Max Darkness Posted September 17, 2009 Report Share Posted September 17, 2009 [spoiler=Important Note]This will probably be my last set of cards I'll make on YCM. I've exhausted my ideas and creativity. I'd like to thank those who have helped craft this mega-set..:JBM:., Darkstar_316, Mechking, and Chizuru Otohime: For ideas, advice and support.Ragnarok1945: For faultlessly commenting on my threads.~Fallen Soul~ and Raiden600: For what became the "Cimmerian" and "Arcane Evil" monsters.Succubus Queen: For images.Sne Pales and Gefhx: For the holos, Dark Synchros and Japanese Cards.All Members of the N.D.L.: For making me come up with unique effects on their member cards, which inspired some of cards here.Everyone who felt it worthwhile to comment on my threads. Era 7 : Denique Humanity was languishing in the shadows of DarkCity; the Malevolent were more powerful as ever; and the Forgotten were feared lost. It was then the Denique appeared.Glorious beings of light, they came forth to complete the final chapter of the Ancient Feud. This is the end of the war. Darkness pitted against light, as it has been since the beginning of time. [spoiler= "The Legacy of Man" Part 7]Many thought that after the birth of DarkCity, the ancient war was over. The Forgotten had been defeated by the Malevolent; and man languished in the darkness. However, this conflict was not over yet. Millennia after the birth of DarkCity, a new force appeared in the universe. Great beings of light, they slowly formed themselves and entered the galaxy. Any aggressive force that intercepted these beings found themselves unable to attack, or worse, destroyed. These gaseous beings glided through the stars, intent on reaching Earth. The Valeans christened these beings the ‘Denique’; an ancient word for ‘last’, in a hope that this would end the war that had manipulated humanity for its entire existence. As the beings reached Earth, the Malevolent’s darkness reached out, in the form of Caliga. Caliga was the ultimate being of darkness, formed from both the remaining evil of the Malevolent and the shadows of humnanity. It was then realised: these ‘Denique’ were the last burst of power from the Forgotten, who had relinquished a physical existence and ascended to a higher plane of existence. In a last act, they were to take humanity with them to this realm of light. As the battle around Earth grew stronger, both the light and darkness conjured beings from the ancient past to assist them in their struggle. Once again, the Forgotten, the Agarthans and Lemurians, and the Phoenixes rose to take the mantle of the fight against the Malevolent. Caliga brought forth the Malevolent, the Infernals, the Cimmerians and monsters of DarkCity to combat this luminescence. And so, above Earth, the final battle of this ancient feud was carried out. Light verses darkness. As it had been since the beginning of time. It ended with the birth of what was later called the ‘Ianus Denique Spes’ or ‘Final Hope of the Ancients’. It, a creation of boundless light, finally silenced the darkness that was Caliga and removed it from existence. With that, the darkness in humanity’s souls and minds vanished, forever eradicated. The Denique enveloped Earth and in a brilliant burst of light, humanity ascended to the Denique’s plane of existence. Finally, after generations in the darkness, humanity had been saved. The Forgotten had won. Light had conquered the darkness. The Ancient Feud had ended. [spoiler=Denique][spoiler=Monster Cards] Effect: This card can only be Normal Summoned or Set by paying 500 Life Points. If this card is removed from play, it is returned to your Deck during the next End Phase. This card cannot be destroyed by battle. (Damage calculation is applied normally.) If this card battles a DARK monster, return this card to your Deck with this card's effect without applying damage calculation. When this card is returned to your Deck, remove 1 Level 4 or lower non-LIGHT monster in your opponent's Deck from play. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the hand by paying 800 Life Points or by the effect of "Denique" monsters. This card cannot be removed from play. When this card is summoned, switch the battle position of all DARK monsters. As long as this card remains face-up on the field, once per turn, Special Summon 1 Level 4 or lower LIGHT monster from your Deck. Effect: This card can only be Normal Summoned or Set by Tributing 3 LIGHT monsters. This card cannot be removed from play. As long as this card remains face-up on the field, all DARK monsters cannot attack. Once per turn, destroy 1 DARK monster on the field. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, Special Summon 1 "Denique Duos" from your hand, Deck or Graveyard. Effect: This card can only be Normal Summoned or Set by Tributing 3 LIGHT monsters. This card cannot be removed from play. Once per turn, you can remove from play any number of monsters in your Graveyard. If you do, remove from play an equal number of DARK monsters from your opponent's hand, Deck or Graveyard. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, Special Summon 1 "Denique Unum" from your hand, Deck or Graveyard. Effect: This card can only be Normal Summoned or Set by Tributing 1 Level 6 "Denique" monster. This card cannot be removed from play. As long as this card remains face-up on the field, halve the ATK of face-up DARK monsters. When this card destroys a monster by battle, Special Summon 1 "Denique" from your Deck. