assanaut Posted September 29, 2009 Report Share Posted September 29, 2009 Yup, I'm going to start a new archetype, which involves the use of Spell Counters and Tokens: the Alchemical Magicians! Take a look and give your honest approval/ comments on these. There are only two because I want to see if I can "kick these off". You can remove 2 Spell Counters from anywhere on the Field to Special Summon 1 "Alchemy" Token (FIRE, Level 3, Pyro-Type, ATK: 1600, DEF: 500) to your opponent's side of the Field. When an "Alchemy" Token is removed from the Field, the controller of the Token takes 900 points of damage to their Life Points. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 29, 2009 Report Share Posted September 29, 2009 Not bad of a token/burn effect. Summon the token to your opponent's side, destroy it yourself, your opponent is burned AND takes the battle damage Miser Seal however is too powerful without a drawback though 8/10 Link to comment Share on other sites More sharing options...
~Shin~ Posted September 29, 2009 Report Share Posted September 29, 2009 7.5/10good pic new idea effect have some erroes.and i think it should be Pyro-Type and that its effect should be once per turn.[spoiler=Effect After Editing]Once per turn, during your Main Phase, you can remove 2 counters from any face-up card on the field to Special Summon 1 "Alchemy Token" (FIRE, Level 3, Pyro-Type, ATK: 1600, DEF: 500) in Defense Position on your opponent's side of the field. The token cannot be used as a Tribute for a Tribute Summon. When an "Alchemy Token" is removed from the Field, inflict 900 points of damage to the controller Life Points. and for the spell card 4.5/10 you did not work hard on it is not it ?pic is good but the effect is not good at all change it. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 29, 2009 Report Share Posted September 29, 2009 the token bit is written wrong otherwise the ocg is fine.Miser seal is possibly a bit too powerful. not only do they lose lifepoints but you draw a card. add a drawback or something, like increase your opponent's lifepoints etc.7.6/10 Link to comment Share on other sites More sharing options...
Lexadin Posted September 29, 2009 Report Share Posted September 29, 2009 I agree, Misery seal is to OP.A 7.9/10 Link to comment Share on other sites More sharing options...
assanaut Posted September 29, 2009 Author Report Share Posted September 29, 2009 updated post: Miser Seal is changed Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted September 29, 2009 Report Share Posted September 29, 2009 thats better.ill raise the rate to 8.2/10 Link to comment Share on other sites More sharing options...
Chaos Flame Posted September 29, 2009 Report Share Posted September 29, 2009 I don't like it so much since there already is an alchemy archetype though it hasn't been released in the TCG. But other than that I like the idea. Link to comment Share on other sites More sharing options...
Tentacruel Posted September 29, 2009 Report Share Posted September 29, 2009 Actually pretty good. Remember that letting your opponent draw cards isn't always a good thing. 8.5/10 Link to comment Share on other sites More sharing options...
cerberus150 Posted September 29, 2009 Report Share Posted September 29, 2009 Very good!Liked it!Please make more!:D ps:A very small bit too strong.:( Link to comment Share on other sites More sharing options...
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