Jump to content

Club OtW ░░ 32 Members ░░ UPDATED!!! ░░ Currently shut down


Nishi-chan

Should we make a RP thread for this club?  

1 member has voted

  1. 1. Should we make a RP thread for this club?

    • Yes, this thread is too crowded as an RP thread
      4
    • Yes, but we should keep this thread an RP as well
      7
    • No, this thread is a good enough RP thread
      3
    • No, this shouldn't be an RP club
      3


Recommended Posts

  • Replies 4.9k
  • Created
  • Last Reply

don't be a douche you moron. and as for topic of the week, i submit the folowing for your consideration. this is to be the topic of conversation for tomorrow.

 

[spoiler=behold the mighty huntress!]Character Name: Samus

Creator: shadow-zero

Age: ???

Gender: Female

Bio: She is from the same universe as Zero and Teknus. When she traveled with them through the void between the universes, she had decided that she would travel to a different part of the planet and find as much information as she could before joining them on the field of battle. she has a number of visors and weapons, as well as other capabilities that afford her the capability of going where few others can to complete her mission.

Fighting Style: Samus often uses her visors to help her in battle. she has a variety of weapons that she can use in battle. in addition to this, she can equip up to 3 beam based weaponry at a time and even use missile and power bomb combos. she also has an alternate form, her morphball mode which turns her into a 1 meter tall sphere for easier movement in tight spaces.

 

[spoiler=Weapons with unlimited ammunition]

like it says, the following weapons can be used without running out of ammo, a beneficial part of using the chozodian battle armor that was modified for her use.

[spoiler=Chozodian Tech]Power Beam: This is the basic Weapons function of the chozodian armor. it is typically the least powerful weapon at her disposal, but has the greatest amount of rapidfire capability.

Charge Beam: this beam weapons enhancement allows all beam based weaponry to have their power increased, helping to turn the tide of any battle. the charge beam function does not count as beam based weaponry, but as an expansion for all other beam based weaponry.

Spazer Beam: this Beam allows all beams to gain a greater range of fire power, making the one beam into 9 string looking beams, 8 of them forming a circular (or octagonal) shape with the 9th in the center. its main feature is that its diameter is as great as Samus is tall. also, as long as at least one of the 9 beams does not hit an object, the the ones that do can phase through any objects that they might have hit, although if one of them hits an enemy, they all terminate.

Ice Beam: This beam reaches temperatures of almost absolute zero and has the least amount of rapidfire rate. however, it also has the capability to freeze its enemies in place for a limited amount of time when hit with a charged shot, making it a very useful addition to her arsenal.

Plasma Beam: This Beam is able to get as hot as the planetary core, and is also composed of a fiery substance. When an enemy is hit with the plasma Beam, it will be momentarily enveloped in flame. when an enemy is killed with the plasma beam, it disintegrates and burns away completely, not even leaving ashes behind.

 

[spoiler=Fusion Tech]

Wide Beam: Basically this is the same as the Spazer Beam. however, it instead forms a flat 1/2 inch thick energy blast that is shot at the enemy. unlike most other beams, if part of it hits an object, or even an enemy, the rest of it can continue onward instead of terminating with the rest of it.

 

Wave Beam: This is a Beam composed of electrical energy. it has the capability to pass through objects, and unlike most other beam based weapons, has the ability to lock onto its enemies, although this ability isn't as effective as some of the concussive weapons that she uses. when an enemy is struck with the wave beams charged shot, it becomes stunned for a few seconds, giving an increased chance to follow up with a more powerful attack.

[spoiler=Luminoth Tech]Sonic Beam: in addition to being composed of electrical energy, the Sonic Beam also effects sound waves and can effect sound based tech, either amplifying, nullifying, or charging it.

 

 

[spoiler=Beam based weaponry with limited ammo][spoiler=luminoth tech]Dark Beam: this beam based weaponry has a slower movement rate then most other beams, but also has the capability to momentarily freeze an opponent in place. it is more effective then either the wave or ice beams, but has a limited amount of ammo, making it a weapon that is often only used in more dire situations.

Light Beam: the light beam has the same basic abilities as the plasma beam, but can get as hot as the sun itself, making it more powerful then the plasma beam. however, it, like the dark beam, has limited ammo, making it a weapon that has limited useage.

[spoiler=Alimbic Tech]Shock Coil: the shock coil fires a stream of elec based neutrinos at the enemy for a steady stream of damage. however, it only works if the enemy is at least mid range, and will just sputter a bit around the arm cannon if there isn't an enemy nearby. the Shock Coil has no charged shot.

Battle Hammer: the battle hammer is a concussion based weaponry that is something like a grenade launcher, but more effective. its range is limited and can only go so far before hitting the ground. giving the arm cannon an upward tilt usually helps to increase its range a bit, as long as you don't have it tilted to high.

Judicator: the judicator is an ice based weapons tech that has 2 charge functions. the first is to fire a charged shot of 3 beams for long range combat. the second is to create a sphere shaped close quarters area surrounding Samus that freezes all enemies in range. the only way to break through it is either by letting yourself get hit by a concussion based weaponry (or a combo of melee attacks) or by several rapid attempts at movement, usually about 10.

Imperialist: the imperialist is one of the most powerful weapons that samus wields. it has the capability to act as a sniper rifle, and deals a very high amount of damage. however, its limitations are quite severe, as immediately after it is fired, you have to wait for it to recharge before firing it again. the imperialist does not have a charged shot.

