains face-up on the field, your opponent may not Tribute any monster under any conditions. Pay 1000 Life Points during each of your End Phases. If you do not, this card is destroyed. Effect: Activate only when a "Forgotten" monster is destroyed. Special Summon the destroyed monster ignoring the Summoning conditions. While this card remains face-up on the field, all "Forgotten" monsters gain 500 ATK and DEF. Pay 500 Life Points during your End Phase. If you do not, this card is destroyed. [spoiler=Saviors of The Forgotten] Effect: This card can only be Normal Summoned or Set by Tributing 2 Level 5 or higher "Forgotten" monsters you control. When this card is Summoned, you can Special Summon as many Level 7 or lower "Forgotten" monsters as possible, ignoring the Summoning Conditions. If you do this, pay Life Points equal to the number of monsters summoned x 500. Effect: This card can only be Normal Summoned or Set by Tributing 2 "Forgotten" monsters you control. Each time this card destroys a monster by battle, Special Summon 1 "Savoir Token" (Warrior-Type/LIGHT/Level 1/ATK 1000/DEF 0). This token cannot declare an attack or be Tributed, except by this card's effect. When this card is removed from the field, Tribute all "Savoir Token" cards to Special Summon 1 "Forgotten" monster whose Level equals twice the number of Tributed tokens. Effect: This card can only be Normal Summoned or Set by Tributing 2 "Forgotten" monsters you control. As long as this card remains face-up on the field, "Forgotten" monsters cannot be destroyed by battle. (Damage calculation is applied normally.) Once per turn, during your Standby Phase, roll 1 six-sided die. If the number shown on the die is higher than the number of monsters your opponent controls, this card can attack twice during your Battle Phase. Effect: "Forgotten Savior-Anzu" + "Forgotten Savior-Gilgamesh" + "Forgotten Savior-Tiamat"This card is treated as a "Forgotten Savoir" monster. This card cannot be removed from the field, except by its own effect. You can negate the effect of Spell, Trap and Monster Cards that designate this card. As long as this card remains face-up on the field, neither player can Summon "Malevolent" monsters. The effects of all face-up "Malevolent" monsters are negated. As long as this card remains face-up on the field, "Forgotten" monsters cannot be destroyed by battle. (Damage calculation is applied normally.) Pay 1000 Life Points during each of your End Phases. If you do not this card is destroyed. [spoiler=The Malevolent][spoiler=Effect Monsters] Effect: This card is also treated as a Fiend-Type monster. You can Tribute Summon this monster by Tributing 3 "Malevolent" monsters you control. If you do, twice per turn, if this card would be destroyed by battle, you can Tribute 1 "Malevolent" monster from your hand or field. If you do, this card is not destroyed. (Damage calculation is applied normally.) This card gains 100 ATK for each "Malevolent" monster on the field. When this card is destroyed, Special Summon a number of "Malevolent" monsters equal to the number of monsters Tributed to Tribute Summon this card. Effect: The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Once per turn, during your Standby Phase, pick up 1 card from the top of your Deck. If it is a "Malevolent" monster, add it to your hand. If it is not a "Malevolent" monster, place the card on the bottom of your Deck. When this card is sent to the Graveyard, decrease the ATK of all face-up "Forgotten" monsters by 500. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Malevolent Golem". This card's ATK and DEF are equal to the number of monsters on the field x 100. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Dark Mutation". When this card is Summoned, all non-"Malevolent" monsters are switched to face-up Defense Position until your opponent's End Phase. Once per turn, during your Main Phase, you can Special Summon 1 "Malevolent" monster in Attack Position. If you do, this card loses ATK equal to the Summoned monster's Level x 200. Effect: When this card inflicts Battle Damage to your opponent, put 1 Malevolent Counter on each face-up non-FIRE monster on the field. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: As long as this card remains face-up on the field, your opponent cannot activate Field Spell Cards. Once per turn, during your End Phase, put 1 Malevolent Counter on each EARTH monster on the field. