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Mutant Spider Experiment 0026


General Assclown

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[align=center]A random card idea ...

 

I'm thinking of making a "Mutant --- Experiment 00??" Set but I have to find some creepy looking creatures first ^-^.

 

Anyway, please rate and comment! (Sorry if effect is long >.<)

 

--- Mutant Spider Experiment 0026 ---

 

293291j.jpg

 

[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Graveyard by removing from play the top 7 cards on your Deck. This card gains 200 ATK for every card in your Graveyard. Once per turn, during your End Phase, remove from play the top card on your Dekc and 1 card in your Graveyard to place 2 Experimental Counters on this card (Max. 15). If you cannot, destroy this card. When this card would be destroyed, activate one of the following effects: - Remove 6 Experimental Counters from this card to inflict 1000 damage to your Opponent's Life Points. - Remove 12 Experimental Counters from this card to Special Summon any monster from your Graveyard to either yours or your Opponent's field. Half of its ATK points are then dealt as damage to the controller at the End Phase. - Remove 15 Experimental Counters from this card to Special Summon this card at the End Phase with 10 Experimental Counters on it.

 

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I like the concept, but 15 counters is too much. The effects are also UP'ed when compared to their cost

 

To bring this guy out you have to remove 7 cards from play. to get 15 counters you have to remove another 15 (one from deck, one from graveyard). Not only does this take a rediculous ammount of time, but you have 22 cards out of play.

 

15 counters = 15 cards = special summon this card...

12 counters = 12 cards = give you, or opponent a monster, then owner takes damage...

6 counters = 6 cards = 1000 damage to opponent...

UP'ed in every situation.

 

not to mention that by removing cards from your graveyard from play, you are weakening your experiment.

 

I think I would use this card as a mid to late game nuker. clear the field with BRD (Black Rose Dragon), summon this guy and hit for 5200 (average).

 

Suggestions:

1. Make the number of counters less

2. Make him gain attack for every MONSTER in the graveyard (not card)

3. Improve his effects

 

Nice Pic

Good Name

Nice Concept

Needs Tweaking

 

3/5

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I like the concept' date=' but 15 counters is too much. The effects are also UP'ed when compared to their cost[/b']

 

To bring this guy out you have to remove 7 cards from play. to get 15 counters you have to remove another 15 (one from deck, one from graveyard). Not only does this take a rediculous ammount of time, but you have 22 cards out of play.

 

15 counters = 15 cards = special summon this card...

12 counters = 12 cards = give you, or opponent a monster, then owner takes damage...

6 counters = 6 cards = 1000 damage to opponent...

UP'ed in every situation.

 

not to mention that by removing cards from your graveyard from play, you are weakening your experiment.

 

I think I would use this card as a mid to late game nuker. clear the field with BRD (Black Rose Dragon), summon this guy and hit for 5200 (average).

 

Nice Pic

Good Name

 

3/5

 

I agree... Creative idea tough =)

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O.o it seems more like an alien spider =3 but oh well

 

OCG:

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Graveyard by removing from play the top 7 cards on your Deck. This card gains 200 ATK for each card in your Graveyard. Once per turn, during your End Phase, remove from play the top card on your Deck and 1 card in your Graveyard to place 2 Experimental Counters on this card (Max. 15). If you cannot, destroy this card. When this card would be destroyed, activate one of the following effects:

- Remove 6 Experimental Counters from this card to inflict 1000 damage to your opponent's Life Points.

- Remove 12 Experimental Counters from this card to Special Summon any monster from your Graveyard to either yours or your Opponent's field. Half of its ATK points are then dealt as damage to the controller at the End Phase.

- Remove 15 Experimental Counters from this card to Special Summon this card at the End Phase with 10 Experimental Counters on it."