Magmaul: the magmaul is a fire based weapon that acts like the battle hammer in all respects. the only differences are that it is not a concussive based weapon and that it can bounce around a bit before exploding, an ability that is lost when the charged shot is used to increase the range of damage it can do on impact.

Volt Driver: The volt driver is another weapon composed of electrical energies and causes a enemies visibility level to be hindered for a few seconds when an it is hit with a charge shot.

alimbic tech cannot be freely used in comination with luminoth or chozodian tech. the only way that alimbic tech can be combined with chozodian or luminoth tech based weaponry is if it shares the same element, i.e. magmaul + plasma/light beam or volt driver + sonic/wave beam.

 

 

 

[spoiler=MorphBall Expansions]Boost Ball Expansion: when in morph ball mode, samus can charge and store energy to release it in order to gain a temporary speed boost.

Spider Ball Expansion: when in morph ball mode, samus can freely move along the walls and cielings, and use the boost ball ability to launch away from wherever she is currently hanging from.

Phazon Ball Expansion: when samus has absorbed enough phazon, she can use it to increase her morphball mode abilities and move even faster then before. in adittion to not simply stopping when she hits a wall, she can now keep using the boost ball ability for as long as she wants, provided she has enough phazon.

 

[spoiler=concussion based weaponry]Morph Ball Bomb: this weapon can only be used when samus is in morph ball mode. she can only lay up to 5 at a time until one of them explodes and each one has an explosion radius of up to 3 meters with a farily useless (since its really only for effect) shockwave range of 10 meters.

Power Bomb: this ability can only be used when samus is in morph ball mode. only one power bomb can be laid at a time. however, when a power bomb explodes, it has a range of up to 30 meters, at its largest.

[spoiler=Missile: missiles can lock onto their targets until they hit either their target, or something else. click here to view the missile upgrades.]

Super Missile Upgrade: the super missile upgrade increases the missiles firepower by 3 fold, making it an extremely potent weapon to wield.

Ice Missile Upgrade: the ice missile upgrade does just as its name suggests and adds the ability for an opponent to be frozen in place for a short time when they are hit with it.

Diffusion Blast Upgrade: the diffusion blast upgrade allows the missile to be charged. when it is launched, it can freeze enemies for a radius of up to 50 meters, making it an invaluable weapons for when samus found herself facing multiple enemies.

 

[spoiler=visors]Combat visor: this is samus's default visor that she uses when fighting.

Scan Visor: this visor allows samus to gather information on people and places, although it doesn't do much more then give a name or brief description for those things which are not in the galactic federations database. in addition to this, it can affect the functions of some equipment.

heat visor: this visor allows samus to find the heat signatures of enemies, equipment, basically anything that radiates heat, and is at least somewhat useful in navigating in dark places.

X-Ray Visor: this visor allows samus to have clear visibility, no matter how dark or light a given place may be. however, it has a limited range of only up to 60 meters, and gradually fades out for the last 15. in addition to this, it can see through walls, ceilings, and floors, and also has the ability to reveal hidden passageways, as well as invisible items and platforms.

Dark Visor: like the x-ray visor, the dark visor has the ability to see hidden platforms and objects, although it cannot see through walls or reveal hidden entrances. instead, it highlights all enemies in red, allowing to track any foe that even the x-ray visor cannot see.

Echo Visor: as the name suggests, this visor is used mainly for echo location, and is very useful in tracking sound waves and showing the outline of enemies.

 

[spoiler=weapons combos]Mega Missile: this is the missile combo for the power beam. it requires 5 missiles to use and triples the firepower of your missile.

Wave Buster: this is the wave beam combo. it creates a stream of electrical energy that immediately seeks out enemies within visible distance without having to lock on to them first.

Flamethrower: this is the plasma beam combo. it creates a continuous stream of super heated plasma which, sadly, is only truly useful for about 5-7 meters.

Dark Burst: this is the dark beam combo. it creates a giant hole in the dimension upon impact, and sucks all enemies in the vicinity into it, instantly killing them, although the more powerful enemies only take a good deal of damage.

the Wave Buster and Flamethrower combos take 10 missiles to start using and an additional 5 missiles for every second they are in use. the power and dark beam combos each require 5 missiles per use, and the dark beam requires 30 ammo to use per usage.

Seeker Missiles: this combo can use anywhere from an additional 1-4 missiles for a maximum of 5. with this combo, samus can lock onto an additional 4 enemies at once and hit each one with a missile, or have all 5 missiles aimed directly at one enemy. in addition, when using the wave buster of mega missile combos, you can hit up to 5 enemies at once by locking onto each of them with the seeker missiles and fire a charged shot to use the combos on multiple targets. however, the amount of missiles used for the beam combos in this way increase by the number of extra enemies you have locked onto in this way.

 

[spoiler=Power Bomb Combos [b]for chozodian tech only[/b]]when ever a power bomb combo (generically referred to as a beam shield) is used, the respective beam weapon for the combo is first charged, then a power bomb is activated. this can be done without samus having to be in morph ball mode, otherwise, it won't work.

Spazer Beam Blast: samus is surrounded by several rows of spazer beam threads that pass by her 4 times in an up, down, up, down motion.

Ice Beam Blast: samus is surrounded by giant snowflake shaped chunks of ice.

Wave Beam Blast: a bunch of charged wave beam shots emanate from samus and shoot away from her, coming back like a boomerang to shoot past again. this pattern is repeated anywhere from 20-30 times.

Plasma Beam Blast: sphere shaped bursts of plasma surround samus, fir moving outward, then back inward to where she is, and outwards once more, doing high amounts of damage for each hit.