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: As long as this card remains face-up on the field, when your opponent activates a Spell or Trap Card, you can pay 500 Life Points to negate the effect and destroy the card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect. Effect: FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Spell Card. Take control of the equipped monster. The equipped monster is treated as a "Malevolent" monster. During each of your End Phases, put 1 Malevolent Counter on the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases. Effect: Once per turn, during your Standby Phase, you can remove all Malevolent Counters from all face-up monsters on the field to Special Summon 1 "Malevolent" monster whose Level equals the number of removed Malevolent Counters. (Max. 8) ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 DARK and 1 WATER monster in your Graveyard from play. This card is also treated as a DARK monster. If this card attacks an opponent's monster, this card gains ATK equal to the number of DARK and WATER monsters in your Graveyard x 200, until your End Phase. Effect: When this card is summoned, put 1 Malevolent Counter on each face-up monster on the field. Once per turn, during your Standby Phase, you can Tribute this monster to Special Summon 1 Level 8 "Malevolent" monster. If you do this, remove all Malevolent Counters from monsters on your side of the field. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: When this card is Normal Summoned, Special Summon 2 "Malevolent Arm" cards from your Deck in Attack Position. When a "Malevolent Arm" card is destroyed by battle, this card gains ATK equal to the ATK of the destroyed monster. Effect: This card gains 200 ATK for each "Forgotten" monster on the field. Once per turn, during your Draw Phase, you can skip your Draw Phase and add 1 Equip Spell Card to your hand from your Deck. During your Main Phase, you must Equip the drawn card to this card. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Mark of The Malevolent" and is Special Summoned to your opponent's side of the field. This card inflicts 500 points of damage to this card's controller during each of their Standby Phases. Once per turn, during your Standby Phase, Special Summon 1 "Malevolent Swarmer" to your opponent's side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. Effect: This card cannot be Normal Summoned or Set except by Tributing 1 "Malevolent" monster and 1 DARK monster on your side of the field. During each of your End Phases, put 1 Malevolent Counter on this card. Once per turn, during your opponent's Standby Phase, you can remove any number of Malevolent Counters from this card. Your opponent discards a number of cards from their hand equal to the number of removed Malevolent Counters. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: When this card is sent to the Graveyard, Special Summon 1 "Malvolent Souls" to your side of the field in face-down Defense Position. Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a "Malevolent" monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys a monster by battle, put 1 Malevolent Counter on the equipped monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: FLIP: Your opponent discards 1 "Forgotten" monster from their hand. When this monster is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Malevolent Soldier" in face-down Defense Position from your hand or Deck. Effect: When this card destroys a monster by battle, Special Summon 1 "Malevolent" monster whose Level is equal to the total number of Malevolent Counters on face-up monsters on your side of the field. (Max. 5) ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Malevolent Necromancer". If this card is attacked, activate the following effect:FLIP: Equip this card to the attacking monster. The equipped monster loses 300 ATK during each of your Standby Phases. When the equipped monster is removed from the field, this card is removed from play. Effect: When this card is Normal Summoned, put 2 Malevolent Counters in any combination on face-up monsters on the field. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Monsters with Malevolent Counters this card destroys are removed from play instead of sent to the Graveyard. Once per turn, during your Main Phase 2, you can Tribute 1 "Malevolent" monster. If you do, this card does not have to have its effect that returns it to the hand activated. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Malevolent Insect". This card inflicts 200 points of damage to this card's controller during each of their Standby Phases. Effect: When this card is Summoned, your opponent loses Life Points equal to the number of Malevolent Counters on the field x 100. Effect: This card loses 200 ATK for each face-up LIGHT monster on the field. Effect: If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. If this card destroys a monster by battle, inflict Battle Damage to both players. When this card is destroyed and sent to the Graveyard, you can Tribute 1 monster. If you do, Special Summon this card during your End Phase. Effect: This card cannot be Normal Summoned or Set except by Tributing 2 "Malevolent" monsters you control. Once per turn, during your Main Phase, discard 1 DARK monster from your hand. If you do, this card gains ATK equal to the Level of the discarded monster x 200. If you do not, this card cannot declare an attack during your Battle Phase and is switched to Defense Position. (This effect cannot be negated.) During your End Phase, if this card is in Defense Position, switch it to Attack Position. