~Shin~ Posted September 30, 2009 Report Share Posted September 30, 2009 [align=center]WelcomeThis is the start of my second set that will be about monsters that gains ATK and DEF points from the removed from play cards it may be not a new idea but it is good to make monsters have great ATK and DEF points with easy way.And I want to show you the 2 first cards so you have an idea about may new set and Suggest, comment, correct my OCG errors. picture from deviantART.I do not like the cards name so tell me if you have any idea. [spoiler=Curses Collector][spoiler=Effect]The controller of this card pays 700 Life Points during each of his/her Standby Phases (this is not optional). This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by removing from play 4 Zombie, Spellcaster-Type monsters in your Graveyard. This card is also treated as a Spellcaster-Type monster. This card cannot be targeted and is unaffected by the effects of other Monsters. Each time you or your opponent activates 1 Spell Card, put 1 Curse Counter on this card (max. 4). Remove 4 Curse Counters from this card to remove from play all Spell Cards in both players Graveyard. The ATK of this card become the number of Spell Cards that are removed from play X 150. [spoiler=Skull Spellcaster][spoiler=Effect]The controller of this card pays 300 Life Points during each of his/her Standby Phases (this is not optional). This card is also treated as a Spellcaster-Type monster. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Curses Collector" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster gains 100 DEF for each Spell Card that removed from play. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [/align] Link to comment Share on other sites More sharing options...
Chaos Flame Posted September 30, 2009 Report Share Posted September 30, 2009 Its unoriginal. Just take Helios, and gren maju da eiza. ATK from removing has just already been done. Besides, most players use between 10-12 spell cards in a deck, so these guys wouldn't end up with that much ATK until really late in the game, and they probably would'nt survive that long. Link to comment Share on other sites More sharing options...
Lexadin Posted September 30, 2009 Report Share Posted September 30, 2009 Skull spellcaster should be an Union Monster.A 7.8/10, not bad.Suggestion for Curse: "Cursed (Lich or Necromancer?) of the Tower"?Suggestion for Skull: " Undead Archmage"? Link to comment Share on other sites More sharing options...
~Shin~ Posted September 30, 2009 Author Report Share Posted September 30, 2009 I do not know english well so I realy do not know what did you say but look like that the cards was realy bad so I think this will not be good as a set.I will think agine and see what I will out with. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 30, 2009 Report Share Posted September 30, 2009 for Skull Spellcaster, if it can equip, why isn't it a union monster? for Curses Collector, *150 atk is a bit too low, make it 200 or 300 instead 7.9/10 Link to comment Share on other sites More sharing options...
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