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, Special Summon 1 "Denique Quartus" from your hand, Deck or Graveyard. Effect: This card can only be Normal Summoned or Set by Tributing 1 Level 6 "Denique" monster. This card cannot be removed from play. When this card is summoned, remove from play 4 DARK monsters in your opponent's Graveyard. When this card destroys a monster by battle, Special Summon 1 "Denique" from your Deck. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, Special Summon 1 "Denique Tria" from your hand, Deck or Graveyard. Effect: This card can only be Normal Summoned or Set by Tributing 1 Level 6 "Denique" monster and any Warrior-Type monster. This card is treated as a "Denique" monster. Once per turn, if this card would be removed from the field, it is not. (Damage calculation is applied normally.) When this card is Summoned, select 1 Level 6 or lower "Denique" monster you control. As long as this card remains face-up on the field, the selected monster can always attack, regardless of effects or conditions. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Level 8 "Denique" monster. This card cannot be removed from play. This card cannot be destroyed by battle. (Damage calculation is applied normally.) If this card attacks a DARK monster, destroy the monster with this card's effect without applying damage calculation. During each of your Main Phases, you can Special Summon 1 Level 6 or lower "Denique" monster. If you do, discard a number of cards from your Deck equal to the monster's Level. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. When this card is removed from the field, add 1 "Ianus Denique Spes" to your hand from your Deck or Graveyard. [spoiler=Fusion Monsters] Effect: "Denique" + Any Dragon-Type monsterThis card cannot be Special Summoned except by Fusion Summon or by its own effect. This card is also treated as a Dragon-Type monster. This card cannot be removed from play. If this card is removed from the field, Special Summon it during your opponent's next End Phase. DARK monsters this card destroys are removed from play instead of sent to the Graveyard. Effect: "Denique" + Any Beast-Type monsterThis card cannot be Special Summoned except by Fusion Summon. This card is also treated as a Beast-Type monster. This card cannot be removed from play. When this card inflicts Battle Damage to your opponent, your opponent cannot summon DARK monsters during their next Main Phase. [spoiler=Spell Cards] Effect: Pay 1000 Life Points to activate this card. This card cannot be removed from the field except by its own effect. Each time a non-LIGHT monster is removed from the field, put 1 Hope Counter on this card. Each time a LIGHT monster is removed from the field, remove 1 Hope Counter on this card. When there are 10 Hope Counters on this card, remove all Hope Counters from this card and send this face-up card to the Graveyard to Special Summon 1 "Ianus Denique Spes" from your hand, Deck or Graveyard, ignoring the Summoning conditions. This effect can only be used once per Duel. Effect: Tribute up to 3 non-DARK monsters you control. Special Summon an equal number of "Denique" or "Denique Parum" cards from your hand, Deck or Graveyard, ignoring the Summoning conditions. Effect: Activate only when you control a face-up "Denique" monster. As long as this card remains face-up on the field, if either player has 1 or more DARK monster on the field, they keep their hand revealed. Each time a LIGHT monster is destroyed by battle, destroy 1 face-up DARK monster on the field. If you cannot, this card is destroyed. Effect: Equip only to a non-LIGHT monster when you control a face-up "Denique" monster. The equipped monster is treated as a LIGHT monster. If the equipped monster attacks a non-LIGHT monster, the equipped monster gains 750 ATK during the Damage Step only. When the equipped monster is removed from the field, you can remove this card from play. If you do, Special Summon 1 "Denique" monster from your hand or Deck whose Level is equal to the equipped monster's, ignoring the Summoning conditions. The Summoned monster is destroyed during your opponent's next End Phase. Effect: Activate only when you control a face-up "Denique" monster. Discard any number of cards from your Deck. Remove from play an equal number of DARK monsters from your opponent's hand, Deck or Graveyard. [spoiler=Trap Cards] Effect: Activate only when a DARK monster is removed from the field. As long as this card remains face-up on the field, all monsters on the field are treated as LIGHT monsters. Once per turn, during your Draw Phase, you can discard any Level 6 or lower non-LIGHT monster from your Deck to Special Summon 1 "Denique" monster from your Deck or Graveyard whose Level is equal to the discarded monster's. The Summoned monster is returned to your Deck during your End Phase. Effect: Activate only when you control a Level 8 or higher "Denique" monster. Remove all DARK monsters on the field from play. As long as this card remains face-up on the field, when either player Summons a non-LIGHT monster, they pay Life Points equal to the Summoned monster's Level x 200. Effect: Activate only when a "Denique" monster is removed from the field and you control less monsters than your opponent. Special Summon as many Level 7 or lower "Agarthan", "Forgotten", "Lemurian" and "Phoenix" monsters as possible. Pay Life Points equal to the Summoned monsters' total Levels x 100. [spoiler=[b]Caliga[/b]] Effect: This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 4 Level 5 or higher DARK monsters you control. This card cannot be removed from