Serene Eternity Posted September 9, 2009 Report Share Posted September 9, 2009 This will be the main "Asmarian" thread. The "Asmarian" cards are similar to the Lightsworn Archtype, except rather than drawing cards from the top of the Deck and sending them to the Graveyard, the "Asmarian"'s draw cards from the bottom of the Deck and they're effects have random effects based on what is drawn. [spoiler=Asmarian Monster Cards]Asmarian Warrior - ArkeusEffect: This card cannot be Special Summoned. During each of your Standby Phases, you must draw 2 cards from the bottom of your Deck. If both cards drawn are Monster Cards, remove the cards from play. This card can attack twice during the same Battle Phase. When this card destroys a monster with an ATK of 2100 or less, reduce all damage to 0. If this card attacks your opponent's Life Points directly, your opponent can activate Trap Cards from their hand. [spoiler=Asmarian Spell Cards]Asmarian Heavy FireEffect: Activate this card when you have 3 or more cards removed from play. Your opponent takes 200 points of damage for each card removed from play. After activation this card is added to the top of your Deck. Your Deck is then shuffled. [spoiler=Asmarian Trap Cards]~~~~~ [spoiler=Asmarian Synchro/Fusion Monster Cards]Asmarian Arch Angel - KastelEffect: 1 Tuner monster + 1 or more non-Tuner monstersThis card is also treated as a Warrior-Type monster. During each of your End Phases, draw 1 card from the bottom of your Deck. If the drawn card is a Monster or Spell Card, this card's ATK is halfed. The drawn card is added to your hand. When this card destroys a Spellcaster-Type monster, inflict damage equal to the original DEF of the destroyed monster. Any and All Advice is Welcome! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 9, 2009 Report Share Posted September 9, 2009 Arkeus is well balanced, shame you gave it only 100 def though Kastel you might want to raise to lv8 though 9/10 Link to comment Share on other sites More sharing options...
Serene Eternity Posted September 9, 2009 Author Report Share Posted September 9, 2009 Thank you. Depending on whether others feel I should raise the Level of Kastel, I may or may not raise it. I made it a Level 7 because alot of monsters with 2800 ATK are Level 7. Also its effect balances it's level since most will have few Trap Card in there Decks which means you will have a far wider chance of retrieving a Monster or Spell Card and cutting the monsters attack to 1400. But if more people decide its level should be changed I will gladly oblige. Thank you Link to comment Share on other sites More sharing options...
Eury Posted September 9, 2009 Report Share Posted September 9, 2009 With Kastel's effect he should be Lv8. And for future Synchros even though it's minor, monsters = Monsters. 9.5/10 =D Link to comment Share on other sites More sharing options...
Serene Eternity Posted September 9, 2009 Author Report Share Posted September 9, 2009 Please explain what about Kastel's effect has it needing to be a Level 8. And your statement about monster needing to be Monster is incorrect. Link to comment Share on other sites More sharing options...
Eury Posted September 9, 2009 Report Share Posted September 9, 2009 http://yugioh.wikia.com/wiki/Hyper_Psychic_Blaster No I'm not. Kastal + DNA Surgery = Abuse Link to comment Share on other sites More sharing options...
Serene Eternity Posted September 9, 2009 Author Report Share Posted September 9, 2009 Turbo Warrior Says otherwise. For the moment I base my OCG on this card. However I respect your arguement. And combinations are not what decides a monsters Level. 1 The first effect is an invention of mine and I also see it as quite a gamble which balances it's ATK, its ATK is normal for a Level 7, and my final arguement is Elemental Hero Flame Wingman has an effect similar to Kastel's second effect and EH Wingman is a Level 6 and Kastel's effect is limited to Spellcasters. DNA Surgery does not reside in every deck. Link to comment Share on other sites More sharing options...
Eury Posted September 9, 2009 Report Share Posted September 9, 2009 Hmm I think the monster/Monster argument is over cause Konami can't even decide on correct OCG. And I respect your argument on the effect. It can stay at 7. =D Link to comment Share on other sites More sharing options...
Serene Eternity Posted September 9, 2009 Author Report Share Posted September 9, 2009 Hmm...I'm not trying to force the matter of the Level I just ment to give a competent arguement to make sure that others looking at the card can see both sides of whether it should be Level 8 or 7. I apologize if I sounded rude. And I agree with your monster/Monster statement. Link to comment Share on other sites More sharing options...
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