jadecavy Posted September 13, 2009 Report Share Posted September 13, 2009 I am currently building the second real life deck since I began playing again a few weeks ago after a five year lapse. I currently do not have all of the cards I need, and am not familiar with 100% of the cards, but this is what I have began to build in YVD ((m) beside the card name means I currently have it in real life): Monsters (22):Psychic Jumper x2 (m)Genetic Woman x1 (m)Master Gig x1 (m) (for this one, DDD suggested I put in 2, but I'm not so sure...)Armored Axon Kicker x1 (m)Destructotron x1Doctor Cranium x2Mind Master x1Mind Protector x1Psychic Commander x2Psychic Snail x3Telekinetic Shocker x2Witch Doctor of Sparta x3 Spells (14):Telekinetic Power Well x1 (m)Brain Research Lab x3 (m)Psychic Sword x1 (m)Psychic Path x2 (m)Emergency Teleport x1 (m)Telekinetic Charging Cell x1/2? (m)Teleport x1Psychokinesis x1MST x1 (m)Field Barrier x2 Traps (8):Psychic Tuning x1 (m)Metaphysical Regeneration x1/2? (m)Damage Translation x1 (m) (DDD suggested this...)Psychic Rejuvenation x1 Psychic Trigger x1Telepathic Power x1Mirror Force x1Solemn Judgment x1 (m) Extra Deck:Hyper Psychic Blaster x1 (m)Thought Ruler Archfiend x1 (m)Psychic Lifetrancer x2 (m)Magical Android x2 Most of the crossroads and genesis pack cards that I need I do not have, as I got back into the game after their time, however DDD has agreed to trade me many of the TDGS psychics in return for a XX-Saber Gottoms. I understand this isn't the greatest deck, so any help is appreciated. Also, +1 rep to anyone with usable, yet respectful advice.I've dueled with this deck on YVD 6 times now, and lost one game against a macro burn deck, although I'm 100% this deck needs improvement. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 13, 2009 Report Share Posted September 13, 2009 Now that brain lab has been released, there are tons of FTKs/OTKs that can be performed w/ this. Run 3x Witch Doctor of sparta, summon him, mind master, another psychic, and brain research lab, congratulations you just won. Link to comment Share on other sites More sharing options...
jadecavy Posted September 13, 2009 Author Report Share Posted September 13, 2009 Since I was out of the game for so long, I had no idea what Witch Doctor of Sparta was. Thanks for the suggestion, just subbing it in. Also, I have pulled 2 FTKs and 4 OTKs in 7 duels without him, but he'll be a big help. (Basically, Snail, Lifetrancer and HPB, bam, 8400 damage, although this is purely luck to get the needed cards, even if it can be done various ways.) Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 13, 2009 Report Share Posted September 13, 2009 Sparta deals 500 damage for every monster SS'ed from the Deck. I'll see what would work here: Monsters (22):Psychic Jumper x2 (m)Genetic Woman x1 (m)Master Gig x1 (m) Armored Axon Kicker x1 (m)Destructotron x1Mind Master x3Mind Protector x1Psychic Commander x2Psychic Snail x3Telekinetic Shocker x2Witch Doctor of Sparta x3 Spells (14):Telekinetic Power Well x1 (m)Brain Research Lab x3 (m)Psychic Sword x1 (m)Psychic Path x2 (m)Emergency Teleport x1 (m)Telekinetic Charging Cell x1 (m)Teleport x2Psychokinesis x1MST x1 (m)Field Barrier x2 Traps (8):Psychic Tuning x1 (m)Pyschic Overload x1 Psychic Rejuvenation x3Psychic Trigger x1Telepathic Power x1Mirror Force x1Solemn Judgment x1 (m) Extra Deck: 11Hyper Psychic Blaster x1Thought Ruler Archfiend x2Magical Android x2Psychic Lifetrancer x2Stardust Dragon x2Black Rose Dragon x1Goyo Guardian x1 Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 13, 2009 Report Share Posted September 13, 2009 Your traps are mostly crap. I would suggest subbing them for more psychic monsters and spells like One For One that will enable the FTK easier. Link to comment Share on other sites More sharing options...
jadecavy Posted September 13, 2009 Author Report Share Posted September 13, 2009 No offense, but I asked for suggestions, not for someone else to build my deck for me. If I wanted that I could have just googled it. I mean, your suggestions are great, DDD, but I need it to work for my pay style. One of the reasons I didn't add Stardust, Black Rose, and Goyo is because I don't have them and I don't have access to them in real life. I'm also not sure about the availability of Witch Doctor to me... Also, as opposed to 3 Mind Masters, which are limited, I've put in 2 Doctor Craniums to get Mind Master into my hand.And I should have refreshed the page...Also, DDD, I don't think you realized... In your list you removed Charging Cell? Bad choice. It can act like a Lab. Link to comment Share on other sites More sharing options...
