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Akoolgie800's Realistic Card Archive - [42/???]


DeREVOLUTION

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I never see any good sets anymore in the RC section, so I decided to make one. These cards have no connection whatsoever. They are just a bunch of cards I piled together. Anyway, please rate! ^_^

 

[align=center][spoiler=[b]Mechas]

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Destroy all monsters on your side of the field the turn this monster was Normal Summoned. When this monster destroys a a monster your opponent controls, decrease this monster's ATK by 300, increase this monsters DEF by 300.

 

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Destroy all monsters on your side of the field the turn this monster was Normal Summoned. As long as this monster is on the field, all Spell or Trap cards on the field are negated. When 1 or more "Dark Mecha Shieldtron" is on the field, add 1 "Defensive Assault" from your Deck to your hand. The Deck is then shuffled.

 

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When you control 3 or more "Dark Mecha" monsters on your side of the field, this monster cannot be targeted by monsters on your opponent's side of the field. When this monster destroys a monster in DEF mode, draw 1 card.

 

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Tribute 1 "Dark Mecha Assaultron and 1 "Dark Mecha Shieldtron". Special Summon 1 "Dark Mecha Ultratron" from your hand, Deck or Graveyard.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by the effects of "Defensive Assault". Destroy all Spell and Trap cards on the field the turn this monster is Special Summoned. When you control 3 or more "Dark Mecha" monsters on your side of the field, this monster cannot be destroyed in battle. Increase this monster's ATK by 200 for every "Dark Mecha" monster in your graveyard.

 

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When this monster is in ATK mode, during your Battle Phase, destroy 1 Spell or Trap card. If you use this effect, this monster cannot ATK this turn.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by removing 2 "Dark Mecha" monsters on your side of the field. Increase this monster's ATK points by 200 for every "Dark Mecha" monster on the field. When this monster is destroyed in battle, Special Summon 1 level 4 or under "Dark Mecha" monster from your Deck or hand.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 2 "Mecha" monsters on your side of the field. By tributing 1 Machine monster on your side of the field, increase this monster's ATK by 100x the destroyed monster's star level.

 

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When this is the only Machine monster on your side of the field, you can Special Summon 1 "Fighter Mecha Yelloid" from your Deck or hand. When you control 3 or more "Fighter Mecha Yelloid" on your side of the field, your opponent must skip his/her Battle Phase.

 

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When you control 2 or more Machine monsters on your side of the field, your opponent must skip his/her Draw Phase. When this monster destroys a monster in battle, Special Summon 1 "Fighter Mecha Redbot" from your Deck or hand.

 

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Thi monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "Fighter Mecha Yelloid" on your side of the field. As long as this monster is in face-up DEF mode, you must skip your Battle Phase. Each End Phase, place 1 Yellow Counter on your side of the field. When 1 Yellow Counter is removed from the field, increase your Life Points by 500. When this monster is destroyed, discard 1 card in your hand.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "Fighter Mecha Redbot" on your side of the field. When this monster destroys a monster in battle, place 1 Red Counter on a free Monster Zone on your opponent's side of the field. When 1 Red Counter is removed from the field, inflict 500 damage to your opponent's Life Points.

 

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Once each Main Phase by removing 1 Machine monster from your hand to the graveyard, you can inflict 300 damage to your opponent's Life Points. When this monster destroys a monster by battle, the destroyed monster is removed from play.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "Mecha Gunner 2000" on your side of the field. Once during your Main Phase, by removing 1 "Mecha" monster on your side of the field from play, you can inflict damage to your opponent's Life Points by half of the removed monster's DEF points. When this monster destroys a monster in battle, increase your Life Points by half of the destroyed monster's ATK points.

 

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By sacrifing 1 "Mecha" monster on your side of the field, you can increase this monster's ATK points by half of the sacrificed monster's DEF points.

 

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When your opponent controls 3 or more monsters on his/her side of the field, you can Special Summon this monster from your hand to the field. When this monster destroys a monster in battle, increase this monster's ATK by 400.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by removing 1 Machine monster from play. When this monster is Special Summoned, flip all monsters on the field face-up (Flip effects are not activated). As long as this monster remains face-up on the field, your opponent cannot Set monsters. When this monster destroys a monster by battle, your opponent must send to the Graveyard all monsters in his/her Deck with the same name. When this monster is destroyed by battle, draw 1 card.

 

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This card is used to Ritual Summon "Mecha Unstoppable". You must also offer monsters whose total level stars equal 10 or more as a tribute from the field or your hand.

 

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This monster can only be Ritual Summoned with the Ritual Spell card "The Unstoppable Mecha". You must also monsters whose total level stars equal 10 or more as a tribute from the field or your hand. Increase this monster's ATK by 300 for every "Mecha" monster on the field or in the graveyard. When 3 or more Mecha monsters are on the field, this monster cannot be destroyed by Spell or Trap cards.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "Mecha Unstoppable" you control on your side of the field. Increase this monster's ATK by 500 for every Machine monster on the field or in your graveyard. When this monster is removed from the field, destroy all monsters on the field. Inflict damage to both players by 700 for every monster destroyed by this effect.

 

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This monster is treated as a Beast type. You can tribute this monster to Special Summon 1 level 5 or under Beast monster from your hand or deck.

 

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Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Mecha" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Special Summoned monster gains 1000 ATK points. Decrease the Special Summoned monster's ATK by 200 each Standby Phase.

