~Exodia Tfo~ Posted October 2, 2009 Report Share Posted October 2, 2009 This is my third card, "Necros Dragon". This card is good, because even if your opponent manages to get rid of it, you will get some kind of help to make it more bearable. I don't think that this card is too over powered, because you do not get to select which effect to use, and if your opponent bounces it or uses a crippling effect on it you don't get any bonuses. Please rate. [align=center] 1 Tuner + 1 or more non-Tuner monstersWhen this card is destroyed or removed from play by a card effect, activate the appropriate effect, based on the type of card:- Monster: Special Summon this card during your next Standby Phase.- Spell: Special Summon 1 Tuner monster from your Graveyard.- Trap: Return this card to the Extra Deck.[/align] Link to comment Share on other sites More sharing options...
krondalix Posted October 2, 2009 Report Share Posted October 2, 2009 Removed from play by "any card's effect", you have to made a choice like: When it's a monster effect, blablablaWhen it's a Spell Card's effect, blablablaWhen it's a Trap Card's effect, blablabla In your card's writing effect there is an error: Activate one of this card's below effects from the type of your opponent's activated card. (Really good effect may be corrected by someone but i'm not wrong). Link to comment Share on other sites More sharing options...
~Exodia Tfo~ Posted October 2, 2009 Author Report Share Posted October 2, 2009 Removed from play by "any card's effect"' date=' you have to made a choice like: When it's a monster effect, blablablaWhen it's a Spell Card's effect, blablablaWhen it's a Trap Card's effect, blablabla In your card's writing effect there is an error: Activate one of this card's below effects from the type of your opponent's activated card. (Really good effect may be corrected by someone but i'm not wrong).[/quote'] I got the Effect text for this card from "Gorz the Emissary of Darkness"http://yugioh.wikia.com/wiki/Gorz_the_Emissary_of_Darkness Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 2, 2009 Report Share Posted October 2, 2009 the monster base effect is too strong because of the special summon. add a drawback to it.the spell one is ok. but its still got not real drawbackthe trap is fine.ocg is good apart from the missing "y" on the end of play on the card.8/10 Link to comment Share on other sites More sharing options...
FeralSnake Posted October 2, 2009 Report Share Posted October 2, 2009 The First and Third Effects are Overpowered. 6.3\10 Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 2, 2009 Report Share Posted October 2, 2009 Wording is too tricky, I would start with something easier. I'll keep you in mind as a talented card maker. I can't even think of the correct wording, it should be something closer to this though. 1 Tuner + 1 or more non-Tuner monstersIf* this card is destroyed or removed from play by the effect of a Spell, Trap, or Effect Monster Card***, activate the appropriate effect, based on the type of card****:- Monster: Special Summon this card to your field** during your next Standby Phase.- Spell: Special Summon 1 Tuner monster from your Graveyard to your field. **- Trap: Return this card to the Extra Deck. * If is more commonly used, if this then effect. This if -> then structure is common in old OCG, but the new OCG is messed up.** Special Summon is not being about whose field it Special Summons to, so you need to be more specific.*** Old OCG Correction**** This is too tricky, but I'm pretty sure that's not the best way. Link to comment Share on other sites More sharing options...
Lexadin Posted October 2, 2009 Report Share Posted October 2, 2009 I agree, this card is to powerfull.A 7/10 Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 2, 2009 Report Share Posted October 2, 2009 I do too. Link to comment Share on other sites More sharing options...
Yankee Posted October 2, 2009 Report Share Posted October 2, 2009 Lower the attack. With that kind of effect, a low ATK, such as 2300 seems more fitting. Link to comment Share on other sites More sharing options...
~Exodia Tfo~ Posted October 2, 2009 Author Report Share Posted October 2, 2009 Thanks for the comments Link to comment Share on other sites More sharing options...
jaster_rogue Posted October 2, 2009 Report Share Posted October 2, 2009 you can lower the ATK, to make it balanced, I don't think that it's bad but can be better 7/10 Link to comment Share on other sites More sharing options...
Yankee Posted October 2, 2009 Report Share Posted October 2, 2009 *Ignores C-2* Fixed XD Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 3, 2009 Report Share Posted October 3, 2009 it should have an effect when it's on the field, otherwise it'll be too weak 8/10 Link to comment Share on other sites More sharing options...
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