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Transforming Nightmare


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Yeah, I have no idea how this will work. I first heard of the idea in Burnpsy's Morph guide, but I really decided to do it because I found out my friend qualified for nationals using Morphs + Labyrinth of Nightmare... I have no idea how his build goes, but I know it runs Gadget Driver, Map, and Labyrinth. I need to play test this once it gets fixed up.

 

The main purpose of the deck is to use Labyrinth of Nightmare to spam the Map with counters to make for a quick OTK with Boarden. The Morphtronic Forcefields make searching easy and the Boardens are for the lock. If I can't OTK when I attack directly with the Boarden crew then Labyrinth makes sure that all of them go to defense so they lock stays intact.

 

Transforming Nightmare: [42]

 

Monsters: [18]

 

2 - Gadget Driver

3 - Morphtronic Boarden

3 - Morphtronic Boomboxen

3 - Morphtronic Celfon

3 - Morphtronic Radion

2 - Morphtronic Remoten

2 - Morphtronic Scopen

 

Spells: [16]

 

1 - Giant Trunade

1 - Heavy Storm

3 - Junk Box

1 - Limiter Removal

2 - Machine Duplication

2 - Morphtronic Accelerator

3 - Morphtronic Map

2 - Morphtronic Repair Unit

1 - One for One

 

Traps: [8]

 

3 - Dark Bribe

2 - Labyrinth of Nightmare

3 - Morphtronic Forcefield

 

Extra Deck:

 

1 - Ally of Justice - Catastor

2 - Ancient Fairy Dragon

2 - Ancient Sacred Wyvern

1 - Armory Arm

1 - Black Rose Dragon

1 - Colossal Fighter

1 - Goyo Guardian

1 - Magical Android

1 - Power Tool Dragon

1 - Red Dragon Archfiend

2 - Stardust Dragon

1 - XX-Saber Gottoms

 

Once again, I have no idea how this will run and I need sever help in speeding it up. Currently, I don't see it being very fast...

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Field Barrier? Your hard work is gone when they get rid of Map.

 

Also, some stall cards can help you set up tons of counters while they can't hit you.

 

As I've said, I've gotten 20 counters without any of this extra stuff. It's a decent strategy, but it's all gone when the Field Spell is destroyed.

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