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[~ɸ~] Memories of a Life ~ Brand new design!


Lord Ursus

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BUMP.

 

Finally, the duels of my fan-fiction have begun, so I shall now add a new Memory Requiem to the set: Envy!

 

Additionally, I remade the whole thread with MSE cards, as that program does wonders with the text box. Never mind the set ID, as I don't know how to get that properly yet. That's the main reason why the numeration is so incredibly out of order.

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Envy OCG Fix:

 

When this card is Normal Summoned, you can treat this card's Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, unless your opponent discards 1 card from their hand, they cannot declare a direct attack. Once, you can remove from play this card in your Graveyard to Special Summon 1 Level 4 or lower "Memory Requiem" monster from your hand, except "Memory Requiem - Envy". (Monster Cards in a Memory Zone are treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly.)

 

 

Still impressive, still confusing...

 

9/10

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  • 3 weeks later...

OCG Fixes:

 

Rage: If you control 1 or more monsters whose total Levels equal 0, you can Normal Summon or Set this card without Tributing. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, all Level 0 monsters gain 500 ATK. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly.)

 

 

Remorse: When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, monsters you control inflict Piercing Damage. If a monster you control declares an attack, take 500 damage. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly.)

 

 

Torment: This card cannot declare an attack. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, when you would take damage, that damage is reduced to 0 and this card gains ATK equal to that negated damage. When this card is destroyed by battle or a card effect that targets a monster, inflict damage to your opponent equal to this card's ATK. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly.)

 

 

Very overpowered is all I can say. Think about it, if your opponent has the chance to attack you directly, they will. So, you could have 1600 damage waiting from the word go. Also, if they try to burn you, this card gains ATK as well. So by the end, you could have over 4000 ATK, waiting to blow up.

 

Then what you could do is target your own monster with any card that destroys a monster with the highest ATK and bingo, your opponent has lost half their Life Points. And the cost for this potentially game-winning effect? Nothing. It's a non-Tribute monster that can be Special Summoned via "One for One", "Junk Synchron" and all manner of Summoning cards (And like you said yourself, "Kindling of Memories" which can allow you to remove a quarter of your opponent's LP in the second turn).

 

It needs to be a two-tribute monster (Level 8, trump card) because with a card like "Battle Mania", you can force your opponent to give this card over 4000 ATK in one turn.

 

 

Memory End: If you control 2 or more Memory Zones, you can activate this card from your hand during your opponent's Main Phase. Destroy 1 monster you control and inflict 1000 damage to your opponent.

 

 

Kindling of Memories: Special Summon 1 "Memory Requiem" monster from your Deck, then take 500 damage for each card in your hand. If you activate this card, you cannot Summon, Set or activate other cards this turn.

 

 

Memory Sealing: Fine.

 

 

Overall, these are good apart from the walking bomb that is the easily-summonable, no-tribute "Torment".

 

8/10 because "Torment" takes the shine off this set.

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8-Stars would mean dragging the deck's speed way down.

 

If you had seen me played with this in real life, you would have seen that it needs such power for the set to go around.

 

Every set released has at least 1 card that almost guarantees the win, or as a whole is insalenly overpowered. Judgment Dragon, anyone? Due to such threats, new sets need win conditions whose powers are unique to the other sets.

 

I'll appreciate the OCG fixes, though.

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