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WINNERS CONCLUDED-PLSE LOCK


Master White

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Ok

 

[spoiler=Round 3 - Tuner Monster]

351037m.jpg

Lore:

You can Special Summon this card from your hand by removing 1 LIGHT monster from you hand from play, except this card. This card can only be used as a Synchro Material Monster for the Synchro Summon of a LIGHT Synchro monster. If this card is sent to the Graveyard for the Synchro Summon of a monster during the turn it is Summoned or flipped face-up, your opponent draws 1 card. Once per turn, during your Main Phase 2, you can add 1 LIGHT monster that is removed from play back to your Graveyard.

 

[spoiler=Round 3 - Spirit Monster]

351037e.jpg

Lore:

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned, you can discard 1 DARK monster from your hand to add 1 LIGHT monster from your Deck with the same Level as the discarded monster. Any Battle Damage this card inflicts to your opponent's Life Points is reduced to 0. If this card destroys a DARK monster as a result of battle and sends it to the Graveyard, you can add 1 LIGHT monster from your Deck whose Level is half that of the destroyed monster's.

 

[spoiler=Round 3 - Synchro Monster]

351037t.jpg

Lore:

"Fujiin - Thunder Wolf of the Heavens" + 1 or more Spirit non-Tuner monsters.

This card cannot be Special Summoned, except by Synchro Summon. This card returns to the owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Synchro Summoned, you can add 1 LIGHT monster with an ATK of 1500 or less from your Deck to your hand. This card can attack your opponent directly if you control a monster other than "Rai-Ves - Soldier Spirit of the Sky". Each time this card inflicts Battle Damage to your opponent, you can discard 1 card from your hand to Special Summon 1 LIGHT Tuner monster from your Deck to your side of the field in Attack Position. The Special Summoned card cannot be used for a Synchro Summon the turn it is Special Summoned. When this card is removed from the field by it's own effect, you can Special Summon 1 "Fujiin - Thunder Wolf of the Heavens" from your Graveyard. If you cannot, remove this card from your Extra Deck from play and you lose 1000 Life Points. If this card is removed from by the field except by it's own effect, discard 1 card from your hand.

 

 

Can i post round 3 like that?

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Ok

 

[spoiler=Round 3 - Tuner Monster]

351037m.jpg

Lore:

You can Special Summon this card from your hand by removing 1 LIGHT monster from you hand from play' date=' except this card. This card can only be used as a Synchro Material Monster for the Synchro Summon of a LIGHT Synchro monster. If this card is sent to the Graveyard for the Synchro Summon of a monster during the turn it is Summoned or flipped face-up, your opponent draws 1 card. Once per turn, during your Main Phase 2, you can add 1 LIGHT monster that is removed from play back to your Graveyard.

 

[spoiler=Round 3 - Spirit Monster']

351037e.jpg

Lore:

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned, you can discard 1 DARK monster from your hand to add 1 LIGHT monster from your Deck with the same Level as the discarded monster. Any Battle Damage this card inflicts to your opponent's Life Points is reduced to 0. If this card destroys a DARK monster as a result of battle and sends it to the Graveyard, you can add 1 LIGHT monster from your Deck whose Level is half that of the destroyed monster's.

 

[spoiler=Round 3 - Synchro Monster]

351037t.jpg

Lore:

"Fujiin - Thunder Wolf of the Heavens" + 1 or more Spirit non-Tuner monsters.

This card cannot be Special Summoned, except by Synchro Summon. This card returns to the owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Synchro Summoned, you can add 1 LIGHT monster with an ATK of 1500 or less from your Deck to your hand. This card can attack your opponent directly if you control a monster other than "Rai-Ves - Soldier Spirit of the Sky". Each time this card inflicts Battle Damage to your opponent, you can discard 1 card from your hand to Special Summon 1 LIGHT Tuner monster from your Deck to your side of the field in Attack Position. The Special Summoned card cannot be used for a Synchro Summon the turn it is Special Summoned. When this card is removed from the field by it's own effect, you can Special Summon 1 "Fujiin - Thunder Wolf of the Heavens" from your Graveyard. If you cannot, remove this card from your Extra Deck from play and you lose 1000 Life Points. If this card is removed from by the field except by it's own effect, discard 1 card from your hand.

