DMZ Posted September 24, 2009 Report Share Posted September 24, 2009 These are 3 cards I made and tried to balance out.Please excuse my many OCG errors, still learning... [spoiler=Effect]This card can only be Special Summoned by the Ritual Spell Card "Corruption Ritual". When this card is Summoned destroy each LIGHT/DIVINE monster on the field. You can Special Summon 1 level 6 or lower DARK monster. Pay 500 Life Points each time this card declares an attack, or this monster's ATK is decreased by 400 after Damage Calculation. [spoiler=Effect]"Noble Knight" + "Feral Assassin"As long as this card remains face-up on the field, Beast-type cards are not affected by Trap cards and Monster Effects cannot be activated. The ATK of Fairy-type cards is permanently increased by 200. All Winged-type cards cannot attack until the next turn. [spoiler=Effect]You can Summon this card at any stage during your turn(Excluding the Draw Phase). This is considered a Special Summon. This card cannot attack if there are any monster cards with "Knight" in their name on your opponent's side of the field. This card cannot be Tributed to perform a Fusion Summon the same turn it was Summoned. [spoiler=Effect]"Forest Knight" + "Black Knight" + "Noble Knight"When this card is Summoned, all Dragon-type monsters your opponent controls are placed under your control(permanently). If your opponent has any Dragon-type monsters in his/her Hand, he/she is required to give those cards to you.When this card is sent to the Graveyard, you may Special Summon a Dragon-type monster from your Hand, Fusion Deck or Graveyard. Link to comment Share on other sites More sharing options...
ihop Posted September 24, 2009 Report Share Posted September 24, 2009 Nice try for a newbie, few minor OCG errors, effects are pretty good, Noble Knight of Amn needs either more ATK and DEF or support/effect. Nice pics.7/10 Link to comment Share on other sites More sharing options...
DL Posted September 24, 2009 Report Share Posted September 24, 2009 Noble Night of Amn is very UP'd, cause no1's gonna tribute 2 mosnters to get out a 1900 ATK moster with no effect. Good cards, though. Not alot of OCG erros. 7.6/10 Link to comment Share on other sites More sharing options...
Vailan Posted September 24, 2009 Report Share Posted September 24, 2009 First card is not worth the tribute. Give it 4 stars.Effects seem balanced, pics are okay. You get a rep for the vanilla. 7,7/10 Link to comment Share on other sites More sharing options...
DMZ Posted September 24, 2009 Author Report Share Posted September 24, 2009 Cards updated, and due to the good ratings I'll be making more. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 24, 2009 Report Share Posted September 24, 2009 cards are good, just remove the Divine bit.good effort for a Newbie :D7/10 Link to comment Share on other sites More sharing options...
Zauls Posted September 24, 2009 Report Share Posted September 24, 2009 Don't like the vanilla. It is too dull. Pics are average. Effects are pretty good. OCG is great for a new member.7.5/10 Link to comment Share on other sites More sharing options...
DMZ Posted September 24, 2009 Author Report Share Posted September 24, 2009 The Divine part is for countering God Cards in particular, there isn't much that can harm them, and a creature of pure evil (AKA Black Knight/Death Knight) has a direct effect on them :) Well, I don't want to make the Noble Knights OP'ed with effects. This one is from Amn(Baldur's Gate anyone?) and serves a purpose in this set. So excuse me, I am not adding effects to it :) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 24, 2009 Report Share Posted September 24, 2009 give Noble Knight an effect OCG is very good some a new member 8.1/10 Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 24, 2009 Report Share Posted September 24, 2009 well, since god cards cant be used in normal duels its pretty much useless text.other than the god cards (which are unusable) there arent any other Divine attribute monsters. Link to comment Share on other sites More sharing options...
Big Lez Posted September 24, 2009 Report Share Posted September 24, 2009 Nice try , for a new member Keep it up7/10 Link to comment Share on other sites More sharing options...
DMZ Posted September 24, 2009 Author Report Share Posted September 24, 2009 IRT to "Give Noble Knight an Effect": No. I am not finished with the Fusion booster yet and Noble Knights have a very specific purpose. IRT to everyone else: :D Thank you. Would you be so friendly to point out the biggest OCG mistakes? IRT to Divine effect: I myself am rather fond of using God cards in duels with friends, and since I am planning on printing these once OCG is perfect, I will opt to leave the Divine effect. Link to comment Share on other sites More sharing options...
Big Lez Posted September 24, 2009 Report Share Posted September 24, 2009 This card can only be Special Summoned by the Ritual Spell Card "Corruption Ritual". When this card is Summoned destroy all cards with LIGHT/DIVINE attributes each LIGHT monster on the field. You can them Special Summon 1 Level 6 or lower DARK monster.attribute card of on your side of the field. Pay 500 Life points every each time this card declares an attack, or this monster's ATK is decreased by 400. If you want you can add DIVINE..but since those cards wont be played in real tournaments..its not important to have that^^ Link to comment Share on other sites More sharing options...
DMZ Posted September 24, 2009 Author Report Share Posted September 24, 2009 Thank you for your help Mr. Gentle :) Link to comment Share on other sites More sharing options...
Big Lez Posted September 24, 2009 Report Share Posted September 24, 2009 No Problem ;) Link to comment Share on other sites More sharing options...
DMZ Posted September 24, 2009 Author Report Share Posted September 24, 2009 Black Knight OCG fixed, thank to the help of Mr. Gentle.Busy making Forest Knight and Feral Assassin. Link to comment Share on other sites More sharing options...
Big Lez Posted September 24, 2009 Report Share Posted September 24, 2009 well...it still is DARK monsternot Dark monster ;) Link to comment Share on other sites More sharing options...
DMZ Posted September 24, 2009 Author Report Share Posted September 24, 2009 Fixed Black Knight OCG(again), Added new cards.Dragon Collector might be OP though......Adding Master Fusion: Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 24, 2009 Report Share Posted September 24, 2009 your master fusion needs a cost or it'll get too powerful 7/10 Link to comment Share on other sites More sharing options...
DMZ Posted September 25, 2009 Author Report Share Posted September 25, 2009 Adding the final two cards, making this fusion booster complete. Link to comment Share on other sites More sharing options...
Maliki Posted September 25, 2009 Report Share Posted September 25, 2009 Some OCG errors 8/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 25, 2009 Report Share Posted September 25, 2009 those ones you need to have some spell/trap support Link to comment Share on other sites More sharing options...
DMZ Posted September 26, 2009 Author Report Share Posted September 26, 2009 Da bump. Link to comment Share on other sites More sharing options...
DMZ Posted September 27, 2009 Author Report Share Posted September 27, 2009 Bump Link to comment Share on other sites More sharing options...
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