 

[Power Suit Upgrades]Varia Suit: reduces the amount of damage samus receives and allows her to travel in super heated and through acid without suffering any ill effects.

[spoiler=Gravity Suit: allows free movement in water and allows samus to travel through lava without any ill effects. other movement expansions listed here.]space jump: allows samus to jump a second time in the air.

Gravity Boost: when samus is underwater, she can rise even higher for a short time after using her space jump.

Somersalt: after samus has used her second space jump above water, she can use this ability to do an infinite number of space jumps, at least if she times her jumps right. in addition, this also allows samus to use her wall jumping ability to quickly and easily climb steep/tall cliff walls.

 

Dark suit: serves the same function as the varia suit and also decreases the damage that samus receives from poisonous atmospheres.

[spoiler=Phazon suit: completely protects samus from all except the most poisnous atmospheres and elements/compounds. it also allows samus to wield a hidden weapon.]Phazon Beam: this weapon only works when samus is in the presence of an extremely charged batch of phazon radiation, or when an ample amount of phazon has been absorbed into the suit to power it. the phazon beam can be used either in a wide shot pattern where a bunch of uncharged shots are fired in a spread formation, or can be fired in a charged shot that creates a lazer even mooe deadly then the imperialist.

 

 

[spoiler=Extra Abilities]Blue suit: when having run fast enough to use the speed boost break, samus charges straight at the enemy and hits it. samus is done damage as well, but now the shinespark ability can be used at any time without first having to use the speed boost break.

Speed Boost Break: once samus has gained enough speed, she can destroy some of the weaker elements and solid compounds.

Shine Spark: after building up enough speed for the speed boost break, samus crouches on the ground and the energy is stored for a short amount of time. during this time, samus can leap in any one direction and break through weak to medium strength elements and solid compunds. this ability can also be used in morph ball mode, making it easier to escape.

Screw Attack: the screw attack can break through all but the most powerful elements and solid compounds. when used in combination with the speed boost break, samus becomes a fast moving and very powerful force to be reckoned with.

 

[spoiler=Healing Abilities]Crystal Flash: while samus has only very little energy left and has more then 10 missiles and power bombs, and more then 20 ammo for the light and dark beams, she goes into morph ball mode and lays a power bomb. when the power bomb goes off, the resulting blast completely fills up all of her weapons ammo and health.

Auto Heal: When samus is not in battle with an enemy, she steadily regains health and regains weapons ammo at half the speed of which her health is recovered. (this excludes phazon based weaponry)

Recharge Stations: samus can immediately regain full health either by entering into her gunship or using a recharge station. whether a recharge station exists on this world, however, remains to be seen.

 

[spoiler=forbidden weaponry]Var Beam: this beam comes into being when the power beam, spazer beam, and plasma beam are all equipped simultaneously. every time samus uses the var beam, her power suit has to forcibly shut down and reboot. of all of her weapons, this one is by far the most powerful, and doesn't completely destroy her power suit only due to the fact that it is a weapon built into the suit itself, and was initially locked away due to its one major flaw.

Zero Laser: it is like the phazon beams charged shot, but far more powerful. this beam can only be used when 4 or more beam weapons are equipped at the same time with the safety protocols overridden. samus is now unable to fire an uncharged shot, but the first time she fires a charged shot, the power becomes too much for her power suit, causing it to explode and leaving her only with her Zero Suit and her rather useless charging pistol.

 

[spoiler=the mighty huntress]

[spoiler=Battle Scarred Samus]metroid_prime_samus_aran_wallpaper_.jpg

[spoiler=Samus the Hunter]SamusAran02.jpg

 

[spoiler=Zero Suit Samus]samus_45.jpg

samus_metroid_prime_3.jpg

 

[/align]

 

Link to comment
Share on other sites

that's nice. and then...there's this.

as for topic of the week' date=' i submit the following for your consideration. this is to be the topic of conversation for tomorrow.

 

[spoiler=behold the mighty huntress!']Character Name: Samus

Creator: shadow-zero

Age: ???

Gender: Female

Bio: She is from the same universe as Zero and Teknus. When she traveled with them through the void between the universes, she had decided that she would travel to a different part of the planet and find as much information as she could before joining them on the field of battle. she has a number of visors and weapons, as well as other capabilities that afford her the capability of going where few others can to complete her mission.

Fighting Style: Samus often uses her visors to help her in battle. she has a variety of weapons that she can use in battle. in addition to this, she can equip up to 3 beam based weaponry at a time and even use missile and power bomb combos. she also has an alternate form, her morphball mode which turns her into a 1 meter tall sphere for easier movement in tight spaces.

 

[spoiler=Weapons with unlimited ammunition]

like it says, the following weapons can be used without running out of ammo, a beneficial part of using the chozodian battle armor that was modified for her use.

[spoiler=Chozodian Tech]Power Beam: This is the basic Weapons function of the chozodian armor. it is typically the least powerful weapon at her disposal, but has the greatest amount of rapidfire capability.

Charge Beam: this beam weapons enhancement allows all beam based weaponry to have their power increased, helping to turn the tide of any battle. the charge beam function does not count as beam based weaponry, but as an expansion for all other beam based weaponry.

Spazer Beam: this Beam allows all beams to gain a greater range of fire power, making the one beam into 9 string looking beams, 8 of them forming a circular (or octagonal) shape with the 9th in the center. its main feature is that its diameter is as great as Samus is tall. also, as long as at least one of the 9 beams does not hit an object, the the ones that do can phase through any objects that they might have hit, although if one of them hits an enemy, they all terminate.

