Bringerofcake Posted December 19, 2009 Report Share Posted December 19, 2009 One of my favorite cards has and will always be Great Dezard. His evolution into Fushioh Richie (or Nosferatu Lich), according to the wiki, is the same that transforms a dark priest to a lich. Now, let's outline how that goes down. Dezard's LeigonDARKZombie/Effect4/1800/200If "Great Dezard" or "Fushioh Richie" would be destroyed by a card effect, you can destroy this card instead. Dezard's SmokerDARKZombie/Tuner2/1000/900When this card is Normal Summoned, you can Special Summon a Level 3 or lower Zombie-type "Dezard" monster from your Graveyard. Its effects are negated, and this card nor that monster can attack this turn. Dezard's ShieldDARKZombie/Effect5/0/2500If you control a Spellcaster-type "Dezard" monster, you can Special Summon this card from your hand. Your opponent must select this Defense Position monster as an attack target. Dezard, King of Foul SorceryDARKSpellcaster/Synchro5/2500/12001 Zombie-type Tuner + 1 or more non-Tuner Zombie-type monstersWhen this card is Special Summoned, it gains 100 ATK for each Zombie-type monster on the field. This card's name is also treated as "Great Dezard" while face-up on the field and in the Graveyard. Once per turn, you can Special Summon a Zombie-type monster from your Graveyard. Halve that monsters's ATK and DEF, and if it is used for a Tribute or Synchro Summon, that monster gains the effect "This card is sent to the Graveyard when it is Special Summoned. When this card is sent to the Graveyard, deal half its ATK to this card's controller". Dezard's ButcherDARKZombie/Effect4/1600/1400Once per turn, you can remove from play a Zombie-type "Dezard" monster in your Graveyard to draw 2 cards. This card cannot attack during the turn you activate this effect. Dezard's SpinnerDARKZombie/Effect4/1300/1500Once per turn, you can return a removed from play "Dezard" monster to your Deck. Revenants of DezardDARKZombie/Effect2/500/500Once per turn, if you control a "Fushioh Richie" or a Spellcaster-type "Dezard" monster, you can Special Summon this card from your Graveyard. You can Normal Summon a "Great Dezard" without a Tribute by removing this card in your Graveyard from play instead. Dezard's UnderlingDARKSpellcaster/Effect3/1400/300If you control "Great Dezard", you can Special Summon this card from your hand. Once per turn, you can remove a Zombie-type "Dezard" monster in your Graveyard from play to negate a monster's attack. This effect can be activated during either player's turn. Immortal King DezardDARKFiend/Fusion9/3400/2000"Great Dezard" + "Fushioh Richie"This card can only be Fusion Summoned by removing the above cards you control from play. When this card is Fusion Summoned, Special Summon any number of Zombie-Type "Dezard" monsters in your Graveyard to the field. Their effects are negated. Once per turn, you may have this card gain the effects of a "Dezard" monster in your Graveyard until the End Phase. Teachings of the Immortal KingNormal SpellTribute a "Great Dezard" you control. Special Summon a "Fushioh Richie" from your hand, Deck or Graveyard, ignoring Summoning Conditions. Foul BetrayalNormal TrapSelect 1 Zombie-type monster you control. Give control of it to your opponent. Deceased OfferContinuous TrapEach time your opponent declares an attack, you can give control of one of your monsters to your opponent to negate the attack. Any monsters targeted by this effect are changed to Defense Position. Consumption of SoulsQuick-play SpellSpecial Summon 2 "Sacrifice Tokens" (DARK/Level 1/Fiend-type/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. They cannot be removed from the field, except by battle. If a monster with 1900 ATK or less destroys a "Sacrifice Token" as a result of battle, that card can attack once again in a row. Chamber of the Immortal KingField SpellAll Spellcaster-type "Dezard" monsters are unaffected by card effects that do not target. "Fushioh Richie" and all "Dezard" monsters gain 500 ATK. If you fulfill the conditions of "Great Dezard" and activate its effect, you may add a Zombie-type "Dezard" monster from your Deck to your hand. Decay Transferrance VirusNormal SpellTribute a Level 4 or lower Zombie-type "Dezard" monster you control. Select 1 monster your opponent controls and put a Decay Counter on it. Monsters with a Decay Counter lose 500 ATK and DEF and gain the effect "If this card is used for a Tribute or Synchro Summon, negate the Summon and destroy that monster." If a monster with a Decay Counter would be removed from the field, put the Decay Counter on another monster. Vitality's FlightNormal TrapYou can only activate this card if you control a "Fushioh Richie", or a Spellcaster-type "Dezard" monster. Select 1 monster. Its ATK becomes 0. Vitality's ManifestNormal TrapYou can only activate this card if you control a "Fushioh Richie", or a Spellcaster-type "Dezard" monster. Halve a monster's ATK, and Special Summon a Zombie-type monster from your Deck whose ATK is equal to or lower than the amount. If it is lower, gain Life Points equal to the difference. Vital MarkNormal TrapSelect 1 monster. If that monster battles a "Dezard" monster, it loses 700 ATK. Link to comment