jadecavy Posted September 13, 2009 Author Report Share Posted September 13, 2009 Ok, here's what I've got now: Monsters (23):Psychic Jumper x2Genetic Woman x1Master Gig x1 (Can you imagine? In 7 duels, I haven't drawn him once -_-)AAK x1Destructotron x1Doctor Cranium x2 (To get Mind Master into my hand)MM x1Mind Protector x1 (Can summon it with Overdrive Teleporter)Overdrive Teleporter x1Psychic Commander x2 (Can summon it with Overdrive Teleporter)Psychic Snail x3 (High 4 star attack + psychic tuning material and double attack on another monster)Telekinetic Soldier x2 (To prevent Mind Master's destruction)Witch Doctor of Sparta x3Sangan x1 (Defense and to get MM)Iron Blacksmith Kotetsu x1 (To get Telekinetic Charging Cell into my hand) Spell Cards (16):Telekinetic Power Well x1Brain Research Lab x3Psychic Path x2Emergency Teleport x1 (OTK mat)Telekinetic Charging Cell x2 (Replaced sword with this)Teleport x1 (For obvious reasons)Psychokinesis x1 MST x1Field Barrier x2 (Don't want all those counters to come crashing down)One for One x1 (Duh)Terraforming x2 (Duh x2) Traps (3): (Thanks GenzoTheHarpist)Psychic Tuning x1Psychic Trigger x1Mirror Force x1 Thanks to both of you for the help :). I know it still can be improved! Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 14, 2009 Report Share Posted September 14, 2009 No offense' date=' but I asked for suggestions, not for someone else to build my deck for me. If I wanted that I could have just googled it. I mean, your suggestions are great, DDD, but I need it to work for my pay style. [b']Fine, give me your debit card and I'll get you a more you build.[/b] One of the reasons I didn't add Stardust, Black Rose, and Goyo is because I don't have them and I don't have access to them in real life. I'm also not sure about the availability of Witch Doctor to me...Witch Doctor is easy, and the others you still need to get. They are basically mandatory. Also, as opposed to 3 Mind Masters, which are limited, I've put in 2 Doctor Craniums to get Mind Master into my hand.My mistake, but Craniums still suck. Use Shining Angel if you need too - it's free and has higher ATK. Also, DDD, I don't think you realized... In your list you removed Charging Cell? Bad choice. It can act like a Lab.An unsearchable lab. Better spent on swarm. Ok, here's what I've got now: Monsters (23):Psychic Jumper x2Genetic Woman x1Master Gig x1 (Can you imagine? In 7 duels, I haven't drawn him once -_-)AAK x1Destructotron x1Doctor Cranium x2 (To get Mind Master into my hand)MM x1Mind Protector x1 (Can summon it with Overdrive Teleporter)Overdrive Teleporter x1Psychic Commander x2 (Can summon it with Overdrive Teleporter)Psychic Snail x3 (High 4 star attack + psychic tuning material and double attack on another monster)Telekinetic Soldier x2 (To prevent Mind Master's destruction)Witch Doctor of Sparta x3Sangan x1 (Defense and to get MM)Iron Blacksmith Kotetsu x1 (To get Telekinetic Charging Cell into my hand)Everything but Kotetsu is fine... putting him in just for one card is a bad plan. There are better things to use. Spell Cards (16):Telekinetic Power Well x1Brain Research Lab x3Psychic Path x2Emergency Teleport x1 (OTK mat)Telekinetic Charging Cell x2 (Replaced sword with this)Teleport x1 (For obvious reasons)Two is much better.Psychokinesis x1 MST x1Field Barrier x2 (Don't want all those counters to come crashing down)One for One x1 (Duh)Terraforming x2 (Duh x2) Traps (3): (Thanks GenzoTheHarpist)Psychic Tuning x1Psychic Trigger x1Mirror Force x1 Thanks to both of you for the help :). I know it still can be improved! Posted by comments in bold face Link to comment Share on other sites More sharing options...
jadecavy Posted September 14, 2009 Author Report Share Posted September 14, 2009 Good idea on Shining Angel. Monsters (23):Psychic Jumper x2Genetic Woman x1Master Gig x1AAK x1Destructotron x1Shining Angel x3 (removed 2 charging cells)MM x1Mind Protector x1Overdrive Teleporter x1Psychic Commander x2Psychic Snail x3 Telekinetic Soldier x2 Witch Doctor of Sparta x3Sangan x1Krebons x1 (Stall and Tuner) Spell Cards (16):Telekinetic Power Well x1Brain Research Lab x3Psychic Path x2Emergency Teleport x1Teleport x2Psychokinesis x1MST x1Field Barrier x2One for One x1 Terraforming x2 Traps (3): Psychic Tuning x1Psychic Trigger x1Mirror Force x1 Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 15, 2009 Report Share Posted September 15, 2009 I assume "Telekinetic Soldier" is "Telekinetic Shocker". Otherwise, good build. I'd run it. 8.5/10 on the deck. Link to comment Share on other sites More sharing options...
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