 

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When this monster is Summoned, destroy all monsters on the field in DEF mode. When this monster destroys a monster in battle, inflict 400 damage to your opponent's Life Points. When 2 or less cards are in your hand, this monster cannot be destroyed in battle.

 

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Tribute 2 "Mecha" monsters in your hand or on the field. Destroy all Spell and Trap cards on your opponent's side of the field. Direct damage to both players by 300 for every card destroyed.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned by sacrificing 2 FIRE monsters or 2 "Mecha" monsters on your side of the field. When this monster destroys a monster in battle, add 1 level 5 or under "Mecha" monster from your Deck to your hand.

 

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Dark Mecha Assaultron+Fighter Mecha Land Trooper

This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Fusion Summon. When this monster destroys a monster by battle, inflict damage to your opponent's Life Points by half of the destroyed monster's ATK. This monster cannot be targeted by a LIGHT monster.

 

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Mecha Gunner LK+Mecha Destoryer ALT

This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Fusion Summon. Once per Standby Phase, by tributing 1 Machine-type monster from your hand, destroy 1 monster on the field. When this monster destroys a monster in battle, place 1 Mecha Gunner Counter on the top of your opponent's Deck, the Deck is then shuffled. When your opponent draws 1 Mecha Counter, inflict 500 damage to your opponent's Life Points.

 

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Air Gunner Mecha+Fighter Mecha Land Trooper

This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Fusion Summon. Increase this monster's ATK by 200 for every "Mecha" monster in your graveyard. When this monster destroys a monster in battle, inflict damage to your opponent's Life Points by half of the destroyed monster's ATK. When you control 3 or more "Mecha" monsters on your side of the field, this monster cannot be destroyed by battle.

 

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[align=center][spoiler=[b]Falcon Heroes[/b]]

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When you control 3 or more "Falcon Hero" monsters on your side of the field, this monster cannot be targeted by a monster that your opponent controls. When this monster destroys a monster in battle, remove that monster from play.

 

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When this monster is Summoned, destroy 1 monster on the field with 2000 or more ATK. When this monster is destroyed by battle, randomly destroy 1 card in your opponent's hand.

 

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Increase this monster's ATK and DEF by 400 "Destiny Hero" and "Falcon Hero" in your graveyard. When this monster is in the graveyard, you can Special Summon 1 Level 5 or under monster from your hand. You can only use this effect once per duel.

 

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When this monster is Summoned, add 1 "Falcon Hero" from your graveyard to your hand. When this monster destroys a monster by battle, inflict 300 damage to your opponent's Life Points.

 

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As long as this monster is on the field, both players' must show their represented hands. This monster cannot be destroyed by battle by a level 4 or above monster.

 

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Activate only when a monster on your side of the field is destroyed by battle and sent to the graveyard. Special Summon 1 Level 4 or lower "Falcon Hero" monster from your hand or Deck.

 

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When this monster is Summoned, destroy all Spell and Trap cards on the field. Inflict damage to your opponents by 200 for every card destroyed.

 

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As long as this monster is on the field, in face-up position, all monsters on the field are treated as Insect-type monsters. By tributing this monster in face-up position, randomly destroy 2 cards in your opponent's hand.

 

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"Falcon Hero Oneye"+"Falcon Hero Nighthawk"

This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Fusion Summon. When this monster destroys a monster by battle, select 1 card in your opponent's hand, the selected card is destroyed. By tributing this monster in ATK position, you can negate the effects of Trap or Spell cards on the field for 1 turn.

 

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[align=center][spoiler=[b]Custom Made Pics[/b]]

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Randomly select one card in your opponent's hand. If it is a Monster card, add it your hand. If it is a Spell or Trap card, destroy it.

 

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You may only activate this card if you have 2 or more Fusion Material Monsters in your hand. Add one "Polymerization" from your deck to your hand. You cannot Fusion Summon the turn this card is played.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by discarding one Spell, Trap, and Monster card from your hand. When this monster is Special Summoned, destroy one Face-down monster on your opponent's side of the field. Increase this monster's ATK by half of the destroyed monster's DEF points. When this monster targets a Face-down monster, increase this monster's ATK by 500. When this monster is destroyed in battle, decrease your Life Points by half of this monster's ATK points.

 

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When this monster destroys a monster in DEF mode, decrease your opponent's Life Points by half of the destroyed monster's ATK points. When this monster is removed from the field, draw 1 card.

 

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When this monster is Normal Summoned, Flip Summoned, or Special Summoned, destroy one monster on the field that you control. This monster gains ATK points by half of the destroyed monster's ATK points. When this monster is destroyed in battle, decrease both player's Life Points by 1000.

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[align=center][spoiler=[b]Others[/b]]

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This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "The Warrior of 1000" you control. When this monster is Summoned, increase this monster's ATK and DEF by 500 for every Trap or Spell card on the field. Decrease this monster's ATK and DEF by 500 for every monster on the field. When this monster destroys a monster by battle, place 1 500 Counter on your Graveyard. When 4 or more 500 Counters are on your Graveyard, this monster cannot be effected by Trap cards. When 3 or less 500 Counters are on your Graveyard, you must discard the top card in your Deck every turn this monster is face-up on the field. When this monster is destroyed by battle, remove this card from play and inflict damage to both players by half of this monster's ATK.

 

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This monster cannot be Normal Summoned or Set. This monster cannot be Special summoned except by tributing 1 "Hero" monster you control. Increase this monster's ATK and DEF by 300 for every "Hero" on the field. When this monster destroys a monster in battle, add 1 "Hero" monster from your Deck to your hand.

 

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