Ice Beam: This beam reaches temperatures of almost absolute zero and has the least amount of rapidfire rate. however, it also has the capability to freeze its enemies in place for a limited amount of time when hit with a charged shot, making it a very useful addition to her arsenal.

Plasma Beam: This Beam is able to get as hot as the planetary core, and is also composed of a fiery substance. When an enemy is hit with the plasma Beam, it will be momentarily enveloped in flame. when an enemy is killed with the plasma beam, it disintegrates and burns away completely, not even leaving ashes behind.

 

[spoiler=Fusion Tech]

Wide Beam: Basically this is the same as the Spazer Beam. however, it instead forms a flat 1/2 inch thick energy blast that is shot at the enemy. unlike most other beams, if part of it hits an object, or even an enemy, the rest of it can continue onward instead of terminating with the rest of it.

 

Wave Beam: This is a Beam composed of electrical energy. it has the capability to pass through objects, and unlike most other beam based weapons, has the ability to lock onto its enemies, although this ability isn't as effective as some of the concussive weapons that she uses. when an enemy is struck with the wave beams charged shot, it becomes stunned for a few seconds, giving an increased chance to follow up with a more powerful attack.

[spoiler=Luminoth Tech]Sonic Beam: in addition to being composed of electrical energy, the Sonic Beam also effects sound waves and can effect sound based tech, either amplifying, nullifying, or charging it.

 

 

[spoiler=Beam based weaponry with limited ammo][spoiler=luminoth tech]Dark Beam: this beam based weaponry has a slower movement rate then most other beams, but also has the capability to momentarily freeze an opponent in place. it is more effective then either the wave or ice beams, but has a limited amount of ammo, making it a weapon that is often only used in more dire situations.

Light Beam: the light beam has the same basic abilities as the plasma beam, but can get as hot as the sun itself, making it more powerful then the plasma beam. however, it, like the dark beam, has limited ammo, making it a weapon that has limited useage.

[spoiler=Alimbic Tech]Shock Coil: the shock coil fires a stream of elec based neutrinos at the enemy for a steady stream of damage. however, it only works if the enemy is at least mid range, and will just sputter a bit around the arm cannon if there isn't an enemy nearby. the Shock Coil has no charged shot.

Battle Hammer: the battle hammer is a concussion based weaponry that is something like a grenade launcher, but more effective. its range is limited and can only go so far before hitting the ground. giving the arm cannon an upward tilt usually helps to increase its range a bit, as long as you don't have it tilted to high.

Judicator: the judicator is an ice based weapons tech that has 2 charge functions. the first is to fire a charged shot of 3 beams for long range combat. the second is to create a sphere shaped close quarters area surrounding Samus that freezes all enemies in range. the only way to break through it is either by letting yourself get hit by a concussion based weaponry (or a combo of melee attacks) or by several rapid attempts at movement, usually about 10.

Imperialist: the imperialist is one of the most powerful weapons that samus wields. it has the capability to act as a sniper rifle, and deals a very high amount of damage. however, its limitations are quite severe, as immediately after it is fired, you have to wait for it to recharge before firing it again. the imperialist does not have a charged shot.

Magmaul: the magmaul is a fire based weapon that acts like the battle hammer in all respects. the only differences are that it is not a concussive based weapon and that it can bounce around a bit before exploding, an ability that is lost when the charged shot is used to increase the range of damage it can do on impact.

Volt Driver: The volt driver is another weapon composed of electrical energies and causes a enemies visibility level to be hindered for a few seconds when an it is hit with a charge shot.

alimbic tech cannot be freely used in comination with luminoth or chozodian tech. the only way that alimbic tech can be combined with chozodian or luminoth tech based weaponry is if it shares the same element, i.e. magmaul + plasma/light beam or volt driver + sonic/wave beam.

 

 

 

[spoiler=MorphBall Expansions]Boost Ball Expansion: when in morph ball mode, samus can charge and store energy to release it in order to gain a temporary speed boost.

Spider Ball Expansion: when in morph ball mode, samus can freely move along the walls and cielings, and use the boost ball ability to launch away from wherever she is currently hanging from.

Phazon Ball Expansion: when samus has absorbed enough phazon, she can use it to increase her morphball mode abilities and move even faster then before. in adittion to not simply stopping when she hits a wall, she can now keep using the boost ball ability for as long as she wants, provided she has enough phazon.

 

[spoiler=concussion based weaponry]Morph Ball Bomb: this weapon can only be used when samus is in morph ball mode. she can only lay up to 5 at a time until one of them explodes and each one has an explosion radius of up to 3 meters with a farily useless (since its really only for effect) shockwave range of 10 meters.

Power Bomb: this ability can only be used when samus is in morph ball mode. only one power bomb can be laid at a time. however, when a power bomb explodes, it has a range of up to 30 meters, at its largest.

[spoiler=Missile: missiles can lock onto their targets until they hit either their target, or something else. click here to view the missile upgrades.]

Super Missile Upgrade: the super missile upgrade increases the missiles firepower by 3 fold, making it an extremely potent weapon to wield.

Ice Missile Upgrade: the ice missile upgrade does just as its name suggests and adds the ability for an opponent to be frozen in place for a short time when they are hit with it.

Diffusion Blast Upgrade: the diffusion blast upgrade allows the missile to be charged. when it is launched, it can freeze enemies for a radius of up to 50 meters, making it an invaluable weapons for when samus found herself facing multiple enemies.

 

[spoiler=visors]Combat visor: this is samus's default visor that she uses when fighting.