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Rise Again Necros!". This card cannot be removed from the field, except by its own effect. Any Battle Damage this card's controller takes is reduced to 0. Once per turn, during your Standby Phase, remove from play a number of the monsters discarded by the effect of "Rise Again Necros!" equal to the number of monsters on your opponent's side of the field. This card is destroyed when all the Tributed Monsters are removed from play. [spoiler=Fusion Monsters] Effect: "Malevolent Hunter" + Any EARTH monsterOnce per turn, during your Standby Phase, Special Summon 1 Level 4 or lower Warrior-Type monster from your Deck. During each of your End Phases, you can put 1 Malevolent Counter on every Warrior-Type monster on your side of the field, including this card. If you do, this card loses ATK equal to the number of Warrior-Type monsters on your side of the field x 300. Effect: "Malevolent Fiend" + 1 "Malevolent" monsterDuring each of your Draw Phases, put 1 Malevolent Counter on this card. Once per turn, during your Draw Phase, you can skip your Draw Phase to remove any number of Malevolent Counters from this card. Special Summon a number of "Malevolent" monsters equal to the number of removed Malevolent Counters. If you do this, you cannot Normal Summon or Set a monster this turn. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: "Malevolent Warrior" + "Malevolent Wyvern"This card cannot be Special Summoned except by Fusion Summon. This card is also treated as a DARK Dragon-Type monster. Once per turn, you can skip your Battle Phase. If you do, Special Summon a number of Level 5 or lower "Malevolent" monsters equal to the number of monsters on your opponent's side of the field. Effect: The Fusion Materials for this card are any Level 3 or lower Beast-Type monster and any Level 3 or lower "Malevolent" monster. When this card is attacked, put 1 Malevolent Counter on the attacking monster. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) [spoiler=Ritual Monsters] Effect: This card is used to Ritual Summon "Transcend Malevolent". You must offer "Malevolent" monsters whose total Levels equal 10 or more as a tribute from the field or your hand. During your End Phase, you can remove this card in your Graveyard from play. If you do, during your opponent's next Battle Phase, all "Transcend Malevolent" cards cannot be destroyed by battle. (Damage calculation is applied normally.) Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Alter of The Malevolent". When this card is Summoned, put up to 10 Malevolent Counters on face-up monsters on the field. If you do, pay a number of Life Points equal to the number of Malevolent Counters placed x 300. As long as this card remains face-up on the field, all "Forgotten" monsters cannot be switched into Defense Position. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: This card is used to Ritual Summon "Malevolent Dragon". You must offer 1 "Forgotten Dragon" as a Tribute from the field. Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Descent into Darkness". When this card is Summoned, you can remove from play all Dragon-Type monsters in your Graveyard. If you do, this card cannot attack on the turn it is summoned. This card gains 250 ATK for each removed from play DARK and FIRE monster, until the second End Phase after this effect was activated. When this card is destroyed, Special Summon a number of removed from play Dragon-Type monsters equal to the number of monsters this card destroyed by battle. [spoiler=Synchro Monsters] Effect: 1 Tuner + 1 "Malevolent Beast" monsterWhen this card is Synchro Summoned successfully, put 6 Malevolent Counters in any combination on face-up monsters on the field. As long as this card remains face-up on the field, if a Level 5 or lower "Malevolent" is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: 1 "Malevolent" Tuner + 1 or more non-Tuner DARK monstersWhen this card destroys a monster by battle, you can pay 700 Life Points. If you do, you can Special Summon that monster during your End Phase. Monsters Summoned by this effect have their Attribute changed to DARK. Monsters Summoned by this effect are destroyed during your opponent's End Phase. Effect: 1 WIND Tuner + 1 or more non-Tuner monstersThis card cannot be destroyed by EARTH monsters. (Damage calculation is applied normally.) Once per turn, during your Main Phase, you can pay 500 Life Points. If you do, this card can attack your opponent directly during your Battle Phase. Once per turn, you can destroy all non-Machine-Type "Forgotten" monsters on your opponent's side of the field. If you do, pay a number of Life Points equal to the number of destroyed monsters x 400. Effect: 1 "Malevolent" Tuner + 1 or more non-Tuner monstersWhen this card destroys a monster by battle, put 1 Malevolent Counter on this card. During each of your End Phases, you can pay 500 Life Points. If you do not, this card loses 300 ATK. