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Time Keepers, The new Game Devistators


Yuri Shayk

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[spoiler=Lore]This card cannot be placed on the field except by removing from play 1 "Time Zone" in your Graveyard from play. All counters that were on "Time Zone" are now on this card (max. 60). During each of your End Phases place 1 Black Minute on this card (max. 60). These counters are treated as Minute Counters. Once per turn, you can release 1 Minute Counter on this card to Summon a Monster with "Time" in its name to your side of the field from your hand.

 

 

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[spoiler=Lore]This card can only be activated when "Time Zone" or "Counter Clockwise" is face-up on your side of the field. Neither player takes any effect damage from a monster with "Time Keeper" in its name. As long as this card remains face-up on the field, monsters without "Time Keeper" in their name can't change Battle Position.

 

 

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[spoiler=Lore]This card is unaffected by card effects, regardless of effect. During each of your Battle Phases, this card gains 500 DEF for each monster you do destroy. During you opponent's Battle Phase, this card loses 1000 DEF for each monster he/she destroys. Once per turn, during your Battle Phase you can send all cards on your side of the field (excluding this card) to the Graveyard and pay 5000 Life Points to switch the ATK and DEF of this card. If this card is destroyed in anyway, inflict damage to your Life Points equal to the current ATK or DEF of this card. Whichever is higher.

 

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Time Lord Seal - Light". This cards Special Summon is treated as a Normal Summon. During your Battle Phases, you can pay 1000 Life Points to back 5 turns (monsters, Spells, and Traps do not return to their owners at this time). Inflict half the amount of damage to your Life Points that was inflicted in those 5 turns. (The duel then returns to the present time and turn after this cards effect).

 

 

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[spoiler=Lore]Time Wizard + 1 or more non-Tuner Type monsters

This card can only be Synchro Summoned by the above monsters. This cards Synchro Summon is Normal Summon. During your Battle Phases, you can pay 1000 Life Points to back 5 turns (monsters, Spells, and Traps do not return to their owners at this time). Increase your Life Points equal to what was inflicted to you in those 5 turns. (The duel then returns to the present time and turn after this cards effect).

 

 

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[spoiler=Lore]Time Wizard + 1 or more non-Tuner Type monsters

This card can only be Synchro Summoned by the above monsters. This cards Synchro Summon is treated as a Normal Summon. Once during the duel, during your Draw Phase, you can pay half of your Life Points to pause the duel. No monster can switch Battle Positions, or Attack. Spells and Traps cannot be activated, and effects are negated regardless of effect (excluding this card)(you may draw cards during your Draw Phase). For 5 turns, select either Trap, Spell, monster, hand, or Deck and flip a coin and call it. If called right destroy all cards of that type on your opponent's side of the field. If called wrong destroy all your cards of that type on your field (excluding this card). Who ever loses the most amount of cards within the time loses the duel.

 

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Time Lord Seal - Light". This cards Special Summon is treated as a Normal Summon. During your Battle Phase, you can pay 2000 Life Points to select 1 monster destroyed in the past 3 turns and Special Summon that monster to the field. The Special Summoned monster can attack directly. No other monster can attack this turn. (The duel then returns to the present time and turn after this cards effect).

 

 

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[spoiler=Lore]This can be Special Summoned from your hand if "Counter Clockwise" is on your side of the field. This card cannot be destroyed by card effect or by Battle. If "Counter Clockwise" on your field is destroyed, destroy this card and remove it from play. Once per turn, during your opponent's Battle Phase, you can pay 3000 Life Points to select 1 monster that has declared an Attack Target. The selected monster's attack is negated and cannot switch Battle Positions or attack within 5 turns of this effect. During your Draw Phase, you can remove "Counter Clockwise", "Time Wizard", and a monster "Time Keeper" in its name to Special Summon a monster from your Main or Other Deck. This is treated as a Fusion Summon.

 

 

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[spoiler=Lore]Time Wizard + 1 DARK monster with 2000 or more ATK

This can only be Fusion Summoned with the above future material monsters. If "Time Zone" or "Counter Clockwise" is face-up on your side of the field, you do not use "Polymerization". This cards name is treated as "Time Wizard". Once per turn During your Main Phase 2, Special Summon 1 "Timer Token" (LIGHT/Spellcaster-Type/Level 4/Tuner/ATK 0/DEF 0) in Defence Position. These Tokens names are treated as Time Wizard.

 

 

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[spoiler=Lore]Time Wizard + 1 or more non-Tuner Type monsters

This card can only be Synchro Summoned by the above monsters. This cards Synchro Summon is treated as a Normal Summon. As long as this card remains face-up on your side of the field, neither players turns are excelled (neither player can draw, and cards involving the next turn are negated. Also you cannot Draw from your main Deck. However your turns go on normally). If either player can no longer play a monster, Spell, or Trap Card, destroy this card.

 

 

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[spoiler=Lore]This card cannot be activated unless "Time Zone" is face-up on your side of the field. This cannot be destroyed by card effect except its own. If "Time Zone" is removed from the field, destroy this card. You must pay 700 Life Points during each of your Draw Phases. If you do not destroy this card. Once per turn during your Main Phase, you can remove 5 "Minute Counters" from "Time Zone" to Special Summon 1 monster with "Time" in its name.

 

 

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[spoiler=Lore]This card can only be activated by discarding your entire hand to your Graveyard. This card cannot be destroyed by card effect, except by the effect of a monster with "Time" in its name. Once per turn, place 1 Minute Counter on this card (max. 60). Minute Counters cannot be removed from this card except by the effect of this card or by the effect of a monster with "Time" in its name. If this card is destroyed, search your deck for 1 "Counter Clockwise" and add it to your hand. Shuffle your Deck afterward.

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