玄魔の王 Posted December 19, 2009 Report Share Posted December 19, 2009 One of my favorite cards has and will always be Great Dezard. His evolution into [url=http://yugioh.wikia.com/wiki/Fushioh_Richie]Fushioh Richie[/url] (or Nosferatu Lich)' date=' according to the wiki, is the same that transforms a dark priest to a Lich. Now, let's outline how that goes down. Dezard's LeigonDARKZombie/Effect4/1800/200If "Great Dezard" or "Fushioh Richie" would be destroyed by a card effect, you can destroy this card instead. Immortal King DezardDARKFiend/Fusion9/3400/2000"Great Dezard" + "Fushioh Richie"This card can only be Fusion Summoned by removing the above cards you control from play. When this card is Fusion Summoned, Special Summon any number of Zombie-Type "[b']?[/b] Teachings of the Immortal KingNormal SpellTribute a "Great Dezard" you control. Special Summon a "Fushioh Richie" from your hand, Deck or Graveyard, ignoring Summoning Conditions. Consumption of SoulsQuick-play SpellSpecial Summon 2 "Sacrifice Tokens" (DARK/Level 1/Fiend-type/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. They cannot be removed from the field, except by battle. If a monster with 1900 ATK or less destroys a "Sacrifice Token" as a result of battle, that card can attack once again in a row. Not bad cards, good for the old things. 8/10. Link to comment
Bringerofcake Posted December 19, 2009 Author Report Share Posted December 19, 2009 Aw crap, forgot to write in the rest of that effect. Added that and a Trap. Link to comment
Bringerofcake Posted December 20, 2009 Author Report Share Posted December 20, 2009 Added 2 monsters and a field spell. Link to comment
玄魔の王 Posted December 20, 2009 Report Share Posted December 20, 2009 Revenants of DezardDARKZombie/Effect2/500/500Once per turn' date=' if you control a "Fushioh Richie" or a Spellcaster-type "Dezard" monster, you can Special Summon this card from your Graveyard. You can Normal Summon a "Great Dezard" without a Tribute by removing this card from play instead. [b']Interesting effect. I like it.[/b] Dezard's UnderlingDARKSpellcaster/Effect3/1400/300If you control "Great Dezard", you can Special Summon this card from your hand. Once per turn, you can remove a Zombie-type "Dezard" monster in your Graveyard from play to negate 1 attack. This effect can be activated during either player's turn. Disciple sounds better, but that's my opinion. Necro Gardna modified = good. Immortal King DezardDARKFiend/Fusion9/3400/2000"Great Dezard" + "Fushioh Richie"This card can only be Fusion Summoned by removing the above cards you control from play. When this card is Fusion Summoned, Special Summon any number of Zombie-Type "Dezard" monsters in your Graveyard to the field. Their effects are negated. Once per turn, you may have this card gain the effects of a "Dezard" monster in your Graveyard until the End Phase. This thing may need a cost for the summon effect, but besides that it's pretty good. Chamber of the Immortal KingField SpellAll Spellcaster-type "Dezard" monsters are unaffected by card effects that do not target. "Fushioh Richie" and all "Dezard" monsters gain 500 ATK. If you fulfill the conditions of "Great Dezard" and activate its effect, you may add a Zombie-type "Dezard" monster from your Deck to your hand. Man, this thing seems to be a great support that makes the whole thing wicked fast. Perhaps the best card here. Vitality's FlightNormal TrapYou can only activate this card if you control a "Fushioh Richie", or a Spellcaster-type "Dezard" monster. Select 1 monster. Its ATK becomes 0. Meh, funny to watch a powerful monster become 0 as it rams. Link to comment
Bringerofcake Posted December 21, 2009 Author Report Share Posted December 21, 2009 Added a bunch new cards, including a new direction. Link to comment
