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For a Friend - Batterymen


burnpsy

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Toooooo slooooowww.

 

Pfft, might as well win on turn 1. (Which is really just figuratively saying "might as well win as soon as possible", because the actual Batteryman FTK is inconsistent as hell.)

 

[17] MONSTERS

 

3 Batteryman Industrial Strength

3 Grinder Golem

1 Blue Eyes Toon Dragon

 

3 Thunder Dragon

 

3 Batteryman AA

3 Batteryman Microcell

1 Morphing Jar

 

[21] SPELLS

 

3 Battery Charger

3 Hand Destruction

3 Inferno Reckless Summon

3 Short Circuit

3 Toon Table of Contents

3 Trade-In

1 Heavy Storm

1 Recycling Batteries

1 Upstart Goblin

 

[2] TRAPS

 

1 Call of the Haunted

1 Torrential Tribute

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Toooooo slooooowww.

 

Pfft' date=' might as well win on turn 1. (Which is really just figuratively saying "might as well win as soon as possible", because the actual Batteryman FTK is inconsistent as hell.)

 

[17'] MONSTERS

 

3 Batteryman Industrial Strength

3 Grinder Golem

1 Blue Eyes Toon Dragon

 

3 Thunder Dragon

 

3 Batteryman AA

3 Batteryman Microcell

1 Morphing Jar

 

[21] SPELLS

 

3 Battery Charger

3 Hand Destruction

3 Inferno Reckless Summon

3 Short Circuit

3 Toon Table of Contents

3 Trade-In

1 Heavy Storm

1 Recycling Batteries

1 Upstart Goblin

 

[2] TRAPS

 

1 Call of the Haunted

1 Torrential Tribute

 

OK, I'm a little torn on whether or not I should use this for him because of one fact.

 

The guy this deck is for got bored watching my Morphs duel. He complained because I "always do the same things" when my moves are almost never the exact same.

 

If he thinks that's boring, look at the build you suggested. 15 cards are there just for drawpower/deck thinning, and I don't even know what Grinder doing anywhere near Batterymen (if it's just Trade-In food, that makes the previously mentioned number 18). He'll get ticked off at his own cards, at that rate.

 

Meh, I'll ask him. At the same time, I'm wondering why the build lacks Honest.

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