Scan Visor: this visor allows samus to gather information on people and places, although it doesn't do much more then give a name or brief description for those things which are not in the galactic federations database. in addition to this, it can affect the functions of some equipment.

heat visor: this visor allows samus to find the heat signatures of enemies, equipment, basically anything that radiates heat, and is at least somewhat useful in navigating in dark places.

X-Ray Visor: this visor allows samus to have clear visibility, no matter how dark or light a given place may be. however, it has a limited range of only up to 60 meters, and gradually fades out for the last 15. in addition to this, it can see through walls, ceilings, and floors, and also has the ability to reveal hidden passageways, as well as invisible items and platforms.

Dark Visor: like the x-ray visor, the dark visor has the ability to see hidden platforms and objects, although it cannot see through walls or reveal hidden entrances. instead, it highlights all enemies in red, allowing to track any foe that even the x-ray visor cannot see.

Echo Visor: as the name suggests, this visor is used mainly for echo location, and is very useful in tracking sound waves and showing the outline of enemies.

 

[spoiler=weapons combos]Mega Missile: this is the missile combo for the power beam. it requires 5 missiles to use and triples the firepower of your missile.

Wave Buster: this is the wave beam combo. it creates a stream of electrical energy that immediately seeks out enemies within visible distance without having to lock on to them first.

Flamethrower: this is the plasma beam combo. it creates a continuous stream of super heated plasma which, sadly, is only truly useful for about 5-7 meters.

Dark Burst: this is the dark beam combo. it creates a giant hole in the dimension upon impact, and sucks all enemies in the vicinity into it, instantly killing them, although the more powerful enemies only take a good deal of damage.

the Wave Buster and Flamethrower combos take 10 missiles to start using and an additional 5 missiles for every second they are in use. the power and dark beam combos each require 5 missiles per use, and the dark beam requires 30 ammo to use per usage.

Seeker Missiles: this combo can use anywhere from an additional 1-4 missiles for a maximum of 5. with this combo, samus can lock onto an additional 4 enemies at once and hit each one with a missile, or have all 5 missiles aimed directly at one enemy. in addition, when using the wave buster of mega missile combos, you can hit up to 5 enemies at once by locking onto each of them with the seeker missiles and fire a charged shot to use the combos on multiple targets. however, the amount of missiles used for the beam combos in this way increase by the number of extra enemies you have locked onto in this way.

 

[spoiler=Power Bomb Combos [b]for chozodian tech only[/b]]when ever a power bomb combo (generically referred to as a beam shield) is used, the respective beam weapon for the combo is first charged, then a power bomb is activated. this can be done without samus having to be in morph ball mode, otherwise, it won't work.

Spazer Beam Blast: samus is surrounded by several rows of spazer beam threads that pass by her 4 times in an up, down, up, down motion.

Ice Beam Blast: samus is surrounded by giant snowflake shaped chunks of ice.

Wave Beam Blast: a bunch of charged wave beam shots emanate from samus and shoot away from her, coming back like a boomerang to shoot past again. this pattern is repeated anywhere from 20-30 times.

Plasma Beam Blast: sphere shaped bursts of plasma surround samus, fir moving outward, then back inward to where she is, and outwards once more, doing high amounts of damage for each hit.

 

[Power Suit Upgrades]Varia Suit: reduces the amount of damage samus receives and allows her to travel in super heated and through acid without suffering any ill effects.

[spoiler=Gravity Suit: allows free movement in water and allows samus to travel through lava without any ill effects. other movement expansions listed here.]space jump: allows samus to jump a second time in the air.

Gravity Boost: when samus is underwater, she can rise even higher for a short time after using her space jump.

Somersalt: after samus has used her second space jump above water, she can use this ability to do an infinite number of space jumps, at least if she times her jumps right. in addition, this also allows samus to use her wall jumping ability to quickly and easily climb steep/tall cliff walls.

 

Dark suit: serves the same function as the varia suit and also decreases the damage that samus receives from poisonous atmospheres.

[spoiler=Phazon suit: completely protects samus from all except the most poisnous atmospheres and elements/compounds. it also allows samus to wield a hidden weapon.]Phazon Beam: this weapon only works when samus is in the presence of an extremely charged batch of phazon radiation, or when an ample amount of phazon has been absorbed into the suit to power it. the phazon beam can be used either in a wide shot pattern where a bunch of uncharged shots are fired in a spread formation, or can be fired in a charged shot that creates a lazer even mooe deadly then the imperialist.

 

 

[spoiler=Extra Abilities]Blue suit: when having run fast enough to use the speed boost break, samus charges straight at the enemy and hits it. samus is done damage as well, but now the shinespark ability can be used at any time without first having to use the speed boost break.

Speed Boost Break: once samus has gained enough speed, she can destroy some of the weaker elements and solid compounds.

Shine Spark: after building up enough speed for the speed boost break, samus crouches on the ground and the energy is stored for a short amount of time. during this time, samus can leap in any one direction and break through weak to medium strength elements and solid compunds. this ability can also be used in morph ball mode, making it easier to escape.

Screw Attack: the screw attack can break through all but the most powerful elements and solid compounds. when used in combination with the speed boost break, samus becomes a fast moving and very powerful force to be reckoned with.

 

[spoiler=Healing Abilities]Crystal Flash: while samus has only very little energy left and has more then 10 missiles and power bombs, and more then 20 ammo for the light and dark beams, she goes into morph ball mode and lays a power bomb. when the power bomb goes off, the resulting blast completely fills up all of her weapons ammo and health.

Auto Heal: When samus is not in battle with an enemy, she steadily regains health and regains weapons ammo at half the speed of which her health is recovered. (this excludes phazon based weaponry)

Recharge Stations: samus can immediately regain full health either by entering into her gunship or using a recharge station. whether a recharge station exists on this world, however, remains to be seen.

