Master White Posted September 25, 2009 Author Report Share Posted September 25, 2009 I'm judging this turn' date=' and I don't like the fact it's a Trap. But it's acceptable.[/quote'] Um okay but will this affect my overall score? If so then I'll probably change my card. I'm the holder and you need to ask the judge this, I'm sure it might or might not, up to the judge on this. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted September 25, 2009 Report Share Posted September 25, 2009 Ok, I'll wait for the judge to answer this question. Link to comment Share on other sites More sharing options...
Lexadin Posted September 26, 2009 Report Share Posted September 26, 2009 No, it won't affect your score. THIS TIME. Link to comment Share on other sites More sharing options...
Master White Posted September 27, 2009 Author Report Share Posted September 27, 2009 --bump-- Link to comment Share on other sites More sharing options...
Master White Posted September 28, 2009 Author Report Share Posted September 28, 2009 --bump-- Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 29, 2009 Report Share Posted September 29, 2009 Yay, im in the next round.so now we need 1 tuner, a spirit monster and a synchro to go with both right? Link to comment Share on other sites More sharing options...
Master White Posted September 30, 2009 Author Report Share Posted September 30, 2009 --bump-- Link to comment Share on other sites More sharing options...
Master White Posted September 30, 2009 Author Report Share Posted September 30, 2009 Yay' date=' im in the next round.so now we need 1 tuner, a spirit monster and a synchro to go with both right?[/quote']Yep, thats correct. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 1, 2009 Report Share Posted October 1, 2009 Ok [spoiler=Round 3 - Tuner Monster]Lore:You can Special Summon this card from your hand by removing 1 LIGHT monster from you hand from play, except this card. This card can only be used as a Synchro Material Monster for the Synchro Summon of a LIGHT Synchro monster. If this card is sent to the Graveyard for the Synchro Summon of a monster during the turn it is Summoned or flipped face-up, your opponent draws 1 card. Once per turn, during your Main Phase 2, you can add 1 LIGHT monster that is removed from play back to your Graveyard. [spoiler=Round 3 - Spirit Monster]Lore:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned, you can discard 1 DARK monster from your hand to add 1 LIGHT monster from your Deck with the same Level as the discarded monster. Any Battle Damage this card inflicts to your opponent's Life Points is reduced to 0. If this card destroys a DARK monster as a result of battle and sends it to the Graveyard, you can add 1 LIGHT monster from your Deck whose Level is half that of the destroyed monster's. [spoiler=Round 3 - Synchro Monster]Lore:"Fujiin - Thunder Wolf of the Heavens" + 1 or more Spirit non-Tuner monsters.This card cannot be Special Summoned, except by Synchro Summon. This card returns to the owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Synchro Summoned, you can add 1 LIGHT monster with an ATK of 1500 or less from your Deck to your hand. This card can attack your opponent directly if you control a monster other than "Rai-Ves - Soldier Spirit of the Sky". Each time this card inflicts Battle Damage to your opponent, you can discard 1 card from your hand to Special Summon 1 LIGHT Tuner monster from your Deck to your side of the field in Attack Position. The Special Summoned card cannot be used for a Synchro Summon the turn it is Special Summoned. When this card is removed from the field by it's own effect, you can Special Summon 1 "Fujiin - Thunder Wolf of the Heavens" from your Graveyard. If you cannot, remove this card from your Extra Deck from play and you lose 1000 Life Points. If this card is removed from by the field except by it's own effect, discard 1 card from your hand. Can i post round 3 like that? Link to comment Share on other sites More sharing options...
Master White Posted October 1, 2009 Author Report Share Posted October 1, 2009 Ok [spoiler=Round 3 - Tuner Monster]Lore:You can Special Summon this card from your hand by removing 1 LIGHT monster from you hand from play' date=' except this card. This card can only be used as a Synchro Material Monster for the Synchro Summon of a LIGHT Synchro monster. If this card is sent to the Graveyard for the Synchro Summon of a monster during the turn it is Summoned or flipped face-up, your opponent draws 1 card. Once per turn, during your Main Phase 2, you can add 1 LIGHT monster that is removed from play back to your Graveyard. [spoiler=Round 3 - Spirit Monster']Lore:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned, you can discard 1 DARK monster from your hand to add 1 LIGHT monster from your Deck with the same Level as the discarded monster. Any Battle Damage this card inflicts to your opponent's Life Points is reduced to 0. If this card destroys a DARK monster as a result of battle and sends it to the Graveyard, you can add 1 LIGHT monster from your Deck whose Level is half that of the destroyed monster's. [spoiler=Round 3 - Synchro Monster]Lore:"Fujiin - Thunder Wolf of the Heavens" + 1 or more Spirit non-Tuner monsters.This card cannot be Special Summoned, except by Synchro Summon. This card returns to the owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Synchro Summoned, you can add 1 LIGHT monster with an ATK of 1500 or less from your Deck to your hand. This card can attack your opponent directly if you control a monster other than "Rai-Ves - Soldier Spirit of the Sky". Each time this card inflicts Battle Damage to your opponent, you can discard 1 card from your hand to Special Summon 1 LIGHT Tuner monster from your Deck to your side of the field in Attack Position. The Special Summoned card cannot be used for a Synchro Summon the turn it is Special Summoned. When this card is removed from the field by it's own effect, you can Special Summon 1 "Fujiin - Thunder Wolf of the Heavens" from your Graveyard. If you cannot, remove this card from your Extra Deck from play and you lose 1000 Life Points. If this card is removed from by the field except by it's own effect, discard 1 card from your hand. Can i post round 3 like that?Yes and you went all out. That's good, because my judge is an harsh judge. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 2, 2009 Report Share Posted October 2, 2009 Oh sweet. im always up for a challenge. bring my A game...etc... hehe.Good Luck to everybody i might add. Link to comment Share on other sites More sharing options...
