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Divine Ascension


archie17

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DivineAscensionCC-1.jpg

 

"Pay 1000 Life Points to activate this card. When this card is activated designate 1 monster on your side of the field, to declare its Attribute as DIVINE. As long as this card remains face-up on the field, the designated monster cannot be targeted by the effects of a Spell, Trap or Effect Monster. When the designated monster is destroyed, send this card to the Graveyard."

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You cannot create your own type of attribute. Also, the card is pretty overpowered and would best off being an equip card rather than a continuous spell card. You need to give this card some drawbacks prior to activating this card or during its activation. There are some OCG errors. The picture does fit very well with the name of the card and so does the effect but the effect just needs some balancing out to make it more fair. Pretty good overall though. 7/10

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What does that mean OCG errors, I keep seeing that spread around, and why not? I know the DIVINE attribute is not an OFFICIAL attribute, well actually it is now in Japan. This card basically grants the equipped monster with the God Monster's generic "Immunity Effect".

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OCG=Original Card Grammar. It means to have the effect script sound like an actual real life card. This is so you can make your card seem as real as possible. We usually go by the attributes that are released to the world if I'm correct not just to one country. Also, you might think that it grants the monster with a general immunity effect but overall if your opponent uses it against you you'll see how cheap it is. Usually what everyone who checks out the Realistic threads in YCM (Yu-Gi-Oh Card Maker) expect from a Yu-Gi-Oh Card creator like you is realisticness and balanceness when making cards. It's also about how unique your cards you created are from other people and real life cards. The more you do better in those, the better and better card rating you'll get.

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Rebalanced / Corrected .

 

Wanted to keep to the DIVINE attribute even though its not official worldwide yet. Divine attribute monsters (aka God Monsters) all have this "cannot be targeted by the effects of a Spell, Trap or Effect Monster" as the only common effect they share (beside 3 tributes). I wanted a Spell Card that mimics that effect so that a regular monster can somewhat ascend to a God Monster level by gaining at least one of there abilities.

 

Also I intend to make a Trap Card variant that will have different art and be called "Divine Status" and not require you to pay 1000 Life Points, because its a trap card after all.

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Rebalanced / Corrected .

 

Wanted to keep to the DIVINE attribute even though its not official worldwide yet. Divine attribute monsters (aka God Monsters) all have this "cannot be targeted by the effects of a Spell' date=' Trap or Effect Monster" as the only common effect they share (beside 3 tributes).[b'] I wanted a Spell Card that mimics that effect so that a regular monster can somewhat ascend to a God Monster level by gaining at least one of there abilities.[/b]

 

Also I intend to make a Trap Card variant that will have different art and be called "Divine Status".

Thus this card would be banned immediately. There's a reason they don't allow DIVINE in the TCG. It's cause they're too OP'd.

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Rebalanced / Corrected .

 

Wanted to keep to the DIVINE attribute even though its not official worldwide yet. Divine attribute monsters (aka God Monsters) all have this "cannot be targeted by the effects of a Spell' date=' Trap or Effect Monster" as the only common effect they share (beside 3 tributes).[b'] I wanted a Spell Card that mimics that effect so that a regular monster can somewhat ascend to a God Monster level by gaining at least one of there abilities.[/b]

 

Also I intend to make a Trap Card variant that will have different art and be called "Divine Status".

Thus this card would be banned immediately. There's a reason they don't allow DIVINE in the TCG. It's cause they're too OP'd.

 

This card is a wait-and-see type of card right now. I agree it would technically be illegal in TCG, but not in OCG. I'm betting they will port over the Obelisk the Tormenter legal card worldwide. Its just a matter of time. Then this card can be used in TCG play.

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Rebalanced / Corrected .

 

Wanted to keep to the DIVINE attribute even though its not official worldwide yet. Divine attribute monsters (aka God Monsters) all have this "cannot be targeted by the effects of a Spell' date=' Trap or Effect Monster" as the only common effect they share (beside 3 tributes). I wanted a Spell Card that mimics that effect so that a regular monster can somewhat ascend to a God Monster level by gaining at least one of there abilities.

 

Also I intend to make a Trap Card variant that will have different art and be called "Divine Status" and not require you to pay 1000 Life Points, because its a trap card after all.

[/quote']

 

It's a bit better but you'll need more of a cost for a monster that will be basically immune to almost everything say like 2000-3000 life points. When you mentioned about making a trap card like this...then I'm gonna have to say that this card is going to be very overpowered especially with a trap card... 8/10 for this card and 5/10 for when an identical card with the same effects as this is created...

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Rebalanced / Corrected .

 

Wanted to keep to the DIVINE attribute even though its not official worldwide yet. Divine attribute monsters (aka God Monsters) all have this "cannot be targeted by the effects of a Spell' date=' Trap or Effect Monster" as the only common effect they share (beside 3 tributes). I wanted a Spell Card that mimics that effect so that a regular monster can somewhat ascend to a God Monster level by gaining at least one of there abilities.

 

Also I intend to make a Trap Card variant that will have different art and be called "Divine Status" and not require you to pay 1000 Life Points, because its a trap card after all.

[/quote']

 

It's a bit better but you'll need more of a cost for a monster that will be basically immune to almost everything say like 2000-3000 life points. When you mentioned about making a trap card like this...then I'm gonna have to say that this card is going to be very overpowered especially with a trap card... 8/10 for this card and 5/10 for when an identical card with the same effects as this is created...

 

I'm going to keep the cost at a 1000 because although the monster that is equipped with this card is safe, the card itself is not. Therefore, giving up more than 1000 LP and then all of a sudden your opponent destroys this card when its unprotected, it seems to me that a 1000 LP waste is enough of a lesson learned. Protect your Magic cards. Also this card does make the said monster more powerful, but not in any offensive way, only defense. Your opponent, can fairly get rid of this card with a powerful offensive attack that destroys the equipped monster. So there's 2 common ways to get rid of this card, by Magic or Monster.

 

Its like a Toon World card, although it has a powerful effect it usually doesn't last.

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