Shinzuku Posted September 13, 2009 Report Share Posted September 13, 2009 When a monster in your Spell and Trap Zone is destroyed by battle, Special Summon it onto a monster zone in Face-up defense mode. The owner of this card must pay 800 Life Points each turn, if not, this card is destroyed. This monster is treated as a "Samurai". Send 3 cards from the top of your deck to the graveyard, this monster gains 300 ATK for each card discarded. When this monster is destroyed, put it in your Spell and Trap zone, this monster stays there until attacked, if their are no monsters in your monster zones, this monster counts as a Face-up defense position monster in your Spell and Trap zone, when this monster is destroyed the controller takes 700 Life Points of damage. This monster is also treated as a Warrior-type. you can pay 1000 Life Points to Special Summon 1 "Samurai" monster from your deck in Face-up attack position, at the end of your turn, if there are less than 3 cards in your spell and trap zones, Special Summon this monster in Face-up defense position. When this monster is Normal or Special Summoned, Activate 2 "Pawn Tokens" in your Spell and Trap zones, if your opponent declares a direct attack or attacks when you have no monsters, these Tokens are treated a Face-up defense position monsters in your Spell and Trap zones and are destroyed from the attacks instead. These Tokens cannot be tributed unless it's for a monster with "Samurai" in their name. You must pay 600 Life Points to tribute these Tokens. When this card is activated, it cannot be destroyed, when another Field Spell is activated, destroy it. All monsters with "Samurai" in their name gain 400 ATK and DEF. The owner of this card must pay 400 Life Points every turn, if not, this card is destroyed. When your opponent activates a Trap card, destroy it and replace this monster with it, while this monster is in your opponents Spell and Trap zone, they must discard 2 cards from their hand each turn. This card is not treated as a monster in your opponents Spell and Trap Zones. When this monster is destroyed, put it in your Spell and Trap zone, this monster stays there until attacked, if their are no monsters in your monster zones, this monster counts as a Face-up defense position monster in your Spell and Trap zone, when this monster is destroyed the controller takes 700 Life Points of damage. This monster cannot be Normal Summoned or Set, it cannot be Special Summon unless you remove 2 monsters with "Samurai" in their name from play. Each turn this monster gains 100 ATK, also, once every one of your Standby Phases you can destroy 1 card on the field. When this monster is destroyed, put it in your Spell and Trap zone, this monster stays there until attacked, if their are no monsters in your monster zones, this monster counts as a Face-up defense position monster in your Spell and Trap zone, when this monster is destroyed the controller takes 700 Life Points of damage. This monster gains 200 ATK for each "Samurai" monster in your graveyard, once per turn, you can destroy 1 Spell or 1 Monster on the field. When this monster is destroyed, put it in your Spell and Trap zone, this monster stays there until attacked, if their are no monsters in your monster zones, this monster counts as a Face-up defense position monster in your Spell and Trap zone, when this monster is destroyed the controller takes 700 Life Points of damage. When this monster is Normal Summoned successfully, you can Special Summon 1 "Samurai Spirit" from your deck, hand or graveyard without Summoning Conditions. When this monster is destroyed, put it in your Spell and Trap zone, this monster stays there until attacked, if their are no monsters in your monster zones, this monster counts as a Face-up defense position monster in your Spell and Trap zone, when this monster is destroyed the controller takes 700 Life Points of damage. This monster can only be Special Summoned on to your opponents Spell and Trap zones (it's still treated as a monster). Every Battle Phase (including your opponents) this monster can attack you opponents Life Points Directly at the cost of 700 Life Points from it's owner. This monster cannot be Normal Summoned or Set, it can only be Special Summoned by removing up to 3 monsters with "Samurai" in their name from your graveyard. This monster gains ATK equal to the amount of monsters removed x1000, once per turn you can select 1 "Samurai" monster in your graveyard and put it in your Spell or Trap zone, also, once per turn, if you pay 300 Life Points, your opponent loses 500 Life Points. All monsters with "Samurai" in their name cannot be destroyed by your opponents first attack, the monster must be attacked twice to be destroyed, the owner of this card must pay 900 Life Points every turn, if not, this card is destroyed and monsters that were originally attack are destroyed. Rate and Comment, Thank you.-Shinzuku Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 13, 2009 Report Share Posted September 13, 2009 some of the best samurai cards I've seen. A few card effects are bland, but they're all still very balanced out 9.3/10 Link to comment Share on other sites More sharing options...
Shinzuku Posted September 15, 2009 Author Report Share Posted September 15, 2009 some of the best samurai cards I've seen. A few card effects are bland' date=' but they're all still very balanced out 9.3/10[/quote'] Thanks alot, I spent awhile on these cards. Link to comment Share on other sites More sharing options...
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