The7thSorrow Posted October 2, 2009 Report Share Posted October 2, 2009 Oh sweet. im always up for a challenge. bring my A game...etc... hehe.Good Luck to everybody i might add. Why did you make such good cards? anyway, I have pictures and effects for my card and will post the within 24 hours Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 3, 2009 Report Share Posted October 3, 2009 its a gift from god :DHAHA, jk's i dunno...just happens.. i close my eyes and start typing and bam! out comes a card. Link to comment Share on other sites More sharing options...
The7thSorrow Posted October 3, 2009 Report Share Posted October 3, 2009 Alright, here are my cards, good luck to you two.I assume judging beings after the other contestant posts his cards. [spoiler=Tuner] [spoiler=Lore]Each time this card inflicts Battle Damage, place 2 Ice Counters on it (max 4). You can remove 1 Ice Counter to switch the Battle Position of 1 monster to Defense Position. You can remove 2 Ice counters to have this card gain 300 ATK. You can remove 3 Ice counters to switch all monsters on your opponent's field to Defense Position. You can remove 4 Ice counters to have this card inflict Piercing Damage during your next Battle Phase. [spoiler=Spirit] [spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you gain 1 additional Battle Phase after your Main Phase 2. [spoiler=Synchro] [spoiler=Lore]"Ice Blaster Mech" + "Blizzard Battle Mech"This card inflicts Piercing Damage. Each time this card inflicts Battle Damage, place 3 Ice Counters on it (max 9). You can remove 1 Ice Counter to increase this card's ATK by 100. While this card has 8 or more Ice Counters on it, your opponent must select 1 monster during each End Phase. The selected monster is switched to Attack Position. Than, all other monsters your opponent controls are switched to Defense Position. Link to comment Share on other sites More sharing options...
Master White Posted October 4, 2009 Author Report Share Posted October 4, 2009 Alright' date=' here are my cards, good luck to you two.I assume judging beings after the other contestant posts his cards. [spoiler=Tuner'] [spoiler=Lore]Each time this card inflicts Battle Damage, place 2 Ice Counters on it (max 4). You can remove 1 Ice Counter to switch the Battle Position of 1 monster to Defense Position. You can remove 2 Ice counters to have this card gain 300 ATK. You can remove 3 Ice counters to switch all monsters on your opponent's field to Defense Position. You can remove 4 Ice counters to have this card inflict Piercing Damage during your next Battle Phase. [spoiler=Spirit] [spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you gain 1 additional Battle Phase after your Main Phase 2. [spoiler=Synchro] [spoiler=Lore]"Ice Blaster Mech" + "Blizzard Battle Mech"This card inflicts Piercing Damage. Each time this card inflicts Battle Damage, place 3 Ice Counters on it (max 9). You can remove 1 Ice Counter to increase this card's ATK by 100. While this card has 8 or more Ice Counters on it, your opponent must select 1 monster during each End Phase. The selected monster is switched to Attack Position. Than, all other monsters your opponent controls are switched to Defense Position. You didn't put round 3 beside your post, so I'll do that for you. The 7th sorrow's round three post, above. Link to comment Share on other sites More sharing options...
The7thSorrow Posted October 4, 2009 Report Share Posted October 4, 2009 Alright' date=' here are my cards, good luck to you two.I assume judging beings after the other contestant posts his cards. [b']ROUND 3:[/b][spoiler=Tuner] [spoiler=Lore]Each time this card inflicts Battle Damage, place 2 Ice Counters on it (max 4). You can remove 1 Ice Counter to switch the Battle Position of 1 monster to Defense Position. You can remove 2 Ice counters to have this card gain 300 ATK. You can remove 3 Ice counters to switch all monsters on your opponent's field to Defense Position. You can remove 4 Ice counters to have this card inflict Piercing Damage during your next Battle Phase. [spoiler=Spirit] [spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you gain 1 additional Battle Phase after your Main Phase 2. [spoiler=Synchro] [spoiler=Lore]"Ice Blaster Mech" + "Blizzard Battle Mech"This card inflicts Piercing Damage. Each time this card inflicts Battle Damage, place 3 Ice Counters on it (max 9). You can remove 1 Ice Counter to increase this card's ATK by 100. While this card has 8 or more Ice Counters on it, your opponent must select 1 monster during each End Phase. The selected monster is switched to Attack Position. Than, all other monsters your opponent controls are switched to Defense Position. You didn't put round 3 beside your post, so I'll do that for you. The 7th sorrow's round three post, above. didn't see that, my bad Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 6, 2009 Report Share Posted October 6, 2009 So todays the day.Good Luck guys. Link to comment Share on other sites More sharing options...
Jace Beleren Posted October 6, 2009 Report Share Posted October 6, 2009 *Reported* stop spamming already Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 8, 2009 Report Share Posted October 8, 2009 the suspense is killing me.....around what time will we know the placings? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 9, 2009 Report Share Posted October 9, 2009 Reported for Spamming. Link to comment Share on other sites More sharing options...
Master White Posted October 12, 2009 Author Report Share Posted October 12, 2009 The winners are below. 1st: Jigglypuff2nd: The 7th sorrow3rd: Sephiroth_The_Legend CONGRATS TO ALL AND THANKS FOR PARTICIPATING. Link to comment Share on other sites More sharing options...
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