 

[spoiler=forbidden weaponry]Var Beam: this beam comes into being when the power beam, spazer beam, and plasma beam are all equipped simultaneously. every time samus uses the var beam, her power suit has to forcibly shut down and reboot. of all of her weapons, this one is by far the most powerful, and doesn't completely destroy her power suit only due to the fact that it is a weapon built into the suit itself, and was initially locked away due to its one major flaw.

Zero Laser: it is like the phazon beams charged shot, but far more powerful. this beam can only be used when 4 or more beam weapons are equipped at the same time with the safety protocols overridden. samus is now unable to fire an uncharged shot, but the first time she fires a charged shot, the power becomes too much for her power suit, causing it to explode and leaving her only with her Zero Suit and her rather useless charging pistol.

 

[spoiler=the mighty huntress]

[spoiler=Battle Scarred Samus]metroid_prime_samus_aran_wallpaper_.jpg

[spoiler=Samus the Hunter]SamusAran02.jpg

 

[spoiler=Zero Suit Samus]samus_45.jpg

samus_metroid_prime_3.jpg

 

[/align]

 

Link to comment
Share on other sites

Card: Double Summon, and I think that you agree.

Combo: 1 level 4 or lower monster + Monster Reborn(or something close, I think that this one's banned) to bring in a high level monster + Double Summon to bring in another level 4 or lower monster.

Character: Zetsu, from Naruto Shippuden.

Celeb: Shinedown, the band, not just 1 person.

Link to comment
Share on other sites

don't be a douche you moron. and as for topic of the week' date=' i submit the folowing for your consideration. this is to be the topic of conversation for tomorrow.

 

[spoiler=behold the mighty huntress!']Character Name: Samus

Creator: shadow-zero

Age: ???

Gender: Female

Bio: She is from the same universe as Zero and Teknus. When she traveled with them through the void between the universes, she had decided that she would travel to a different part of the planet and find as much information as she could before joining them on the field of battle. she has a number of visors and weapons, as well as other capabilities that afford her the capability of going where few others can to complete her mission.

Fighting Style: Samus often uses her visors to help her in battle. she has a variety of weapons that she can use in battle. in addition to this, she can equip up to 3 beam based weaponry at a time and even use missile and power bomb combos. she also has an alternate form, her morphball mode which turns her into a 1 meter tall sphere for easier movement in tight spaces.

 

[spoiler=Weapons with unlimited ammunition]

like it says, the following weapons can be used without running out of ammo, a beneficial part of using the chozodian battle armor that was modified for her use.

[spoiler=Chozodian Tech]Power Beam: This is the basic Weapons function of the chozodian armor. it is typically the least powerful weapon at her disposal, but has the greatest amount of rapidfire capability.

Charge Beam: this beam weapons enhancement allows all beam based weaponry to have their power increased, helping to turn the tide of any battle. the charge beam function does not count as beam based weaponry, but as an expansion for all other beam based weaponry.

Spazer Beam: this Beam allows all beams to gain a greater range of fire power, making the one beam into 9 string looking beams, 8 of them forming a circular (or octagonal) shape with the 9th in the center. its main feature is that its diameter is as great as Samus is tall. also, as long as at least one of the 9 beams does not hit an object, the the ones that do can phase through any objects that they might have hit, although if one of them hits an enemy, they all terminate.

Ice Beam: This beam reaches temperatures of almost absolute zero and has the least amount of rapidfire rate. however, it also has the capability to freeze its enemies in place for a limited amount of time when hit with a charged shot, making it a very useful addition to her arsenal.

Plasma Beam: This Beam is able to get as hot as the planetary core, and is also composed of a fiery substance. When an enemy is hit with the plasma Beam, it will be momentarily enveloped in flame. when an enemy is killed with the plasma beam, it disintegrates and burns away completely, not even leaving ashes behind.

 

[spoiler=Fusion Tech]

Wide Beam: Basically this is the same as the Spazer Beam. however, it instead forms a flat 1/2 inch thick energy blast that is shot at the enemy. unlike most other beams, if part of it hits an object, or even an enemy, the rest of it can continue onward instead of terminating with the rest of it.

 

Wave Beam: This is a Beam composed of electrical energy. it has the capability to pass through objects, and unlike most other beam based weapons, has the ability to lock onto its enemies, although this ability isn't as effective as some of the concussive weapons that she uses. when an enemy is struck with the wave beams charged shot, it becomes stunned for a few seconds, giving an increased chance to follow up with a more powerful attack.

[spoiler=Luminoth Tech]Sonic Beam: in addition to being composed of electrical energy, the Sonic Beam also effects sound waves and can effect sound based tech, either amplifying, nullifying, or charging it.

 

 

[spoiler=Beam based weaponry with limited ammo][spoiler=luminoth tech]Dark Beam: this beam based weaponry has a slower movement rate then most other beams, but also has the capability to momentarily freeze an opponent in place. it is more effective then either the wave or ice beams, but has a limited amount of ammo, making it a weapon that is often only used in more dire situations.

Light Beam: the light beam has the same basic abilities as the plasma beam, but can get as hot as the sun itself, making it more powerful then the plasma beam. however, it, like the dark beam, has limited ammo, making it a weapon that has limited useage.

[spoiler=Alimbic Tech]Shock Coil: the shock coil fires a stream of elec based neutrinos at the enemy for a steady stream of damage. however, it only works if the enemy is at least mid range, and will just sputter a bit around the arm cannon if there isn't an enemy nearby. the Shock Coil has no charged shot.