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: "Malevolent Wolf" + 1 or more non-Tuner monstersThis card is treated as a "Malevolent" monster. When this card is Summoned, pick up 7 cards from the top of your Deck. For each "Malevolent" monster picked up, put 2 Malevolent Counters on each face-up monster on your opponent's side of the field. Shuffle all picked up cards into your Deck. During your End Phase, Tribute 1 Level 4 or lower "Malevolent" monster to Special Summon 1 "Malevolent Wolf" from your Graveyard in Attack Position. [spoiler=Spell Cards] Effect: Activate only when a "Forgotten" or "Malevolent" monster is destroyed and sent to the Graveyard. If the destroyed monster was a "Forgotten" monster, destroy all "Malevolent" monsters on the field and in both player's hands. If the destroyed monster was a "Malevolent" monster, destroy all "Forgotten" monsters on the field and in both player's hands. Effect: Tribute 1 "Malevolent" monster you control. Special Summon 1 "Cimmerian", "DarkCity", "Infernal" or "Terran" monster from your Deck whose Level is equal to the Tributed monster's, ignoring the Summoning conditions. The Summoned monster is destroyed during your second End Phase after this effect was activated. Effect: Add 3 "Malevolent" monsters from your Deck to your hand. During your End Phase, you can Special Summon all Level 6 or lower monsters drawn by this card's effect. If you do, Tribute 1 Level 6 "Malevolent" monster from your field or hand. Effect: Equip only to a monster on your opponent's side of the field. Take control of the equipped monster. The equipped monster is treated as a "Malevolent" monster. During your opponent's Standby Phase, you can Tribute this card and the equipped monster to Special Summon 1 "Malevolent Insect" to your opponent's side of the field. If you do, pay 1000 Life Points. Effect: Activate only when a "Necros - Malevolent Tyrant" on your side of the field is destroyed and sent to the Graveyard. Discard 5 "Malevolent" Monsters from your Deck. Special Summon 1 "Necros-Malevolent Tyrant Reborn" from your hand. [spoiler=Trap Cards] Effect: Activate only when a Level 7 or higher "Malevolent" monster on your side of the field is destroyed. Remove 1 "Malevolent Viper" and the destroyed monster from play to Special Summon 1 "Malevolent Basilisk" from your hand, Deck or Graveyard in Attack Position. [spoiler=Malevolent Destroyers] Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard by Tributing 2 Level 5 or higher "Malevolent" monsters you control. This card is also treated as a Dragon-Type monster. When this card is Summoned, discard all LIGHT monsters in both player's hands to the Graveyard. As long as this card remains face-up on the field, each time either player Summons a monster from the Graveyard, they pay 750 Life Points. Effect: This card can only be Normal Summoned or Set by Tributing 2 Level 5 or higher "Malevolent" monsters you control. Each time your opponent activates a Spell or Trap Card, put 1 Malevolent Counter on this card (Max. 6). Once per turn, you can remove any number of Malevolent Counters on this card. If you do, remove from play an equal number of cards in your opponent's Graveyard. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: This card cannot be Normal Summoned or Set except by Tributing 2 Level 5 or higher "Malevolent" monsters on your side of the field. When this card is Summoned, put 1 Malevolent Counter on each non-WIND monster on the field. This card gains 300 ATK for each "Malevolent" monster in your Graveyard. ("Malevolent" monsters gain 200 ATK and DEF for each Malevolent Counter, during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each Malevolent Counter, during the Damage Step only.) Effect: "Malevolent Destroyer-Hellbourne" + "Malevolent Destroyer-Naka" + "Malevolent Destroyer-Typhoon"This card is treated as a "Malevolent Destroyer" monster. You can negate the effects of Spell, Trap and Monster Cards that designate this card. As long as this card remains face-up on the field, neither player can Summon "Forgotten" monsters. The effects of all "Forgotten" monsters are negated. Once per turn, during your Standby Phase, Special Summon 1 of the monsters used as Fusion Materials from your Graveyard. Pay 1000 Life Points during each of your End Phases. If you do not, this card is destroyed. [spoiler=Changes from the originals]- OCG errors ironed out and removed.- Some effects and pictures replaced or reworked. Era 2 -> Link to comment Share on other sites More sharing options...