 

 

Can i post round 3 like that?

Yes and you went all out. That's good, because my judge is an harsh judge.

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Alright, here are my cards, good luck to you two.

I assume judging beings after the other contestant posts his cards.

 

[spoiler=Tuner]353612kd.jpg

 

[spoiler=Lore]Each time this card inflicts Battle Damage, place 2 Ice Counters on it (max 4). You can remove 1 Ice Counter to switch the Battle Position of 1 monster to Defense Position. You can remove 2 Ice counters to have this card gain 300 ATK. You can remove 3 Ice counters to switch all monsters on your opponent's field to Defense Position. You can remove 4 Ice counters to have this card inflict Piercing Damage during your next Battle Phase.

 

[spoiler=Spirit]353612s.jpg

 

[spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you gain 1 additional Battle Phase after your Main Phase 2.

 

[spoiler=Synchro]353612m.jpg

 

[spoiler=Lore]"Ice Blaster Mech" + "Blizzard Battle Mech"

This card inflicts Piercing Damage. Each time this card inflicts Battle Damage, place 3 Ice Counters on it (max 9). You can remove 1 Ice Counter to increase this card's ATK by 100. While this card has 8 or more Ice Counters on it, your opponent must select 1 monster during each End Phase. The selected monster is switched to Attack Position. Than, all other monsters your opponent controls are switched to Defense Position.

 

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Alright' date=' here are my cards, good luck to you two.

I assume judging beings after the other contestant posts his cards.

 

[spoiler=Tuner']353612kd.jpg

 

[spoiler=Lore]Each time this card inflicts Battle Damage, place 2 Ice Counters on it (max 4). You can remove 1 Ice Counter to switch the Battle Position of 1 monster to Defense Position. You can remove 2 Ice counters to have this card gain 300 ATK. You can remove 3 Ice counters to switch all monsters on your opponent's field to Defense Position. You can remove 4 Ice counters to have this card inflict Piercing Damage during your next Battle Phase.

 

[spoiler=Spirit]353612s.jpg

 

[spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you gain 1 additional Battle Phase after your Main Phase 2.

 

[spoiler=Synchro]353612m.jpg

 

[spoiler=Lore]"Ice Blaster Mech" + "Blizzard Battle Mech"

This card inflicts Piercing Damage. Each time this card inflicts Battle Damage, place 3 Ice Counters on it (max 9). You can remove 1 Ice Counter to increase this card's ATK by 100. While this card has 8 or more Ice Counters on it, your opponent must select 1 monster during each End Phase. The selected monster is switched to Attack Position. Than, all other monsters your opponent controls are switched to Defense Position.

 

You didn't put round 3 beside your post, so I'll do that for you. The 7th sorrow's round three post, above.

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Alright' date=' here are my cards, good luck to you two.

I assume judging beings after the other contestant posts his cards.

 

[b']ROUND 3:[/b]

[spoiler=Tuner]353612kd.jpg

 

[spoiler=Lore]Each time this card inflicts Battle Damage, place 2 Ice Counters on it (max 4). You can remove 1 Ice Counter to switch the Battle Position of 1 monster to Defense Position. You can remove 2 Ice counters to have this card gain 300 ATK. You can remove 3 Ice counters to switch all monsters on your opponent's field to Defense Position. You can remove 4 Ice counters to have this card inflict Piercing Damage during your next Battle Phase.

 

[spoiler=Spirit]353612s.jpg

 

[spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you gain 1 additional Battle Phase after your Main Phase 2.

 

[spoiler=Synchro]353612m.jpg

 

[spoiler=Lore]"Ice Blaster Mech" + "Blizzard Battle Mech"

This card inflicts Piercing Damage. Each time this card inflicts Battle Damage, place 3 Ice Counters on it (max 9). You can remove 1 Ice Counter to increase this card's ATK by 100. While this card has 8 or more Ice Counters on it, your opponent must select 1 monster during each End Phase. The selected monster is switched to Attack Position. Than, all other monsters your opponent controls are switched to Defense Position.

 

You didn't put round 3 beside your post, so I'll do that for you. The 7th sorrow's round three post, above.

 

didn't see that, my bad

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