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You don't know the meaning of budget (Battery)


-Griffin

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Batterymen with a VERY tight budget.

I like cheap Decks, because I like money. Who doesn't, right?

 

Well then, here it is, along with pricing.

 

Monsters: (22)

3x Charger ($0.50 - $1.50)

3x Industrial ($0.60 - $1.80)

(6)

 

3x AA ($0.50 - $1.50)

3x C ($0.33 ~ $1.00)

3x D ($0.50 - $1.50)

3x Micro ($0.33 ~ $1.00)

3x Shining Angel (2 owned, $0.80)

1x Sangan (owned, would cost ~$2.50)

(16)

 

Total - $9.10, $4.10 saved from owned cards (would probably miss some of them otherwise)

 

Spells: (9)

3x Short ($0.33 ~ $1.00)

3x Battery Charger ($0.50 - $1.50)

3x Quick Charger ($0.33 ~ $1.00)

Total - $3.50

 

Traps: (9)

3x Limit Reverse ($0.33 ~ $1.00)

3x Judgement of Thunder ($0.33 ~ $1.00)

3x Portable Battery Pack ($0.33 ~ $1.00)

Total - $3.00

 

Deck Total - $15.60

 

After Conversion to £, that's less than a Structure Deck at the local shop would cost me. It's also 40 cards and doesn't have certain staples like Heavy and Call that I own and will add which means it will probably be improved on from this.

 

Batteryman C is not a good monster, it's only there because it's $0.33 and a Batteryman, which means it's supported by every single s/t in the lineup and most the monsters, it's here because it fits but will probably be dropped for Heavy, Card Destruction, etcetera. It's just more options for tweaking IRL, and that's worth it when it costs less than $1 for a playset.

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My only concern is that what you saved in price' date=' you lost in effectiveness. Like IRS is key to this deck.

[/quote']

 

Ideal808 is sold out of Inferno Reckless(But I had gotton 2 copies off of there, before it was sold out)

And my local card shop had 2 Inferno Reckless for like 5$ each

It was a pain, but it was worth it ;)

 

Yes, my Batteryman deck runs 2 copies of Inferno Reckless.

But if you do it right, you dont need a 3rd copy.

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Even if I had it, I wouldn't include IRS. I don't care if it's effective, I just don't want to run an OTK Deck IRL.

Batterymen have a trap to instant SS 2 monsters from the Graveyard without cost, a Spell to SS 1 from it for only 500 LP, their own mini-DAD, two monsters to instantly search out AA from Deck, a monster which can draw. ect ect.

I'd like to note that 18 cards here can Special Summon AA in some form and another 4 can get it to my hand. Judgement and Industrial are easy 'kill anything' cards while I still have 3 Shorts so there shouldn't be a problem with card removal. I doubt it'll win as often without IRL, but it's much more my style, a bit more fun.

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