Battle Hammer: the battle hammer is a concussion based weaponry that is something like a grenade launcher, but more effective. its range is limited and can only go so far before hitting the ground. giving the arm cannon an upward tilt usually helps to increase its range a bit, as long as you don't have it tilted to high.

Judicator: the judicator is an ice based weapons tech that has 2 charge functions. the first is to fire a charged shot of 3 beams for long range combat. the second is to create a sphere shaped close quarters area surrounding Samus that freezes all enemies in range. the only way to break through it is either by letting yourself get hit by a concussion based weaponry (or a combo of melee attacks) or by several rapid attempts at movement, usually about 10.

Imperialist: the imperialist is one of the most powerful weapons that samus wields. it has the capability to act as a sniper rifle, and deals a very high amount of damage. however, its limitations are quite severe, as immediately after it is fired, you have to wait for it to recharge before firing it again. the imperialist does not have a charged shot.

Magmaul: the magmaul is a fire based weapon that acts like the battle hammer in all respects. the only differences are that it is not a concussive based weapon and that it can bounce around a bit before exploding, an ability that is lost when the charged shot is used to increase the range of damage it can do on impact.

Volt Driver: The volt driver is another weapon composed of electrical energies and causes a enemies visibility level to be hindered for a few seconds when an it is hit with a charge shot.

alimbic tech cannot be freely used in comination with luminoth or chozodian tech. the only way that alimbic tech can be combined with chozodian or luminoth tech based weaponry is if it shares the same element, i.e. magmaul + plasma/light beam or volt driver + sonic/wave beam.

 

 

 

[spoiler=MorphBall Expansions]Boost Ball Expansion: when in morph ball mode, samus can charge and store energy to release it in order to gain a temporary speed boost.

Spider Ball Expansion: when in morph ball mode, samus can freely move along the walls and cielings, and use the boost ball ability to launch away from wherever she is currently hanging from.

Phazon Ball Expansion: when samus has absorbed enough phazon, she can use it to increase her morphball mode abilities and move even faster then before. in adittion to not simply stopping when she hits a wall, she can now keep using the boost ball ability for as long as she wants, provided she has enough phazon.

 

[spoiler=concussion based weaponry]Morph Ball Bomb: this weapon can only be used when samus is in morph ball mode. she can only lay up to 5 at a time until one of them explodes and each one has an explosion radius of up to 3 meters with a farily useless (since its really only for effect) shockwave range of 10 meters.

Power Bomb: this ability can only be used when samus is in morph ball mode. only one power bomb can be laid at a time. however, when a power bomb explodes, it has a range of up to 30 meters, at its largest.

[spoiler=Missile: missiles can lock onto their targets until they hit either their target, or something else. click here to view the missile upgrades.]

Super Missile Upgrade: the super missile upgrade increases the missiles firepower by 3 fold, making it an extremely potent weapon to wield.

Ice Missile Upgrade: the ice missile upgrade does just as its name suggests and adds the ability for an opponent to be frozen in place for a short time when they are hit with it.

Diffusion Blast Upgrade: the diffusion blast upgrade allows the missile to be charged. when it is launched, it can freeze enemies for a radius of up to 50 meters, making it an invaluable weapons for when samus found herself facing multiple enemies.

 

[spoiler=visors]Combat visor: this is samus's default visor that she uses when fighting.

Scan Visor: this visor allows samus to gather information on people and places, although it doesn't do much more then give a name or brief description for those things which are not in the galactic federations database. in addition to this, it can affect the functions of some equipment.

heat visor: this visor allows samus to find the heat signatures of enemies, equipment, basically anything that radiates heat, and is at least somewhat useful in navigating in dark places.

X-Ray Visor: this visor allows samus to have clear visibility, no matter how dark or light a given place may be. however, it has a limited range of only up to 60 meters, and gradually fades out for the last 15. in addition to this, it can see through walls, ceilings, and floors, and also has the ability to reveal hidden passageways, as well as invisible items and platforms.

Dark Visor: like the x-ray visor, the dark visor has the ability to see hidden platforms and objects, although it cannot see through walls or reveal hidden entrances. instead, it highlights all enemies in red, allowing to track any foe that even the x-ray visor cannot see.

Echo Visor: as the name suggests, this visor is used mainly for echo location, and is very useful in tracking sound waves and showing the outline of enemies.

 

[spoiler=weapons combos]Mega Missile: this is the missile combo for the power beam. it requires 5 missiles to use and triples the firepower of your missile.

Wave Buster: this is the wave beam combo. it creates a stream of electrical energy that immediately seeks out enemies within visible distance without having to lock on to them first.

Flamethrower: this is the plasma beam combo. it creates a continuous stream of super heated plasma which, sadly, is only truly useful for about 5-7 meters.

Dark Burst: this is the dark beam combo. it creates a giant hole in the dimension upon impact, and sucks all enemies in the vicinity into it, instantly killing them, although the more powerful enemies only take a good deal of damage.

the Wave Buster and Flamethrower combos take 10 missiles to start using and an additional 5 missiles for every second they are in use. the power and dark beam combos each require 5 missiles per use, and the dark beam requires 30 ammo to use per usage.

Seeker Missiles: this combo can use anywhere from an additional 1-4 missiles for a maximum of 5. with this combo, samus can lock onto an additional 4 enemies at once and hit each one with a missile, or have all 5 missiles aimed directly at one enemy. in addition, when using the wave buster of mega missile combos, you can hit up to 5 enemies at once by locking onto each of them with the seeker missiles and fire a charged shot to use the combos on multiple targets. however, the amount of missiles used for the beam combos in this way increase by the number of extra enemies you have locked onto in this way.