玄魔の王 Posted December 21, 2009 Report Share Posted December 21, 2009 Dezard's SmokerDARKZombie/Tuner2/1000/900When this card is Normal Summoned' date=' you can Special Summon a Level 3 or lower Zombie-type "Dezard" monster from your Graveyard. Its effects are negated, and [b']neither[/b] this card nor that monster can attack this turn. That's kind of an important word, but hey, who cares? Awesome card. Dezard, King of Foul SorceryDARKSpellcaster/Synchro5/2500/12001 Zombie-type Tuner + 1 or more non-Tuner Zombie-type monstersWhen this card is Special Summoned, it gains 100 ATK for each Zombie-type monster on the field. This card's name is also treated as "Great Dezard" while face-up on the field and in the Graveyard. Once per turn, you can Special Summon a Zombie-type monster from your Graveyard. Halve that monster's ATK and DEF, and if it is used for a Tribute or Synchro Summon, that monster gains the effect: -This card is sent to the Graveyard when it is Special Summoned. When this card is sent to the Graveyard, deal half its ATK to this card's controller. You know, they do need more LV5 Synchros, and this one is pretty good. In fact, it can reach 3500 easy, with Ojamas and ZW. This is cool. Teachings of the Immortal KingNormal SpellTribute a "Great Dezard" you control. Special Summon a "Fushioh Richie" from your hand, Deck or Graveyard, ignoring Summoning Conditions. Pretty much a Lich Staple. Foul BetrayalNormal TrapSelect 1 Zombie-type monster you control. Give control of it to your opponent. Summon Plaguespreader, give it to the opponent, attack it, then revive it and tune. Good thinking. Deceased OfferContinuous TrapEach time your opponent declares an attack, you can give control of one of your monsters to your opponent to negate the attack. Then the given monster can attack too. Perhaps do something about that? Vitality's ManifestNormal TrapYou can only activate this card if you control a "Fushioh Richie", or a Spellcaster-type "Dezard" monster. Halve a monster's ATK, and Special Summon a Zombie-type monster from your Deck whose ATK is equal to or lower than the amount. If it is lower, gain Life Points equal to the difference. Fun. 'Nuff said. Link to comment
Bringerofcake Posted December 21, 2009 Author Report Share Posted December 21, 2009 Hmmm... I'll do something about Deceased Offer (it was originally supposed to work with Synchro Dezard's effect, giving them a semi-useless monster). Also added a Virus...of sorts. Link to comment
玄魔の王 Posted December 21, 2009 Report Share Posted December 21, 2009 You mean this:Decay Transferrance VirusNormal SpellTribute a Level 4 or lower Zombie-type "Dezard" monster you control. Select 1 monster your opponent controls and put a Decay Counter on it. Monsters with a Decay Counter lose 500 ATK and DEF and gain the effect: "If this card is used for a Tribute Summon or Synchro Summon' date=' negate the Summon and destroy that monster." If a monster with a Decay Counter would be removed from the field, put the Decay Counter on another monster.[/quote'] Then the counter can never really leave. But, that's still funny. Link to comment
Bringerofcake Posted December 21, 2009 Author Report Share Posted December 21, 2009 That's the point. But the double-edged part of that is that your monsters can be affected. Link to comment
Bringerofcake Posted December 26, 2009 Author Report Share Posted December 26, 2009 Added a meatshield...literally. Link to comment
玄魔の王 Posted December 26, 2009 Report Share Posted December 26, 2009 That's the point. But the double-edged part of that is that your monsters can be affected. I suppose... that' date=' and your opponent can simply wash the field with a card effect, or choose not to use the corrupted monster. Oh, and Bloo-D Doesn't care about this card. Added a meatshield...literally. Yep. Good defence, but that's all it's got. Enemy Controller = SCREWED. Link to comment
Bringerofcake Posted December 30, 2009 Author Report Share Posted December 30, 2009 Added 2 new monsters. Link to comment
玄魔の王 Posted December 30, 2009 Report Share Posted December 30, 2009 Dezard's ButcherDARKLevel: ?Zombie/Effect1600/1400Once per turn' date=' you can remove from play a Zombie-type "Dezard" monster in your Graveyard to draw 2 cards. [b']This is a +2 man. Prevent this card attacking and you've got a deal.[/b] Dezard's SpinnerDARKLevel: ?Zombie/Effect1300/1500Once per turn, you can return a removed from play "Dezard" monster to your Deck.Nice. Link to comment
Bringerofcake Posted December 31, 2009 Author Report Share Posted December 31, 2009 Made changes and added a Trap. Link to comment
玄魔の王 Posted December 31, 2009 Report Share Posted December 31, 2009 Vital MarkNormal TrapSelect 1 monster. If that monster battles a "Dezard" monster' date=' it loses 700 ATK.[/quote'] I take this to mean "while it's face-up" when I say: Good card. Link to comment
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