Radiant F.U.R.Y.™ Posted September 24, 2009 Report Share Posted September 24, 2009 [spoiler=Effect]"M. Spirit - Shine" + "M. Spirit - Sol" + 1 or more other non-Tuner LIGHT monstersThis card cannot be Summoned if there is another monster while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can remove from play 2 Spell or Trap Cards in your Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to each player's field. As long as this card is on the field, when a "Miracle Token" is destroyed by battle, its controller can return 1 LIGHT monster in their Graveyard to the top of their Deck. [spoiler=Effect]1 Tuner + 1 or more non-Tuner monstersThis card can only be Synchro Summoned while there are 4 or more "M. Spirit" monsters in your Graveyard. This monster cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can remove 1 "M. Spirit" monster in you Graveyard from play to add 1 Spell or Trap Card from your Graveyard to your hand. If you activate this effect, you can Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 3/ ATK 300/ DEF 100). While this card is on the field, "Miracle Tokens cannot be selected as attack targets, and "Miracle Tokens" you control can attack your opponent directly. [spoiler=Effect]"M. Spirit - Glow" + "M. Spirit - Luna" + 1 or more other non-Tuner LIGHT monstersThis card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn you can destroy 1 Spell or Trap Card on the field to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your opponent's side of the field. When this card's controller selects a "Miracle Token" as an attack target, the controller of that "Miracle Token" cannot activate Spell or Trap Cards during the Battle Phase. When this card is removed from the field, you can add 1 "M. Spirit" monster from your graveyard to your hand. That monster cannot be Summoned this turn. [spoiler=Effect]1 LIGHT Tuner + 1 or more LIGHT non-Tuner monstersThis card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can discard 1 Spell or Trap Card to Special Summon as many "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) as possible. As long as this card is on the field, when a "Miracle Token is destroyed by battle, its controller gains 800 Life Points. (When a "Miracle Token" is destroyed, the Spell or Trap Card used to Special Summon it is returned to its owner's hand). [spoiler=Effect]1 Tuner + 1 or more non-Tuner "M. Spirit" monstersThis card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Increase the ATK of this card by 100 for each Spell or Trap Card in your Graveyard. When this card would be destroyed by a card effect controlled by your opponent, you can destroy 1 Spell or Trap card you control instead. If you activate this effect, Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your opponent's side of the field in Attack Position. As long as this card is on the field, "Miracle Tokens" cannot be used as Synchro Material a Synchro Summon. [spoiler=Effect]This card cannot be Summoned while there is another card with "M. Spirit" in its name face up on the field. The level of this card is treated as number of Trap Cards in your Graveyard (max 12). The ATK and DEF of this card are each equal to its Level x250. Once per turn, you can add 1 Trap Card from your Graveyard to the bottom of your Deck to Special Summon 1 "Miracle Token"(Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When an Attack Position "Miracle Token" you control is destroyed by battle, draw 1 card. [spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned byremoving 2 "M. Spirit" monsters in your Graveyard from play. This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is Special Summoned successfully, you can discard 1 card to destroy all of your opponent's Spell and Trap Cards to Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) equal to or less than the number of Spell and Trap Cards destroyed by this effect. As long as this card is face up on the field, increase the ATK and DEF of all "Miracle Tokens" you control by 1500. If this card is destroyed by battle, your opponent can return all of the Spell and Trap Cards destroyed by this card's effect to his/her Deck. The Deck is then shuffled. [spoiler=Effect]This monster cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is Normal Summoned, pick up the top 5 cards of your Deck and reveal them to your opponent. Send any Spell Cards among them to the Graveyard and Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 3/ ATK 300/ DEF 100) equal to the number of cards sent to the Graveyard this way. Any other cards picked up this way are returned to your Deck. While this card is face-up on the field, when a "Miracle Token" is destroyed by battle, you can destroy 1 card your opponent controls. [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is destroyed by battle, you can discard up to 3 Spell Cards from your hand to the Graveyard to Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) equal to the number of Spell Cards you discarded. When a "Miracle Token" is destroyed, you can return the Spell Card used to Special Summon it from the Graveyard to your hand. [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. This card is not destroyed by battle. (Damage Calculation is applied normally.) When this Attack Position monster is selected as an attack target, you can discard 1 Spell or Trap Card from your hand to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) and redirect your opponent's attack to that "Miracle Token." When a "Miracle Token" you control is destroyed, you can return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand. You can then Set 1 Spell or Trap Card. [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is Normal Summoned, control of this monster is switched to your opponent. Once per turn, this card's controller must discard 1 Spell or Trap and Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, this card's controller can return the Spell or Trap card used to Special Summon it from his/her Graveyard to his/her hand. While this card is face-up on the field, "Miracle Tokens cannot be released for an Advance Summon. [spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Summoned while there is a face-up "M. Spirit" monster on the field. This card can only be Special Summoned while there are exactly 7 "M. Spirit" monsters in your Graveyard. Once per turn, you can destroy up to 3 Spell or Trap Cards your opponent controls to Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) equal to the number of Spell or Trap Cards destroyed this way. [spoiler=Effect]This card cannot be Summoned while there is another face-up "M. Spirit" monster on the field. Once per turn you can select 1 Trap Card in your Graveyard and place it on top of your Deck to Special Summon 1 "Miracle Token"(Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). Increase the ATK of all LIGHT monsters on the field by the number of "Miracle Tokens" on the field x100. [spoiler=Effect]This card cannot be Summoned while there is another card with "M. Spirit" in its name face up on the field. Once per turn, you can send 1 set Spell or Trap card you control to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). As long as you control a face-up "Miracle Token," ignore any Summoning Conditions when Normal Summoning level 4 or lower "M. Spirit" monsters. [spoiler=Effect]This card cannot be Summoned if there is another monster