 

Well definitely unique.....also definitly OP...Vastly. With an attack gain of 200 for EVERY card in the grave thats a tad much for a lvl 6 =/ and with the 1000 damage dealer effect and the special summon effects? thats too op. also since it has no drawbacks other than if you cant remove from play cards which will be hard since if you run out of cards in your Deck you lose and you can always have cards to discard into the grave thanks to effects :[

 

Sugestions:

--Up the level to 8 or 9

--Lower the attack increase or limit it to just monsters in the grave.

--Make the 2nd effect have the monster destroyed at the end of the turn and it still seems a tad OP

--Its last effect should just leave it at Special Summon this card since giving it counters will just have made it equal to when it was destroyed =[

 

5/10 (took major points off for the OPness of it and the amount of OP effects)

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I like the concept' date=' but 15 counters is too much. The effects are also UP'ed when compared to their cost

 

To bring this guy out you have to remove 7 cards from play. to get 15 counters you have to remove another 15 (one from deck, one from graveyard). Not only does this take a rediculous ammount of time, but you have 22 cards out of play.

 

15 counters = 15 cards = special summon this card...

12 counters = 12 cards = give you, or opponent a monster, then owner takes damage...

6 counters = 6 cards = 1000 damage to opponent...

UP'ed in every situation.

 

not to mention that by removing cards from your graveyard from play, you are weakening your experiment.

 

I think I would use this card as a mid to late game nuker. clear the field with BRD (Black Rose Dragon), summon this guy and hit for 5200 (average).

 

Suggestions:

1. Make the number of counters less

2. Make him gain attack for every MONSTER in the graveyard (not card)

3. Improve his effects

 

Nice Pic

Good Name

Nice Concept

Needs Tweaking

 

3/5

[/quote']

 

Really? I thought it was balanced out because of its ATK bonus for every card in your Graveyard and then to balance out that, the counters cost is high.

 

PS - WOWZERS! Very detailed rating from a newbie ^-^.

 

I agree with blademac.

Creative idea though.

 

I may have a creepy looking creature between my pic's so if you're interested PM me.

 

Yea' date=' I'd like the pic ^-^

 

you call that a mutant spider? It just looks like some guy in an unfinished spider costume who's eating WAY too many doughnuts, a testament to his fat bottom

 

the effect is quite long, but it looks like it's balanced out

 

9/10

 

At least someone sees it my way ^-^

 

O.o it seems more like an alien spider =3 but oh well

 

OCG:

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Graveyard by removing from play the top 7 cards on your Deck. This card gains 200 ATK for each card in your Graveyard. Once per turn' date=' during your End Phase, remove from play the top card on your [b']Deck[/b] and 1 card in your Graveyard to place 2 Experimental Counters on this card (Max. 15). If you cannot, destroy this card. When this card would be destroyed, activate one of the following effects:

- Remove 6 Experimental Counters from this card to inflict 1000 damage to your opponent's Life Points.

- Remove 12 Experimental Counters from this card to Special Summon any monster from your Graveyard to either yours or your Opponent's field. Half of its ATK points are then dealt as damage to the controller at the End Phase.

- Remove 15 Experimental Counters from this card to Special Summon this card at the End Phase with 10 Experimental Counters on it."

 

Well definitely unique.....also definitly OP...Vastly. With an attack gain of 200 for EVERY card in the grave thats a tad much for a lvl 6 =/ and with the 1000 damage dealer effect and the special summon effects? thats too op. also since it has no drawbacks other than if you cant remove from play cards which will be hard since if you run out of cards in your Deck you lose and you can always have cards to discard into the grave thanks to effects :[

 

Sugestions:

--Up the level to 8 or 9

--Lower the attack increase or limit it to just monsters in the grave.

--Make the 2nd effect have the monster destroyed at the end of the turn and it still seems a tad OP

--Its last effect should just leave it at Special Summon this card since giving it counters will just have made it equal to when it was destroyed =[

 

5/10 (took major points off for the OPness of it and the amount of OP effects)

 

What I said to blademac minus the PS ^-^.

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