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2 cards... 2 different ones too :O


pooppoop1

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plat.jpg holoing by Sne Pales

 

Effect ~During your turn, you can Special Summon any Monster cards with "Core" in their name from your hand. Monsters Special Summoned by this effect are treated as Normal Monsters and their effects are negated during the turn they are Summoned. When this card is destroyed, any cards with "Core" in their names in your hand or in your control are sent to the Graveyard.

 

pic ~ http://cache.gawker.com/assets/images/io9/2008/12/Solrain_SolCore_01.jpg

 

 

174814n.jpg

 

effect ~ When this card attacks an opponent's monster, switch the target monster's ATK and DEF points. When this card destroys a monster in battle you can Special Summon 1 Level 4 or lower Fiend-Type monster from your hand. Each time a Fiend-Type monster is Special Summoned by this effect decrease the ATK of this card by 100.

 

pic ~ http://www.linesandcolors.com/images/2008-03/targete_350.jpg

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Giant Space Platform OCG fix:

As long as this card remains face-up on the field, monster cards with "Core" in their name can be Special Summoned from your hand. Once each turn monsters Special Summoned by this effect are treated as Normal monster cards and their effects are negated. When this card is destroyed any cards with "Core" in their name in your hand or field are sent to the Graveyard.

 

***the first should be a field card and not an continuous***

 

FEQUEL's OCG fix:During the Battle Phase if this card targets a Monster Card switch the targets ATK points with his DEF points. When this card destroys a monster you can Special Summon up to 1 Fiend-Type monster level 4 or below from your hand. Each time a Fiend-Type monster is Special Summoned by this effect decrease the ATK of this card by 100.

 

overall good cards: 8.5/10

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Giant Space Platform OCG fix:

As long as this card remains face-up on the field' date=' monster cards with "Core" in their name can be Special Summoned from your hand. Once each turn monsters Special Summoned by this effect are treated as Normal monster cards and their effects are negated. When this card is destroyed any cards with "Core" in their name in your hand or field are sent to the Graveyard.

 

***the first should be a field card and not an continuous***

 

FEQUEL's OCG fix:During the Battle Phase if this card targets a Monster Card switch the targets ATK points with his DEF points. When this card destroys a monster you can Special Summon up to 1 Fiend-Type monster level 4 or below from your hand. Each time a Fiend-Type monster is Special Summoned by this effect decrease the ATK of this card by 100.

 

overall good cards: 8.5/10

[/quote']

 

Ummm, that first card could be either. It doesn't really matter. If the creator wants to keep it continuous, that's up to him. The only difference would be that if it were a Field Spell card, your opponent could use its effect too. The effect of the first card should read:

 

During your turn, you can Special Summon any Monster cards with "Core" in their name from your hand. Monsters Special Summoned by this effect are treated as Normal Monsters and their effects are negated during the turn they are Summoned. When this card is destroyed, any cards with "Core" in their names in your hand or in your control are sent to the Graveyard.

 

Having "As long as this card remains face-up on the field" is redundant, as the effects of most cards are only active while they are face-up anyway.

 

The second card effect should read:

 

When this card attacks an opponent's monster, switch the target monster's ATK and DEF points. When this card destroys a monster in battle you can Special Summon 1 Level 4 or lower Fiend-Type monster from your hand. Each time a Fiend-Type monster is Special Summoned by this effect decrease the ATK of this card by 100.

 

Putting "During the Battle Phase" is redundant, because monsters can only attack during a Battle Phase. Putting "up to 1 Fiend-type" doesn't make any sense because you can summon either 1 or no monsters. It only makes sense if it was 2 or more monsters.

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Fequel is to OP' date=' 1 fiend per attack!? Increase the decrese to 300 or maybe 200.

Nice cards though (like the holo)

A 8/10

[/quote']

 

I don't think it's overpowered. And it's not 1 Fiend per attack, it's 1 Fiend per monster destroyed. If you stop Fequel from destroying the monster (Waboku, Magic Cylinder, etc.), he doesn't summon a monster.

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