Vailan Posted September 3, 2009 Report Share Posted September 3, 2009 Many cards, many nice pics ;), OCG seems ok. I haven't read the effects though, but I think that they are allright. 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 3, 2009 Report Share Posted September 3, 2009 that took WAY too long for me to get through, and school demands means I'll seldom have a chance to review like this if you're going to make the set this big, Max Darkness. as for the cards, the only monster card I don't like the Malevolent Warrior, WAY too bland and simple of an effect As for your Earth-Shaker card, did you forget that card name already exists? http://yugioh.wikia.com/wiki/Earthshaker still, for your efforts I'll give you the 10/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted September 3, 2009 Author Report Share Posted September 3, 2009 that took WAY too long for me to get through' date=' and school demands means I'll seldom have a chance to review like this if you're going to make the set this big, Max Darkness. as for the cards, the only monster card I don't like the Malevolent Warrior, WAY too bland and simple of an effect As for your Earth-Shaker card, did you forget that card name already exists? http://yugioh.wikia.com/wiki/Earthshaker still, for your efforts I'll give you the 10/10[/quote'] This is the biggest part of the set. All the others are smaller.And yes, "Earthshaker" exists, but not "Earth-Shaker".As for "Malevolent Warrior", I was running low on ideas that day. Link to comment Share on other sites More sharing options...
Lexadin Posted September 3, 2009 Report Share Posted September 3, 2009 OMG! a great set! To bad that you stopped making sets they're always great.A 10/10if you can plz check my almost finished Nether Set. Link to comment Share on other sites More sharing options...
Alcander Posted September 3, 2009 Report Share Posted September 3, 2009 OMG! a great set! To bad that you stopped making sets they're always great.A 10/10 nice pics too, a booster pack will be great for this set. Link to comment Share on other sites More sharing options...
The D.M. Posted September 4, 2009 Report Share Posted September 4, 2009 DUDE THESE CARDS ARE EFFIN GREAT 9/10 also keep an eye out ive got something special comin up ^-^ Link to comment Share on other sites More sharing options...
.:JBM:. Posted September 4, 2009 Report Share Posted September 4, 2009 Another wonderful set Max. I loved the effects, but pics could've have been a little better. Still, great job. Link to comment Share on other sites More sharing options...
Eury Posted September 4, 2009 Report Share Posted September 4, 2009 OMG! a great set! To bad that you stopped making sets they're always great.A 10/10 nice pics too' date=' a booster pack will be great for this set.[/quote'] Link to comment Share on other sites More sharing options...
Bengal Posted September 4, 2009 Report Share Posted September 4, 2009 Excellent set, I can see the amount of work you put into this. I know the OCG is solid, and I see very few overused images. The idea is interesting and creative, and the cards are well made. Nothing much else to say, only that it is unfortunate this will be your last set. 9.5/10 Link to comment Share on other sites More sharing options...
Captain Murphy ☆ Posted September 4, 2009 Report Share Posted September 4, 2009 WOW these cards are perhaps the best (well better than most of mine) these are great Max and deserve a 10/10Pics are incredible and effects are amazing Link to comment Share on other sites More sharing options...
Max Darkness Posted September 4, 2009 Author Report Share Posted September 4, 2009 Bump Link to comment Share on other sites More sharing options...
Cerno4500 Posted September 4, 2009 Report Share Posted September 4, 2009 Link to comment Share on other sites More sharing options...
Neo-MasterX Posted September 4, 2009 Report Share Posted September 4, 2009 infernos pic is overused9.4/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted September 6, 2009 Author Report Share Posted September 6, 2009 Bump Link to comment Share on other sites More sharing options...
.:JBM:. Posted September 6, 2009 Report Share Posted September 6, 2009 HERP DERP Don't spam, n00b. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 7, 2009 Author Report Share Posted September 7, 2009 Bump Link to comment Share on other sites More sharing options...
Max Darkness Posted September 9, 2009 Author Report Share Posted September 9, 2009 Bump Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 9, 2009 Report Share Posted September 9, 2009 >:[ Max if you leave ima bite you! Link to comment Share on other sites More sharing options...
☨Genocide ☨ Posted September 10, 2009 Report Share Posted September 10, 2009 ........ Goodbye. This is a real good set tho, you should stay to keep making people happy. :) anyway, 10/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted September 11, 2009 Author Report Share Posted September 11, 2009 Bump Link to comment Share on other sites More sharing options...
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