Silver Lining Posted September 27, 2009 Report Share Posted September 27, 2009 Yup, you know it. I made this one a long time ago, but thought it was kind of crappy. Recently someone PM'd me and asked if I've ever made any, so I showed it to him and he suggested I post it here. So whatever. I know nothing of Yugioh, and I'm totally inexperienced, so take it easy on meh. Constructive criticism and a rating is appreciated. lol, Dark Matter.~ Bumppp. ~~ I said BUMP, damnit! ~ Link to comment Share on other sites More sharing options...
silentsolo06 Posted September 27, 2009 Report Share Posted September 27, 2009 Given that you know nothing about Yugioh, this is a pretty good attempt. There are a few errors you need to correct, which I will explain, since you are new to this section. Let's start with game mechanics:I get the kind of feel you're going for with this card, but "Goddess" and "Spirit" are not appropriate. "Goddess" is not a real card type in the game; the picture best fits a Beast-type, but if you want to keep the spiritual vibe, you can swing it as a Fairy. Spirit cards are a type of monster that return to the owner's hand each turn. If you combine that with the fact that you need a Ritual Spell Card to summon this in the first place, it makes for an underpowered and bizarre card. Since this card increases your Life Points when it's destroyed, you should change "Spirit" to "Effect" to cover this. Ritual Monsters also need a clause such as "You must also Tribute monsters whose total Levels equal (card's Level) or more", as this is the distinguishing characteristic of Ritual Monsters. Also, while the ATK is very high, the DEF is a bit low for a Level 10 monster, I think. Consider lowering it to 9. Now for some YCM mechanics:When you post a Ritual Monster in this section, it helps to post the Ritual Spell Card with it, so we can see the whole idea (and the members kvetch if you don't). While your picture is very nice (and well-cropped, which is something you don't see too frequently here), the word "Okami" in the background is considered a logo, which is distracting. If you can edit it out - great. Otherwise, you'll want to find a logo-free picture (or suffer more kvetching). The members here are also very picky about effects. A 1000 point boost is a bit too strong ("OP'd"), and there are dozens of cards with that kind of effect ("bland"). You might want to either lower the boost, or try something less common, like "When this card is destroyed, you may send all of your cards that were removed from play to your Graveyard." If you read all that, good for you. If you fix all that, then I'll give you a rating. Good start, and welcome to Realistic Cards. Link to comment Share on other sites More sharing options...
.Leo Posted September 27, 2009 Report Share Posted September 27, 2009 Please no Fake-Types. You got a few OCG Errors. You Forgot the Text Needed for Spirit monsters and Ritual monsters. keep trying ~3/10~ Link to comment Share on other sites More sharing options...
Silver Lining Posted September 27, 2009 Author Report Share Posted September 27, 2009 Given that you know nothing about Yugioh' date=' this is a pretty good attempt. There are a few errors you need to correct, which I will explain, since you are new to this section. Let's start with game mechanics:I get the kind of feel you're going for with this card, but "Goddess" and "Spirit" are not appropriate. "Goddess" is not a real card type in the game; the picture best fits a Beast-type, but if you want to keep the spiritual vibe, you can swing it as a Fairy. Spirit cards are a type of monster that return to the owner's hand each turn. If you combine that with the fact that you need a Ritual Spell Card to summon this in the first place, it makes for an underpowered and bizarre card. Since this card increases your Life Points when it's destroyed, you should change "Spirit" to "Effect" to cover this. Ritual Monsters also need a clause such as "You must also Tribute monsters whose total Levels equal (card's Level) or more", as this is the distinguishing characteristic of Ritual Monsters. Also, while the ATK is very high, the DEF is a bit low for a Level 10 monster, I think. Consider lowering it to 9. Now for some YCM mechanics:When you post a Ritual Monster in this section, it helps to post the Ritual Spell Card with it, so we can see the whole idea (and the members kvetch if you don't). While your picture is very nice (and well-cropped, which is something you don't see too frequently here), the word "Okami" in the background is considered a logo, which is distracting. If you can edit it out - great. Otherwise, you'll want to find a logo-free picture (or suffer more kvetching). The members here are also very picky about effects. A 1000 point boost is a bit too strong ("OP'd"), and there are dozens of cards with that kind of effect ("bland"). You might want to either lower the boost, or try something less common, like "When this card is destroyed, you may send all of your cards that were removed from play to your Graveyard." If you read all that, good for you. If you fix all that, then I'll give you a rating. Good start, and welcome to Realistic Cards.[/quote'] Thanks so much (; I don't even know you and I already like you. Please no Fake-Types. You got a few OCG Errors. You Forgot the Text Needed for Spirit monsters and Ritual monsters. keep trying ~3/10~ GET THE HELL OUT OF MY THREAD!! *Shakes cane at you* Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 27, 2009 Report Share Posted September 27, 2009 decent attempt for your "first card'.though, could you submit the ritual along next time too, cheers.as stated above, dont use fake types. stick to all the real ones.the basis behind a good effect is creativity and it being balanced. the effect on the card you've got is too simple. add a twist, make it interesting so people will like the sort of cards you start making. other than that. its a good effort for your first card. and welcome to the world of YCM :D (card making wise ^_^) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 28, 2009 Report Share Posted September 28, 2009 since you admitted to your inexperience, I'll overlook some of your errors. The fake type technically can work of you turn it into an archetype of your own, but I still prefer a non divine type the OCG thread will help you on the OCG errors, and I'll give this 7/10 Link to comment Share on other sites More sharing options...
Guest Lily Posted September 28, 2009 Report Share Posted September 28, 2009 This looks pretty good tbh. Since you are inexperienced, it is a very good attempt. A couple of OCG errors, there is a fake-type, but that can easily be overlooked, and it seems rather cool. Just 1 little thing I noticed. Spirits always return to the hand during the turn it's summoned, so you may wanna tweak it so that it's not a spirit or else it'll be far to UPed in my opinion... 8.5/10 Link to comment Share on other sites More sharing options...
DL Posted September 28, 2009 Report Share Posted September 28, 2009 It's a good try for a first try. 8/10. It's a spirit ritual. Odd.. I like it! 8.5/10 Link to comment Share on other sites More sharing options...
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