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[~Lixan Original~] The Zenamara Clan [Prelude]


Kato_Zenamara

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Well, this is a teaser for some cards me and my friend are making. This is the second clan, The Zenamara Clan, and also my namesake cards, which is why I made them rather than the first clan:

 

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[spoiler=Zenamara's Curse Lore]This card can only be activated if you control 1 "Aaron of the Zenamara Clan". As long as you control 1 "Aaron of the Zenamara Clan", this card cannot be destroyed or replaced. Increase the ATK of all "Zenamara" monsters by 100. Once per turn, activate one of the following effects:

• Select 1 "Aaron of the Zenamara Clan" you control. Your opponent cannot select that card as an attack target, and it cannot attack.

• Select 1 "Aaron of the Zenamara Clan" you control. Decrease the ATK of all your opponent's monsters by 300, and decrease the ATK of the selected "Aaron of the Zenamara Clan" by 500 for every card affected.

• Select 1 Trap card from your hand, deck, or graveyard. Pay 100 life points and activate it. Summon it to your monster card zone (Warrior-type/WIND/Level 1/ATK 200/DEF 200) in defense mode.

 

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[spoiler=Embodiment of the Curse's Lore]1 "Aaron of the Zenamara Clan" + Any number of "Curse" trap cards in your monster card zones.

This card's ATK and DEF are equal to the ATK and DEF of the "Aaron of the Zenamara Clan" used to Fusion Summon this card. This card gains the effects of the trap cards used to summon this card, and is not affected by their effects.

 

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[spoiler=Dragon's Eye Transgression Lore]This card can only be equipped to a "Zenamara" monster. Its effects are unique to each monster, and are as follows:

• Kato of the Zenamara Clan: Increase the equipped card's ATK by 500. This card is transferred to an unoccupied monster card zone (Warrior-type/WIND/Level 1/ATK 100/DEF 100) in attack position.

• Ken of the Zenamara Clan: View your opponent's face-down monster, spell, and trap cards. Your opponent must show you any card they set.

• Mikari of the Zenamara Clan: View your opponent's hand. When your opponent draws a card, they must show it to you.

• Memori of the Zenamara Clan: Your opponent cannot set monsters. Flip effects of already set monsters are not activated.

• Aaron of the Zenamara Clan: This card is also treated as a trap card. Increase the equipped card's ATK by 400. This card is transferred to an unoccupied monster card zone (Warrior-type/WIND/Level 1/ATK 100/DEF 100) in attack position.

 

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