 

[spoiler=Power Bomb Combos [b]for chozodian tech only[/b]]when ever a power bomb combo (generically referred to as a beam shield) is used, the respective beam weapon for the combo is first charged, then a power bomb is activated. this can be done without samus having to be in morph ball mode, otherwise, it won't work.

Spazer Beam Blast: samus is surrounded by several rows of spazer beam threads that pass by her 4 times in an up, down, up, down motion.

Ice Beam Blast: samus is surrounded by giant snowflake shaped chunks of ice.

Wave Beam Blast: a bunch of charged wave beam shots emanate from samus and shoot away from her, coming back like a boomerang to shoot past again. this pattern is repeated anywhere from 20-30 times.

Plasma Beam Blast: sphere shaped bursts of plasma surround samus, fir moving outward, then back inward to where she is, and outwards once more, doing high amounts of damage for each hit.

 

[Power Suit Upgrades]Varia Suit: reduces the amount of damage samus receives and allows her to travel in super heated and through acid without suffering any ill effects.

[spoiler=Gravity Suit: allows free movement in water and allows samus to travel through lava without any ill effects. other movement expansions listed here.]space jump: allows samus to jump a second time in the air.

Gravity Boost: when samus is underwater, she can rise even higher for a short time after using her space jump.

Somersalt: after samus has used her second space jump above water, she can use this ability to do an infinite number of space jumps, at least if she times her jumps right. in addition, this also allows samus to use her wall jumping ability to quickly and easily climb steep/tall cliff walls.

 

Dark suit: serves the same function as the varia suit and also decreases the damage that samus receives from poisonous atmospheres.

[spoiler=Phazon suit: completely protects samus from all except the most poisnous atmospheres and elements/compounds. it also allows samus to wield a hidden weapon.]Phazon Beam: this weapon only works when samus is in the presence of an extremely charged batch of phazon radiation, or when an ample amount of phazon has been absorbed into the suit to power it. the phazon beam can be used either in a wide shot pattern where a bunch of uncharged shots are fired in a spread formation, or can be fired in a charged shot that creates a lazer even mooe deadly then the imperialist.

 

 

[spoiler=Extra Abilities]Blue suit: when having run fast enough to use the speed boost break, samus charges straight at the enemy and hits it. samus is done damage as well, but now the shinespark ability can be used at any time without first having to use the speed boost break.

Speed Boost Break: once samus has gained enough speed, she can destroy some of the weaker elements and solid compounds.

Shine Spark: after building up enough speed for the speed boost break, samus crouches on the ground and the energy is stored for a short amount of time. during this time, samus can leap in any one direction and break through weak to medium strength elements and solid compunds. this ability can also be used in morph ball mode, making it easier to escape.

Screw Attack: the screw attack can break through all but the most powerful elements and solid compounds. when used in combination with the speed boost break, samus becomes a fast moving and very powerful force to be reckoned with.

 

[spoiler=Healing Abilities]Crystal Flash: while samus has only very little energy left and has more then 10 missiles and power bombs, and more then 20 ammo for the light and dark beams, she goes into morph ball mode and lays a power bomb. when the power bomb goes off, the resulting blast completely fills up all of her weapons ammo and health.

Auto Heal: When samus is not in battle with an enemy, she steadily regains health and regains weapons ammo at half the speed of which her health is recovered. (this excludes phazon based weaponry)

Recharge Stations: samus can immediately regain full health either by entering into her gunship or using a recharge station. whether a recharge station exists on this world, however, remains to be seen.

 

[spoiler=forbidden weaponry]Var Beam: this beam comes into being when the power beam, spazer beam, and plasma beam are all equipped simultaneously. every time samus uses the var beam, her power suit has to forcibly shut down and reboot. of all of her weapons, this one is by far the most powerful, and doesn't completely destroy her power suit only due to the fact that it is a weapon built into the suit itself, and was initially locked away due to its one major flaw.

Zero Laser: it is like the phazon beams charged shot, but far more powerful. this beam can only be used when 4 or more beam weapons are equipped at the same time with the safety protocols overridden. samus is now unable to fire an uncharged shot, but the first time she fires a charged shot, the power becomes too much for her power suit, causing it to explode and leaving her only with her Zero Suit and her rather useless charging pistol.

 

[spoiler=the mighty huntress]

[spoiler=Battle Scarred Samus]metroid_prime_samus_aran_wallpaper_.jpg

[spoiler=Samus the Hunter]SamusAran02.jpg

 

[spoiler=Zero Suit Samus]samus_45.jpg

samus_metroid_prime_3.jpg

 

[/align]

 

 

Dah fauk you talkin' about?

 

 

remo shadow basicly youl tally the votes and on how nice you are you can give them each up to 3 points on ther attempts they get two.

 

http://forum.yugiohcardmaker.net/thread-165016.html

 

~_~ you were suppose to make a card contest...

 

 

Card: Double Summon' date=' and I think that you agree.

Combo: 1 level 4 or lower monster + Monster Reborn(or something close, I think that this one's banned) to bring in a high level monster + Double Summon to bring in another level 4 or lower monster.

Character: Zetsu, from Naruto Shippuden.

Celeb: Shinedown, the band, not just 1 person.

[/quote']

Added. Nice avi btw ;)

 

 

For TotW' date=' how about why you chose whoever you did as your fave char from your fave anime?

[/quote']

...lrn2speek

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...