rcox1995 Posted September 28, 2009 Report Share Posted September 28, 2009 After playing World Championship 2009 Stardust Accelerator on my DSi, my friend gave me all the cards with Action Replay. I made a deck that revolves around Macro Cosmos, and I found a nice combo that can put your opponent in deadlock. First of all, you need the obvious Macro Cosmos. This card is the key to it all. It removes all cards from play. You might as well have the "Helios" set of cards with you. Macro Cosmos gets them out very fast, and they have nice effects, and it can give you a lot of power quickly. Gravekeeper's Servant is a card that I like, and it sends 1 card from the top of your Deck to the Graveyard to attack. With Macro Cosmos on the field, it removes it from play, and if you have a Helios Trice Megistus on the field, you can get a lot of attack power quickly. So, yeah, it's an okay strategy, I guess. But, this, thrown in with the usual Traps and D.D. cards, and you have a good Deck and a good strategy. Link to comment Share on other sites More sharing options...
Spiff! Posted September 28, 2009 Report Share Posted September 28, 2009 GK Servant + Macro does nt RFG cards, but instead stops them attacking. good combo, but not for the reasons you think. Link to comment Share on other sites More sharing options...
rcox1995 Posted September 28, 2009 Author Report Share Posted September 28, 2009 Well, yes, that is true. but, if they think they can attack, and if you use, say, a Negate Attack, it just removes from play a card. So, yeah, you are right, but it's still a good strategy. Link to comment Share on other sites More sharing options...
Toffee. Posted September 28, 2009 Report Share Posted September 28, 2009 Well' date=' yes, that is true. but, if they think they can attack, and if you use, say, a Negate Attack, it just removes from play a card. So, yeah, you are right, but it's still a good strategy.[/quote'] The 2-card block of: Macro Cosmos/Dimensional Fissure + Gravekeeper's Servent is older then dirt. Oh, and Helious is terri-bad in a deck that uses Macro Cosmos(Ironic, right?)due to the fact that Helios' revival effect requires it to be sent to the Graveyard, and not get Removed from play. Link to comment Share on other sites More sharing options...
rcox1995 Posted September 28, 2009 Author Report Share Posted September 28, 2009 Well, I did not know that. I cut myself off from the YCM community a while before the cards even came out. (Macro Cosmos) So, I haven't really thought about it. Yes, I did notice that. It is a crappy effect, but I focus on keeping those on the field and using Traps to back them up. Link to comment Share on other sites More sharing options...
Toffee. Posted September 28, 2009 Report Share Posted September 28, 2009 Well' date=' I did not know that. I cut myself off from the YCM community a while before the cards even came out. (Macro Cosmos)[b']People, other then YCM members, have also known about this. Probobly at the same Dimensional Fissure came out(*Assumes that card came out first*)[/b] So, I haven't really thought about it.Its a generic 2-card combo. They are easy to pull off Yes, I did notice that. It is a crappy effect, but I focus on keeping those on the field and using Traps to back them up.The thing is, Helios is a Pyro-Type. And Pyro-Types, aside from burn, have a self-removal scheme going. So thats why you have to run it in a manual removal deck, that doesnt use cards like Macro Cosmos. J-Post Link to comment Share on other sites More sharing options...
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