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It's like Dark Simorgh but... not


Felix

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Simorgh%2CBirdofAncestryLODT-EN-R-1E.png

 

Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.

 

Forgive me for posting this but with Dark Simorgh apparently going TCG in Stardust Overdrive I thought I'd take a look at this overlooked yellow one. I've bolded the parts I like. The 1st part means I can summon Raiza without the otherwise necerssary Tribute and then still use its effect. The 2nd part means it can be targeted by Ancient Rules. I know it's quite bad but I can't help but like a Level 4 Raiza, plus it's Trade-Inable aas well.

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.....This card can activate Raiza? O' date='o

 

[b']I know right =0[/b]

 

Oh, and you can stack your deck full of Cybertech Alligators, and bum-rush the field with WIND-Attribute beatsticks

 

Never heard that before... I'm stealin' it.

 

 

 

Oh, and let's say perhaps you already had one of these on the field. You could then, for one Tribute, Tribute another one and clean away two cards. I'm thinking about making something but I don't know weather there's any point.

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.....This card can activate Raiza? O' date='o

 

[b']I know right =0[/b]

 

Oh, and you can stack your deck full of Cybertech Alligators, and bum-rush the field with WIND-Attribute beatsticks

 

Never heard that before... I'm stealin' it.

 

 

 

Oh, and let's say perhaps you already had one of these on the field. You could then, for one Tribute, Tribute another one and clean away two cards. I'm thinking about making something but I don't know weather there's any point.

Too bad there arent any real good WIND-Attribute monsters that need 2 tributes :/

(aside from this card)

 

But wouldn't Raiza being summoned with one less tribute (equalling 0) NOT allow it's effect to activate since it wasn't TRIBUTE summoned?

It says you can Advance Summon WIND-Attribute monsters with 1 less Release.

I'm sure you would still be Advance Summoning them.

*goes off to test this in Wc09*

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I do have to agree with you it seems iffy, but I'm going by what what the card says. It doesn't say Normal Summon it if there aren't Tributes necessary. If Simorgh decreased their Levels by two then I'd agree with you but going by the way they've written on the card I think it’s solid.

 

Oh' date=' and you can stack your deck full of Cybertech Alligators, and bum-rush the field with WIND-Attribute beatsticks

[/quote']

 

Plus the Alligators would also work with Ancient Rules and could then serve as fodder for Raiza. If you make it then I want credit.

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So after checking Wiki again after trying to think of a way to build something interesting with this, I realized why no one uses this card again....while this card itself is far from terrible, Wind is generally a pretty fail attribute in this game and has essentially no usable support really at all.

 

Brionac + Simorgh + Raiza = Ruthless fun if this works as we all currently believe.

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I'm thinking Silpheed would work well too, serving as Tributes for Raiza and the bird if you choose to Tribute it. If you add some Blackwings, Dark Simorgh could make an appearance allowing Trade-In to be present and you'd also have Allure and there own personal support.

 

So many ideas are popping into my head:/

 

Perhaps Harpies would make an appearance with there swarming card, Hysteric Party. Some Foolish as well maybe:/

 

@Pierrot: Which is why you need to find a way round that:/

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I'm thinking Silpheed would work well too' date=' serving as Tributes for Raiza and the bird if you choose to Tribute it. If you add some Blackwings, Dark Simorgh could make an appearance allowing Trade-In to be present and you'd also have Allure and there own personal support.

 

So many ideas are popping into my head:/

[/quote']

 

Silpheed isn't a bad idea at all actually but I think Garuda might be a slightly better choice just for synergy with Icarus Attack and Swallow's Nest(I know Swallow's Nest is a bit iffy but it may have some uses depending on what this deck actually ends up looking like).

 

Edit: Alright, I think we're starting to get somewhere...the only problem still remains in what Winds to run, I guess Harpie Queen and some Harpie Lady 1s can help. Hand Destruction to help dump our Harpies and add a bit more speed if we're going to try the Hysteric Party route. Actually Harpies and Garuda work well for another reason, Harpie or Garuda + Plaguespreader = Brionac...and a relatively easy to get out Brionac as well.

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you're a genius, I thought Garuda but sitched it because I didn't catch the Icarus Attack thing. Swallow's nest seems a bit pointless though. Perhaps if you use that to dump Harpies maybe:/ Although it is quite an easy way to summon Dark Simorgh if you choose to use it when it hits tcg and you're running BWs with it.

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@OP: If you like Raiza's spinning that much, which you seem to do, you might also like the fact that this card makes Storm Caller more playable.

 

Also, I like this card better with Wind Effigy. At least that will leave you with less dead cards and allow you to bounce 2 cards too.

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Level 5-6 WIND monsters are Normal Summoned without Tributing while "Simorgh' date=' Bird of Ancestry" is face-up. They are not treated as being Tribute Summoned.[/quote']

 

A Normal Summon's only a Tribute Summon if it involves actually Tributing. So basically, the only WIND monster worth actually Tribute Summoning hardly even benefits from this at all. Sure, you get a beatstick, but for the set-up required there, you don't deserve to've been able to and probably won't be able to on a fairly regular basis.

 

This isn't overlooked, it's just a mediocre card.

 

@OP: If you like Raiza's spinning that much' date=' which you seem to do, you might also like the fact that this card makes Storm Caller more playable.

[/quote']

 

Storm Caller only spins monsters destroyed by other Psychic-Type monsters, and then after taking Caller's damage drawback into account, it's still really, really bad even with Ancestry. Possibly more so considering you had to use the resources to get Ancestry out on top of Summoning Caller and getting a battle-capable Psychic out. =/

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