while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can discard 1 Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). While you control this card and at least 1 "Miracle Token", All face-up non-LIGHT monsters on the field are changed to Defense Position and remain in Defense Position. If this card is destroyed by a card effect, return any Trap Cards that were sent to the Graveyard by this card's effect to your hand. [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can discard 1 Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). While there is at least 1 "Miracle Token" on the field, if this card is destroyed by card effect, add 1 "M. Spirit - Sol" from your Deck or Graveyard to your hand. [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can discard 1 Spell Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). While there is at least 1 "Miracle Token" on the field, if this card is destroyed by battle, add 1 "M. Spirit - Luna" from your Deck or Graveyard to your hand. [spoiler=Effect]This card cannot be Summoned while there is another card with "M. Spirit" in its name face up on the field. When this card is Normal Summoned, you can remove from play 2 Spell or Trap Cards in your Graveyard to Special Summon 2 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your opponent's field in face-up Defense Position. "Miracle Tokens" Summoned this way are unaffected by your opponent's card effects. Your opponent cannot Synchro Summon as long as they control a face-up "Miracle Token." [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, during your Battle Phase, you can destroy 1 face-up Spell or Trap Card you control to Special Summon 2 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). Those "Miracle Tokens can attack directly this turn, and they are destroyed during the End Phase. During when this effect is activated, return 1 Spell or Trap Card that was destroyed this turn from the Graveyard to it's owner's hand. [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. If there are no DARK monsters on the field, you can Special Summon this card. Once per turn, you can send 1 Spell or Trap Card from your Deck to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, you can return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand. [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. If there are no DARK monsters on the field, you can Special Summon this card. Once per turn, you can discard 1 Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, you can return the Trap Card used to Special Summon it from the Graveyard to your hand. As long as this card is face-up on the field, your opponent cannot select a "Miracle Token" you control as an attack target. [spoiler=Effect]This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can send 1 of your opponent's Set Spell or Trap Cards to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your field. When a "Miracle Token" is destroyed, return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand. [spoiler=Effect]This card cannot be Summoned if there is another monster while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn you can send 2 Spell or Trap Cards from your Deck to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) on eaach player's field. As long as this card is on the field, when a "Miracle Token" is in Defense Position, it is destroyed. [spoiler=Effect]This card cannot be Summoned if there is another monster while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can send 1 Quickplay Spell Card or Counter Trap Card from your hand to your Deck and send 1 Continuous Spell or Trap Card from your Deck to the Graveyard to Special Summon 2 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). As long as this card is on the field, "Miracle Tokens" you control gain 1500 ATK and DEF. (When a "Miracle Token" is destroyed, the Spell or Trap Card used to Special Summon it is added from the Graveyard to its owner's hand. [spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having at least 5 LIGHT monsters in your Graveyard while you control no monsters. Increase the ATK of this card by 400 for each Spell or Trap Card in both players' Graveyards. When this card is Special Summoned successfully, you can Special Summon up to 3 "M. Spirit" monsters from your Graveyard, ignoring any Summoning conditions. Monsters Special Summoned by this effect have their ATK and DEF reduced by 400 and are not destroyed by battle (Damage Calculation is applied normally). If this card is destroyed by a card effect, you can remove 1 LIGHT monster in your Graveyard from play to add this card to your Deck. The Deck is then shuffled. [spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having at least 3 LIGHT monsters in your Graveyard while you control a face-up "M. Spirit" monster. While this card is face-up on the field, "M. Spirit" monsters you control are not affected by your opponent's Spell and Trap Cards. Once per turn, you can remove 1 Spell or Trap Card in your opponent's Graveyard from play to return 1 Spell or Trap Card in your Graveyard to your Deck. If you activate this effect, your opponent draws 1 card. [spoiler=Effect]Once per turn, during your Main Phase, if you control this monster you can equip it to a face-up "M. Spirit" monster you control as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 700. When the equipped monster would be destroyed by a card effect, you can return this card to the bottom of your Deck instead. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted September 24, 2009 Report Share Posted September 24, 2009 Haha yay. It's a start. It's a start... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted September 24, 2009 Author Report Share Posted September 24, 2009 so what do you think of the archetype? Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted September 24, 2009 Report Share Posted September 24, 2009 Pale Sunrise is overpowered. It's even usable in LS...And I don't see a self-dumping ability, despite all those ridiculous summoning conditions. You can't run an M-Spirit themed deck at all... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted September 24, 2009 Author Report Share Posted September 24, 2009 Pale Sunrise is overpowered. It's even usable in LS...And I don't see a self-dumping ability' date=' despite all those ridiculous summoning conditions. You can't run an M-Spirit themed deck at all...[/quote'] self-dumping? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 24, 2009 Report Share Posted September 24, 2009 just give Pale Sunrise an effect and you'll be good. Since this is just a combination of all your M Spirits with beautiful pics, I'll just give this 9.9/10 Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted September 24, 2009 Author Report Share Posted September 24, 2009 pale sunrise has an effect Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 25, 2009 Report Share Posted September 25, 2009 sorry my keyboard wasn't working right. I meant give Pale Sunrise a more BALANCED OUT effect Link to comment Share on other sites More sharing options...
telegraph12 Posted September 27, 2009 Report Share Posted September 27, 2009 pale sunrise is a bit cheap when dueling if it was real it should have aprice to activate that card effect . Link to comment Share on other sites More sharing options...
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