the field, except by the effect of "Ianus Denique Spes". (Damage calculation is applied normally.) This card's ATK is equal to the number of DARK monsters in your Graveyard x 1000. As long as this card remains face-up on the field, all Level 10 or lower LIGHT monsters cannot declare an attack. Twice per turn, Special Summon 1 Level 8 or lower "Malevolent", "Infernal", "Cimmerian" or "DarkCity" monster from your hand or Deck, ignoring the Summoning conditions. Monsters Summoned by this effect are returned to your Deck during your opponent's Standby Phase. During each of your End Phases, pay 1000 Life Points. If you do not, take damage equal to this card's ATK. [spoiler=[b]Ianus Denique Spes[/b]] Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 5 "Denique" monsters on your side of the field or by its own effect. This card cannot be removed from play. This card cannot be destroyed by battle. Any Battle Damage this card's controller takes is reduced to 0. When this card is Summoned, remove from play all "Cimmerian", "DarkCity", "Malevolent", "Starship" and "Terran" monsters on the field. As long as this card remains face-up on the field, neither player can summon "Cimmerian", "DarkCity", Malevolent", "Starship", or "Terran" monsters. If this card attacks a monster, remove the monster from play with this card's effect without applying damage calculation. If this card is removed from the field, you must discard the top 5 cards from your Deck to Special Summon this card. 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ragnarok1945 Posted September 17, 2009 Report Share Posted September 17, 2009 at first I was a little uncomfortable with your Denique card stats due to their levels, but looking harder they look well suited that way 10/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted September 18, 2009 Author Report Share Posted September 18, 2009 Thanks Ragnarok. Any other comments? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 18, 2009 Report Share Posted September 18, 2009 a very nice set to go along with the others.its a shame they arent real :(effects are balanced, ocg flawless and pictures are sweet.10/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted September 19, 2009 Author Report Share Posted September 19, 2009 Thanks. Bump. Link to comment Share on other sites More sharing options...
Zauls Posted September 19, 2009 Report Share Posted September 19, 2009 Absolutely EPIN in every way possible. Great pics. Great effects. Perfect OCG. Guess what the rating is...[spoiler=In case you can't guess]99999999999999/10, as always Link to comment Share on other sites More sharing options...
Big Lez Posted September 19, 2009 Report Share Posted September 19, 2009 The 7th one is pretty nice But why dont you put them all together..would be way easier to get ratings for all of your sets^^ ...9.9/10 one thing:Denique Unum is (only talking about the name) the same as Denique?I would compare it to Orichalchos.There is a Orichalcos..and a Orichalchos Duos (or sth. like^^) so i would make Unum to Duos..Duos to trios... Link to comment Share on other sites More sharing options...
Max Darkness Posted September 19, 2009 Author Report Share Posted September 19, 2009 The 7th one is pretty nice But why dont you put them all together..would be way easier to get ratings for all of your sets^^ ...9.9/10 one thing:Denique Unum is (only talking about the name) the same as Denique?I would compare it to Orichalchos.There is a Orichalcos..and a Orichalchos Duos (or sth. like^^) so i would make Unum to Duos..Duos to trios... I've tried that, but it doesn't like the huge number of characters involved. It just acts as if I've put no cards/words in at all. "Denique Unum" is a more powerful version of "Denique". The backstory says that the beings were named by the Valeans, and as such they were named in sequence. First, "Denique" appeared, then "Denique Unum" and so on. "Denique Parum" is so named because it is a less powerful version of "Denique". (Parum means 'little') 'Denique' is not exactly the same as Orichalcos, but it is similar. The main difference being 'Orichalcos' is Greek and 'Denique' is Latin. Just as "Orichalcos Dueteros" is stronger than "The Seal of Orichalcos", "Denique Tria" ('Third Last') is stronger than "Denique Duos" ('Second Last'). There is a sequence, but they form pairs in two of the groups. There are two Lv.6 monsters (Unum and Duos), two Lv.8 (Tria and Quarte), one Lv.10 (Quinque) and one Lv.12 monster (I.D.S.). Also, the higher level monsters require one of the monsters in the tier below to be sacrificed. "Tria" requires either "Unum" or "Duos". I can see your point and the similarities, but as these are monsters, they also rise in level as well as gaining effects. Link to comment Share on other sites More sharing options...
Big Lez Posted September 19, 2009 Report Share Posted September 19, 2009 ok, then^^ Link to comment Share on other sites More sharing options...
Maliki Posted September 19, 2009 Report Share Posted September 19, 2009 This is SO UNIQUE man 10/10 Link to comment Share on other sites More sharing options...
chizuruotohime Posted September 23, 2009 Report Share Posted September 23, 2009 I agree with ragnarok Link to comment Share on other sites More sharing options...
Lexadin Posted September 23, 2009 Report Share Posted September 23, 2009 Dude, you've done it again, the 2 newest cards are Wicked! But still ballanced.A 10/10 Link to comment Share on other sites More sharing options...
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