werewolfjedi Posted September 11, 2009 Report Share Posted September 11, 2009 49 cards here, I want it closer to 40, but I'm not sure what to take out.and to all wondering where my chaos sorcerers are, I'm working on it.(hey, last list at one got me an allure.) 45 cardsmonsters : 202 Endymion MM1 tualatin (hey, it's praticaly a Gorz for my deck.)2 Magical Marionette 3 breaker3 defender3 exemplar1 royal magical library 1 copycat1 frequency magician1 night's end sorcerer2 apprentice magician spells : 201 arcane barrier2 allure of darkness2 terraforming2 Endymion, MC2 solidarity2 foolish burial1 magical Dimension1 forbidden chalice1 shrink1 book of moon3 spell power grasp traps : 73 threatening roar2 magician's circle1 COTH1 T.T. so, what to take out?(already removed)2 trap stun1 arcane barrier1 magicial Dimension Link to comment Share on other sites More sharing options...
-Griffin Posted September 11, 2009 Report Share Posted September 11, 2009 I'd neg the Arcane Barrier, the Chalice/Shrink/Book/Magical Dimension (probably not all, choose a few to neg) and possibly the SPGs or Trap Stuns. I'd also neg a Foolish or an Endymion MM. I'd also neg a Terraforming until you can get a third City, because any 3 of City + Terra, throughout the entire duel, gives an entirely unusable card. Try those changes and see if it helps. Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 11, 2009 Author Report Share Posted September 11, 2009 I'd neg the Arcane Barrier' date=' the Chalice/Shrink/Book/Magical Dimension (probably not all, choose a few to neg) and possibly the SPGs or Trap Stuns. I'd also neg a Foolish [i']or[/i] an Endymion MM. I'd also neg a Terraforming until you can get a third City, because any 3 of City + Terra, throughout the entire duel, gives an entirely unusable card. Try those changes and see if it helps. I have (more than) 3 citys, I use 2 because it's a dead draw more than terrafrming is when I already have one on the field. I think of it this way: I draw terraforming in the opening hand, use it to get 1 city. if I draw terraforming again, I can remove the other city and put it in my hand, stoping a chance for a dead draw and increasing my spell counter amount. drawing another city would give me absoulely nothing, meaning a completely dead draw. it's only use being discard for Endymion or tempest at best from how I see it. terraforming after both citys are out of the deck is just as dead, but it has a better chance of not being completely dead in compairsion to another copy of city. the other suggestions are good though. Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 13, 2009 Author Report Share Posted September 13, 2009 bump, come one guys, anything else? sure this deck can run at 45, but I don't know if I want it to. Link to comment Share on other sites More sharing options...
jabber2033 Posted September 13, 2009 Report Share Posted September 13, 2009 Get rid of 1 Terraforming and Copycat. With 2 Magical Citadel and 2 Terraforming, If you draw 1 MC and use another Terra, the last Terra would be a dead draw. And copycat is meh at best. Link to comment Share on other sites More sharing options...
Rose Posted September 13, 2009 Report Share Posted September 13, 2009 i wish i had a copy cat :) Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 13, 2009 Author Report Share Posted September 13, 2009 Get rid of 1 Terraforming and Copycat. With 2 Magical Citadel and 2 Terraforming' date=' If you draw 1 MC and use another Terra, the last Terra would be a dead draw. And copycat is meh at best.[/quote'] but then I'll only have 3 field cards in the deck, then it will be harder to get citadel spellcaster aren't known for their draw power. and copycat is exemplar abuse. Link to comment Share on other sites More sharing options...
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